for this update we have some new idea. You will be able to more development your character! Invest your exp point to five new skills:
Finder - search time is much faster;
Energy - longer running at one time;
Hungry - increases the amount of food gathering;
Thirsty - increases the amount of liquids gathering;
Immunity - increases the resistance to allergies!
News:
Added new interior - Bunker;
Working on a new place - Airport. You can see them near the highway.
New item:
Sugar - we can find it in stores, homes and restaurants.
New recipe and cook:
Muffin (campfire = wheat flour jar + egg*2 + milk + sugar) - delicious sweetness from your own baking! You need a recipe to allow craft this item.
Bug fixed:
Settings - one of graphics option was not reset to default.
Stay tuned for next update!
Alpha Update 4.0
Hello Survivors,
today we have for you a lot of news. Let's check!
Settings menu:
Added settings in game. Now you can change graphics options, adjust the volume of music and change some control button. Deactivated windowed configuration before start game. Now Allergenium is launch immediately.
New plant:
Crop Wheat - when you hit there is a chance to drop the wheat.
Pear Tree - you can find it only on farm. From time to time grow on it a pears.
New seeds:
Wheat Grain Jar (8*Wheat+jar)
New tools:
Frying Pan - you can use it to prepare something to eat or like a weapon!
Mortar&Pestle - you can use it to crumble the grain.
New food:
Egg - you can find it on farm (especially in the hovel);
Pear;
Wheat Flour Jar (Wheat Grain Jar + Mortar&Pestle).
New material:
Wheat Straw (10
Wheat)
New crafting method:
Boiled Egg (campfire = egg + water jar);
Fried egg (campfire = egg + frying pan);
Sleeping bag - now to create you need also 2*Wheat Straw.
Changes:
Exit Panel was resizable.
All this stuff will be helpfull in next update to provide new cooking method - baking!
Stay tuned for next update!
Alpha Update 3.9
Hello Survivors,
we came to the end of Q1. Now we can prepare to start working on tasks fom Q2 which will be more intensive than Q1. So good luck to us :) and let's see what we have for you today!
News:
added new zombies - Doctor and Nurse. You can find them in the city near the hospital.
Changes:
zombie pathfinder was improved. From now zombies move are more efficiently among various obstacles and buildings;
"green" environment was changed (area around Farmland and Apocalypse City). Now terrain is more diverse. Added new trees, rocks, buildings, pond, camp and other details;
rocks - from now rocks are consumed. You will have to travel to get more stone.
clay drop rate now is bigger;
dialogue and quest system (Three different quest panel and New shortcut "V" - open available quest). Still in progress, not ready to full use;
balanced zombie loot drop rate.
Small bug fixed:
road near the farm;
some terrain have problem with placing constructions;
fixed ladder on the windmill;
save folder have wrong name.
Stay tuned for next update!
Alpha Update 3.8
Hello Survivors,
today we present 2 of 3 updates in Q1.
News:
new area unlocked - Farm. You can find it behind the power station;
new zombie - Farmer. Spawn only in a farm area;
still work on Dialogue & Quest System.
Changes:
zombie Farm Daughter - from now she little girl will be spawn only on farm.
New material:
Clay. You can found this material only on farm. Use pickaxe to get it out;
Brick - needed to build some condtruction like a fence, barricades (in the future);
Leather. If you hunt a deer you will get back meat and from now also a leather.
New craft method:
Brick = Clay*10 +Small Stone*24;
Sleeping Bag = leather x4 + duct tape.
Bug fixed:
<*> invisible wall at car mechanic;
<*> zombies keep popping through the barricaded door of shop.
Stay tuned for next update!
Alpha Update 3.7
Hello Survivors and welcome to our 1 of 3 updates planned in Q1!
Let's see what we have for you:
- Navigation HUD
We added navigation. It's to help you to easier find your sleeping bag, house, spawn point or gravestone on the map. In story mode additionally they will be marked quests, tasks, tips and NPC's. In the future we are planning add much more different points.
- SleepingBag (bug fixes + changes)
Now when you put on the ground new sleeping bag the previous one are deleted. It helps in navigation HUD. It will be more clearly.
- Story mode
We start work on it. In story mode you can experience an adventure and learn more about the Allergenium world. Dialogues and quest system requires a lot of work and time, so currently status are still in progress.
- Select mode menu
We corrected error which caused incorrect highlighting when we selecting mode.
- Saves (bug fixes + changes)
By adding a new mode saving the environment has been changed. In this version is necessary create a new character when you want to play!
Earlier not all data were correctly deleted when you removed your character. As a result, the file with save's could have too big weight despite if you removed a characters.
- Balancing player energy
Now you can run much longer. Energy consume is lower.
Stay tuned for next update!
Roadmap
Hello Survivors,
we present our alpha roadmap.
Today only short patch - 3.61 version. Christmas event was delete.
According to our roadmap now updates will be show up every 3 weeks.
Alpha Update 3.6
Ho ho ho Survivors,
christmas is coming to Allergenium World! Somewhere near the city appeared a magical forest. Go find it. Have you been good this year? Maybe Santa Claus has something for you!
Christmas update:
new place to visit and explore - magical forest;
new zombie - Santa;
Santa's outfit - kill Santa zombie and get the special costume;
Santa's gift - hit and take. You can get useful stuff;
feel the magic of Christmas! Every time when you log in to the game the gifts are respawn in the same place.
Changes:
Mr Bum Man - face lifting;
Sylwana Forest and Giorgio Ravioli - face lifting.
Bug fixes:
Sylwana Forest and Paul Goldman - now you can see correctly what you wearing;
fixed minor bugs.
Christmas is the most magical time of year, so we would like to wish every one of you happy holidays! Have fun with Christmas event and see you in coming year!:)
Alpha Update 3.5
Hello Survivors,
schematics are now available. They work similarly like a recipes. From now some items will require a schematic to craft. On the map you can find one of them: flashlight. In the future will be created much more.
When your battery off you must find another and click R just like reload the weapon.
Stay tuned for next update!
Alpha Update 3.4
Hello Survivors,
in this week we continued work on Schematics & Recipes.
The recipes system has been fully completed. At the moment we created two recipes. You can find them on the map.
The preparation food by yourself gives many benefits. It's a full meal, more nutritious than you would ate all products separatly. Also you get more experience.
With time we plan to add more diffrent recipes, but for first we need to add more food items.
New recipes:
tomato soup;
rabbit gulash.
New items:
carrot slice;
tomato soup can;
rabbit gulash can.
More news:
creating a recipes system required modifying the campfires. Now you have more space there. It's important, because you can put all needed ingredient;
we added another circle bar with energy. It falls while you running but it can regenerate when you stand or march. From now plan your escape better against faster zombies or get a better weapon with full magazine:)
Stay tuned for next update!
Alpha Update 3.3
Hello Survivors,
from this week we focus on creating schematic and recipes. Soon on the map you can find schematics for create more advanced weapons, tools, constructions etc. and recipes which you can use to prepare foods and drinks.
When you find one of them your character can learn them. Then you have unlocked a new possibility to crafting and cooking. For now we have made stage 1 of 3. We need more time to finish everything. Also we need to add more different fruits, vegetables and other food products that you will be able to prepare something for consumption.
We added new keyboard shortcut: B - schematics&recipes. There you can see how it looks like.
New stuff:
leek;
tomato slice;
cucumber slice,
recipes and schematics.
Changes:
now you can faster move item to inventory. Just double click on it.
Bug fixed:
some cars on higway was broken where the search didn't work at all;
some big cars like a bus, van had problem with search distance and searching progress not working there properly. The circle was appears
when we were really close the cars. Changed distance;
fixed areas building - now you can build on all green flat areas;
when you wearing something (hat, backpack) your inventory keeps space for this stuff. You can't take anything else but you can see free slot;