A lot of new fancy visual effects have been added to the game. Most bullets now have some visual effect and explosion on hit. New background elements are layered on top of the old ones to add more depth and randomness to the stage. Enemy spawns have been reduced but bigger enemies now have more health. Also added a bit of weapon tweaks. View the full patch notes in the link below.
- Added a lot of new particle affects to tank performance improvements - Missiles now have a thruster vfx - Bombs have a warning pulse - Excalibur Unsheathed leaves a trail.
- Health and Energy pickups float across the screen slightly faster
- Reduced movement when tapping on direction buttons to make dodging easier
ENEMIES:
- Buff most enemy health and damage by around 20%
- Move twin laser enemies slightly more forward to make going around them easier
- Added a new enemy to zone 1 to spice things up
- Enemy pulse bombs are now less transparent and easier to see
- Colossus Bomber now fires more rockets when returning from a crash attack
WEAPONS:
- New Primary Weapon Mod: Sniper Shot
- EMP Blast - Energy Cost increased from 12000 to 20000 - Cooldown increased from 8 to 9
- Jump Engine - Energy Cost increased from 15000 to 20000 - Cooldown increased from 5 to 7
- Phase Engine - Energy Cost increased from 15000 to 20000 - Cooldown increased from 5 to 7
- Engine Overdrive - Cooldown reduced from 8 to 6
- Recharging Engine - Energy Cost increased from 15000 to 20000 - Cooldown increased from 6 to 7
- Energy Sapping Ammo - Energy gained reduced from 500 to 250
- Shield Sapping Ammo - Shield gained reduced from 100 to 80
- TriplePlasmaGun - Damage increased from 1800 to 2000
- ShotGun - Damage increased from 1500 to 2000 - Bullets spawns closer together for easier shotgunning
- Homing Missile - Fire Rate decreased from .6 to .3 seconds
- Excalibur - Damage increased from 2000 to 4500
- Excalibur Unsheathed - Energy Cost increased from 0 to 5000
-Laser - Damage increased from 7500 to 15000 - Energy Cost increased from 10000 to 15000
-Triple Laser - Damage increased from 4500 to 10000 - Energy Cost increased from 15000 to 20000
- Side Arms - Damage reduced from 2000 to 1500
MISC:
- Added a small preview of zone 2 in the news section