Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Tactical, Indie, Arcade
All Walls Must Fall
All Walls Must Fall now in Early Access with a 10% launch discount!
After nearly two years in development, today we launch on Steam Early Access! Welcome to all our new players - we hope you enjoy exploring the dancefloors of Berlin 2089!
Remember - we’re still in development, and the game’s still in an Alpha stage, meaning it’s far from being feature-complete, and there are still bugs in the build. Please report any issues you find on the bug reports forum.
Once the dust settles on our Steam launch we’ll be back at work on the next Alpha update, which will drop some time in September. We’re not sure exactly what will be in that one - so do send us your feedback, either on the Discussions board, or using the Give Feedback buttons in-game (which will wind up on this stomt page).
You can find the patch notes for the current build on this post. We'll be keeping that updated as we release new versions.
We hope everyone who gets access today has a blast! We’re really excited to hear how you all get on - let us know what you like best about the game, as well as what you think still needs work!
Thanks,
Isaac, David, Rafal and Almut,
Inbetweengames
All Walls Must Fall coming to Steam Early Access August 8th with DRONE WARFARE!
Today we're excited to announce that we're bringing All Walls Must Fall to Steam Early Access very soon, and we want to give a taste of what we've been working on recently - the DRONE WARFARE update, which is our second update for the game since we launched the Closed Alpha for Kickstarter backers a few months ago.
We'll be doing content updates every 3-6 weeks while in Early Access, and each one will expand the game by adding new features, as well as polishing existing systems. Here's what we've just added as part of Update 2, which will all be in the first Steam version:
New music track: Synaesthetic by Ben Prunty (FTL, Darkside Detective, Into the Breach)! Ben’s awesome, glitchy track is now in game! You can listen to it here.
New enemy type: Drones! Drones can be found patrolling the public areas of the club and street. They’re a melee-only enemy who can electrocute an enemy at short range. They’re also equipped with a weapon scanner, and will open fire on anyone they detect has a concealed weapon. If you find the control terminal for a drone, you can hack it to make the drone friendly to you. It will then join in combat against your enemies!
New mission type: Group Elimination! This mission has you seek out several targets within the club, and eliminate them using either force or persuasion. Careful though - if any get suspicious, they will all bolt for the exits.
New room type: Guard Quarters! This is where the guards hang out, both when on duty and not. As well as many new props, these also include a cluster of drone control terminals.
New mission chain: Underground Railroad! We’ve brought on an external writer, Alexander Swords, to help us out with some of the writing and narrative design for the game, and his first set of content is a set of 3, connected missions.
Updated backrooms! We’ve added a whole new set of props to some of the backrooms!
All this will be coming to the first Steam Early Access build, and should give you an idea of the kind of content we'll be adding with each update during Early Access. We're looking forward to hearing everybody's feedback on our updates and incorporating your ideas into the game!
Thanks,
Isaac, Rafal, David and Almut,
inbetweengames