Almighty: Kill Your Gods cover
Almighty: Kill Your Gods screenshot
Genre: Role-playing (RPG)

Almighty: Kill Your Gods

Versus Evil Winter Sale Going on Now!

The Versus Evil Winter Sale is now live on Steam! Get up to 90% off!



As we head into 2024, let's have a bit of a retrospective, shall we? 2023 marks 10 years since Versus Evil was founded, and we've built quite the portfolio over the last decade. We look back on early titles such as Yaga, Cardpocalypse, and Pillars of Eternity II: Deadfire; we look back on recent notable titles such as First Class Trouble, Eville, and UnMetal; and now, we look forward to our upcoming slate of new releases such as Lil' Guardsman, Tamarak Trail, and Broken Roads. Whether you've been playing our games the day we started or are now just joining the fun, thank you for being on this journey with us. We're forever grateful.

https://store.steampowered.com/app/1403440/Broken_Roads/

https://store.steampowered.com/app/1924360/Lil_Guardsman/

https://store.steampowered.com/app/1591220/Tamarak_Trail/

https://store.steampowered.com/app/1989320/Monolith_Requiem_of_the_Ancients/

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1203710/UnMetal/

Versus Evil Autumn Sale Going on Now!

The Versus Evil Autumn Sale is now live on Steam! Get up to 90% off!



While you're browsing our catalog, why not check out our slate of upcoming titles if you haven't already:

Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting.

In Lil' Guardsman, imagine you're a 12-year-old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games.

Tamarak Trail is a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.

Last, but certainly not least, introducing our most recently announced title, Monolith: Requiem of the Ancients! Journey across Gliese, a mystical world under threat by dark forces in this vibrant, action RPG. With the power of the Runic Swarm in your hands, crush the minions of evil on your path to fulfill your destiny and become the planet's savior.

If you're discovering our games for the first time or missed past sales, now's the perfect time to get in!

https://store.steampowered.com/app/1403440/Broken_Roads/

https://store.steampowered.com/app/1924360/Lil_Guardsman/

https://store.steampowered.com/app/1591220/Tamarak_Trail/

https://store.steampowered.com/app/1989320/Monolith_Requiem_of_the_Ancients/

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1203710/UnMetal/

Versus Evil Summer Sale Going on Now!



Hello, everyone!

We hope the beginning of summer has been off to a great start for you all!

Our annual Steam Summer Sale is going on right now where you can get up to 90% off, but we also want to mention Steam Next Fest where we debuted demos for several of our upcoming titles!

We had not one, not 2, not even 3, but 4 demos to show off, and we thank each and every one of you who played them and spread the word.

For those unaware, here's a short summary of what each title is about:

Tamarak Trail is a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.

In Lil' Guardsman, imagine you're a 12-year-old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games.

Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting.

Finally, in Stray Souls, enter a world of nightmares in this third person, action-horror, inspired by the classics of the genre. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence.

If any or all of them pique your interest, add them to your wishlist now! And don't forget to check out our catalog of existing titles for those glorious Summer Sale discounts!

https://store.steampowered.com/app/1807210/Stray_Souls/

https://store.steampowered.com/app/1403440/Broken_Roads/

https://store.steampowered.com/app/1924360/Lil_Guardsman/

https://store.steampowered.com/app/1591220/Tamarak_Trail/

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1203710/UnMetal/

Versus Evil Spring Sale Going on Now!

The Versus Evil Spring Sale is now live on Steam! Get up to 90% off!



In addition to the sale, we want to shine a light on our most recently announced titles coming in 2023!

First up is Broken Roads, an RPG that brings exploration, strategic turn-based combat, and meaningful philosophical choices in a rich, engaging narrative set in an all-new Australian post-apocalyptic setting.

Next is Tamarak Trail, a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails. As a member of the Sturgeon Lodge, a secret society tasked with defeating a malevolent presence, you must protect all from the evil that has corrupted the Tamarak Trail.

Finally, there's Stray Souls, a new third-person, action-horror game. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence.

We look forward to sharing more about Broken Roads, Tamarak Trail, and Stray Souls with you all in the coming months! In the meantime, explore our ever-growing catalog of titles for those sweet, sweet deals!

https://store.steampowered.com/app/1807210/Stray_Souls/

https://store.steampowered.com/app/1591220/Tamarak_Trail/

https://store.steampowered.com/app/1403440/Broken_Roads/

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1203710/UnMetal/

Almighty Update 0.1.173 is Live!

Almighty Update 0.1.173 is Live!

It’s time to update your game, Alphas!

We’ve been working hard on your feedback and requests, and we’re back with another update full of adjustments and optimization as we work towards 1.0!

As always, we appreciate you and thank you for all your feedback, support, ideas, and patience you have given us as we continue to improve the overall game and player experience!


Here’s a list of what’s included in this update:


  • Fix to timing issue with god tentacles that was causing a crash.
  • Fix to visual bounds on god tentacles which sometimes caused them to disappear.
  • Fix to various collision issues on islands.
  • Fixed missing Killer Sigil description in Archive.
  • Moved version number watermark to only appear when settings menu open.
  • Fixed errors with the ocean shader.
  • Fix for wildlife getting stuck under objects.
  • Fix for Sentinels and Razorwing hatchlings disappearing mid battle.
  • Enemies can no longer destroy minerals.
  • Fix for uplift sigil not boosting players jump.
  • Fix for coffers sometimes not giving items.
  • Added cool-down on Raids being restarted.
  • Flipped tool-tip UI to avoid blocking stats in Blacksmith.
  • Collision fix to Nemeton trees.
  • Added support for 1600x900 screen resolution.
  • Beam powerstones are now correctly boosted by Sigils.
  • A missing icon for PlayStation style controllers now display correctly in the tutorial.
  • God Relics now display a message when they are on a cool-down.
  • Collection displays such as codex no longer show extra blank cards at the end.
  • Correct names now shown for all items in customization store.
  • Upgrading Home island buildings no longer teleports the player to the top roof.
  • Optimized carry particles.
  • Reduced Steam Achievement requirements to realistic levels.
  • Fix to some floating treasure chests.

Almighty Update 0.1.167 is Live!

Happy 2023, Alphas!

We’ve been working hard to update Almighty, and have spent a tremendous amount of time tackling several areas of the game to help improve the overall performance aspects. We will continue to look for ways we can upgrade the community's experience and monitor anything that could potentially be problematic.

We're excited to share this update should increase things dramatically for most players!

As always, we appreciate you and thank you for all your feedback, support, ideas, and patience you have given us as we continue to improve the overall game and player experience. Your comments and notes help direct our focus to the items most important to your player experience!


Here’s a list of what’s included in this update:


  • Added Steam Achievements.
  • Threading optimization for enemy AI logic to reduce CPU load, the more cores you have the better the performance.
  • Compass performance optimization.
  • Ocean shader performance optimization.
  • Particle performance optimization.
  • IK Raycast optimization for enemies.
  • Added Yeet Sigil to Defender Sigil School, when inscribed boosts thrown objects explosive damage.
  • Added high tier inscribing options for Sigils in Blacksmith, Artificer and Alchemist.
  • Added more Almighty tier challenging Daily Quests.
  • Increased lifetime on carriable objects before being de-spawned.
  • Adjusted Status effects on enemies, Resistance doesn’t stop Status damage being applied any more, just reduces it, Weakness increases damage as normal.
  • Added additional higher damage Status effects, Fecal Poison, Ancestral Lightning, Morning Light, Blaze Fire, Winters Ice and Chaos Void.
  • Fixed Blaze of Glory explosion on impact and status, Blaze Fire status added for increased Fire damage.
  • Fixed Winters Fury explosion on impact and status, Winters Ice status added for increased Ice damage.
  • Morning Star projectiles added homing ability, Morning Light status added for increased Light damage.
  • Fixed Awens Blessing healing over time, increased healing on enter.
  • Fixed Heroic Call healing and damage reduction, doubled range of enemies attracted.
  • Fixed Solar Shield damage on touch.
  • Fixed Wildfire Shield damage on touch.
  • Fixed Lure spell where some enemies ignore lure.
  • Fix to Solar Shield Sigil.
  • Stopped some Powerstones exploding on firing when inside Solar and Wildfire Shields.
  • Increased some damage caps to 200% on modifiers.
  • Adjusted Plasma Stone damage, slowest speed and travelling rate of fire and damage.
  • Improved Plasma Stone secondary projectile rate and damage.
  • Stopped Charge Stone exploding on fire when fully charged.
  • Increased spread of Storm Amulet spells so they land in wider area.
  • Added force to Shot Stones and increased shot number and reduced cool-down.
  • Fixed Shield Stones issue with not blocking and reflecting projectiles when standing.
  • Fix to Storm Guardian Arm Turret rotation and fire speed, increased health.
  • Adjusted Gods tentacle damage reduction, have to remove tentacles to start doing serious damage again.
  • Changed Overlord to use Fire Cloud instead of Poison for area ground attack.
  • Tweaked tool-tip UI so that it is above health bar when eating food.
  • Fixed Highlord body animations for moving around, doesn’t just sit there.
  • Fixed camera transitions on buildings, and monster stomach, now cuts.
  • Improved God Storm projectiles, removed lights.
  • Added missing emote icons.
  • Added missing Shit Storm and Lightning Storm sigils to Warlock class, to boost amulet spell.
  • Fixed Solar Shield and Wildfire Shield sigils in Warlock class, to boost damage on enter.
  • Fixed Morning Star and Meteor amulets to work correctly take sigil values.
  • Arakka Widow now shoots a spread of 3 venom shots.
  • Fixed a number of AOE volumes applying wrong status.
  • Fixed tether ability for Power Stones such as Moon, Sun, Dark and Poison, on a number of enemies and components.
  • Added additional tail skin, and horn skin variants.
  • Fixed Mite multiplayer bug where seeker horns could cause a null reference.
  • Fixed damage numbers appearing when enemies are behind you.
  • Fixed 'Butcher All' and 'Keep All' UI in Vault for Wildlife.
  • Added some structural protection to exposed spawn points on Enki and Enlil islands.
  • Improved Anu island for AI navigation and added visual details.
  • Added lighting details to Enki and Enlil islands.
  • Improved Salvage toggle UI in Vault to be more clear.
  • Fixed multiplayer hang due to Mite death.
  • Fix to Disarmament quest to make sure god spawns.
  • Re-enabled dynamic lights on islands.
  • Fixed Feral Lair destroyed status effects.
  • Fixed god getting stuck in summon animation.
  • Fix to God tentacles armor health bars in multiplayer.
  • Fix to God body armor - helmet and belly - take damage now in multiplayer.
  • Fix to some God animation fixes, getting stuck in summon animation if interrupted.
  • Improved player colliding with moving enemies like Storm Guardian.
  • Added sense mode icon to Kindred traders that can be found on islands.
  • Fixed missing SFX.
  • Fixed Lost Hunter explosive force.
  • Fixed Mites only retreating after taking certain types of damage.
  • Fixed Hollows Arakka spamming errors.
  • Fix for AI not attacking if target becomes null during pre-attack.
  • Kindred are now healed by amulet spell Awens Blessing.
  • Various visual fixes to optimized environment meshes.
  • Fix for UI blur remaining if player dies.
  • Fix for reloading while clamping on breaking punch animation.
  • Fix for de-spawning enemies after loss of interest.
  • Fix for collision issues.
  • Fix for Sense mode breaking when looking at Lost Warlock.
  • Fix for healing Kindred with amulet being recognized in quest objectives.
  • Fix for extracting point extracting players when dead.
  • Fix for freeze when account linking.

Versus Evil Winter Sale Going on Now!

The Versus Evil Winter Sale is now live on Steam! Get up to 90% off!



Everyone is always trying to score the best deals during the holidays, and boy, do we have deals for you!

Our newest title, Eville, recently launched a new DLC pack called the Frost Golem Pack! Become one of the mighty Frost Golems, an ancient denizen of the Frozen Tundra. This cosmetic pack includes several items including the Frost Golem Avatar, Ice Crystal Club Back-Item, Ancient Frost Mask Accessory, Making a Friend Painting, and Frost Golem Loading Screen! Celebrate the season with these winter-themed items!

Want to experience more wacky antics with your friends? Then consider picking up First Class Trouble! More of a solo gamer? Not a problem! Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal are all lengthy single-player affairs that you'll end up dumping hours upon hours into!

Browse our catalog, and may you find the perfect game and score the perfect deal this holiday season!

Look forward to 2023, as it'll be Versus Evil's 10-year anniversary, and we'll have plenty of exciting things in store for our biggest year yet! Happy holidays from all of us here at Versus Evil, and we'll see you soon!

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/

Versus Evil Autumn Sale Going on Now!

The Versus Evil Autumn Sale is now live on Steam! Get up to 90% off!



Can you believe it's almost Black Friday again? It's crazy how quickly time flies. What's even crazier is the discounts for our slate of titles are the highest they've ever been, so strike while the proverbial iron's hot!

Check out our newest release, Eville! Eville is a new take on the social deduction concept with realtime gameplay and interaction. You find yourself in a village riddled by a series of murders. Some say it might have been you - or was it? Convince others you're not a murderer to stay alive! Best of luck, villagers!

Want more multiplayer mayhem? First Class Trouble is available! In First Class Trouble, players must work together and against each other to survive a disaster. You either deceive or deduce your way to victory in a charming, yet unsettling and often mischievous environment. Whether you do it sober or with a slight buzz, First Class Trouble will serve you a dangerous cocktail of difficult decisions and wacky possibilities!

There's also our tried-and-true single-player offerings, such as Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal! They all have hours of content for you to sink your teeth into!

Whether it's RPGs or CCGs, gameplay-heavy or narrative-heavy, single-player or multiplayer, we have a game just for you! Browse our ever-expanding catalog, and hopefully you'll find something new to enjoy!

https://store.steampowered.com/app/1220170/Eville/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1203710/UnMetal/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/

Almighty Update 0.1.117 is Live!

Take a break from conjuring the Pumpkin Spice gods and rolling in the fallen leaves… it’s time to update your game, Alphas!

We’ve been working hard on your feedback and requests, and we’re back with another update full of adjustments and optimization!

As always, we appreciate you and thank you for all your feedback, support, ideas, and patience you have given us as we continue to improve the overall game and player experience!


Here’s a list of what’s included in this update:


  • Added reset progress to Home Island data, and fixed some issues around Quest progression on reset.
  • Fixed game freeze using Sense mode on extractable objects.
  • Fixed login problems due to missing data.
  • Fixed Highlord death issues.
  • Fixed Vampiric Sigil.
  • Fixed missing high tier Sigils.
  • Adjusted God tentacle carry camera.
  • Fixed missing Spin Attack SFX.
  • Fixed missing Kindred band music.
  • Fixed all lods on character drawn on reset.
  • Visual fixes to Asena Island.
  • Fixed Prayerwall Weekly Quest not updating.
  • Removed shadow casting light from Extraction Portal.
  • Fixed Hollows quest completion issues.
  • Fix for Quartermaster tooltip item names.
  • Fixed terrain shader.
  • Fixed Ambergris shader in monster stomach.
  • Fixed black bars missing during cutscenes.
  • Fix to broken lods.
  • Fixes on Garm.
  • Particle optimizations.

Almighty Update 0.1.91 is Live!

Plenty of exciting new features, bug fixes, and optimizations await you in this update!


  • Added throwing to carriable objects, hold left and right Fire and release to throw, longer you hold further you throw.
  • Added magic static charge and impact explosion to carriable objects, hold left and right Fire until it's charged.
  • Added Crafting tracking, tracking the ingredients required as Quests for any object, view on Quest menu.
  • Fixed numerous issues with Raids in multiplayer, enemies no longer linger after raid end.
  • Increased Raid loot drop rewards.
  • Fixed diagonal melee attack issues most noticeable on controllers.
  • Skip cutscene added to B button on controller, Escape as normal on Keyboard.
  • Added Highlord Level 2 and 3, with level 3 having a golden Battle Throne.
  • Added Highlord codex.
  • Added Codex for Islands and Hollows complete with what minerals and buried loot is available.
  • Added Gold Stinger to God Islands.
  • Added Gold Lancer to God Islands.
  • Anu Island now unlocks at Almighty tier.
  • Added Almighty and above tier Signature Gear to Quartermaster Store.
  • Added Signature Power Stones.
  • Added ability to use stores on friends Home Islands.
  • Added Weakpoints to Sense mode.
  • Improved Sense mode to use icons for accessibility and optimized.
  • Added reset player progress menu option.
  • Stopped players changing gear whilst amulet spell is active which caused issues.
  • Removed Tornado upward force and replaced it with more severe impact damage, to avoid Tornado rag doll pinball.
  • Fixed carriable object stutter.
  • Carrying animations adjusted to be more upright.
  • Carriable objects that land in sea should now float to nearest shore.
  • Players now drop carriables when they enter the sea.
  • Adjusted God Island enemy spawning to be more challenging.
  • Added jump vents to God Islands.
  • Fixed God Island Hollows chest spawning.
  • Fix to camera collision, should intersect less with environment.
  • Added carrying and throwing details to Archive.
  • Powerstone higher Tiers above Almighty added.
  • Moved Particles to Addressables for continued memory optimization.
  • Moved Upgradable Buildings to Addressables
  • Downing Wildlife at higher Tiers should no longer kill them outright with 1 shot.
  • Fixed a number of issues with Home Island economy, adjusted bonus items awarded.
  • Home Island buildings should no longer build on top of other players, they get respawned near interact point.
  • Home Island Guard Tower broken floors in multiplayer fixed.
  • Home Island buildings no longer damaged by storm lightning.
  • Home Island buildings no longer healed by Powerstones.
  • Statues and Banners no longer spawn multiple copies when previewing customization changes.
  • Fixed Kindred failing to find job points on Home Island.
  • Fixed Home Island buildings not always starting with correct health.
  • Extracted container opening sequence sped up, added accept/slaughter all for Wildlife.
  • Adjusted camera shake when standing in fire so its different to being hit by vents.
  • Killing God now also destroys any storms/tornadoes they spawned.
  • Gods no longer fly into space if you stand on them.
  • Ironside shader duration fixed.
  • Morning Star and Guard Towers will target ragdolled enemies and not wait for them to get up.
  • Feral Lair destroyed state fixed for multiplayer.
  • Added the display of Home Island owner’s name on map screen in multiplayer.
  • Fix Kindred playing the walk-with-lantern animation after the lantern de-spawns on greeting a player.
  • Added compass and waypoints to tutorial scene.
  • Fixed memory leak caused by Extraction Points.
  • Fixed bugs related to Lightning Bolt data.
  • Fixed enemy lairs spawning enemies while destroyed in multiplayer.
  • Disabled Dynamic Batching, and added GPU material instancing.
  • Animation file optimizations.
  • Fixed gloop style projectiles sticking in mid air.
  • Fixed explosive containers sync over Photon.
  • Fixed God Tentacles destroying too many colliders, which allowed players to enter the God’s torso.
  • Fixed Pack UI’s Join Pack Member system, cannot use when player is between scenes to prevent disconnects.
  • Fixed Treasure Chests and Buried Treasure when used in a Pack that is split over multiple islands.
  • Golden Storm and Bastion Guardians given more health and damage, VFX fixes.
  • Fix to clamp on points not throwing players off when overcharged.
  • Adjustments to grass and shadow quality settings.
  • Fixed problem with home island saves losing data.
  • Fixed player not being thrown off clamp points.
  • Fix quest manager spamming errors.
  • Fix “healed by [own name]” messages.
  • Fixed guardian beam termination logic.
  • Fix some incorrectly observed Photon components.
  • Lightning will not strike player while inside the customization area.
  • UI Input text fields remain focused if the player moves the cursor out of the collision area.
  • Fixes to basic Clan functionality.
  • Added Clan room model to stall.
  • Updated Photon PUN version.
  • Updated Accelbyte SDK.
  • Numerous ongoing bug fixes and optimizations.