After the trailer was released, many asked - whose voice is heard in the video? Today I will introduce you to the main voice actress of my game.
Nastya is my teacher in vocals, which I started studying from the beginning of the year. The project, by the way, was in deep freeze by that time. All my strength was spent on the main work with the publisher and on the fight with myself and the leaking roof. But you never know who, where and when will inspire you to great achievements. After just a couple of classes, the image of a new heroine was born in my head. The image of an unattainable star, mysterious and shining.
Contrast is one of the main tools of storytelling. I decided that the game needed a ray of light among all the hopelessness that I had created in my depressive mind. And I made music and my passion for it the main theme of the game. With her voice, the new heroine Victoria closes the rifts to other layers of the world. Music saves you from the oppressive reality and horrors around you. A separate game mechanic for keeping characters sane will be based on this.
The trailer is just the beginning. Nastya's voice will sound as you play as Masha (yes, she doesn't voice herself, because the new character says too little). Will be cool! I already have candidates for the other main roles, but more on that later.
New gameplay trailer is ready!
Lately I’ve been busy adding gameplay scenes to the game and clarifying my understanding of what kind of game I’m making and what mechanics I want to implement.
Because I want to make my story as interactive as possible, I chose a few core mechanics that are also ways to get through certain situations.
Point&click: collecting and using objects, puzzles.
Action scenes: fighting monsters with the help of superpowers, quicktime scenes.
Stealth: you don’t have to go ahead, but bypass the danger. Distract opponents and take advantage of the environment.
Choice of events: in dialogues, in tactics of fighting monsters, in action scenes.
I’m already beginning to better understand what kind of game this Almost my floor: duality will be. There will be quite a lot of mechanics, you can fight monsters, fight them, run away, be smart and avoid dangerous situations. The main thing is I want to tell a story. the story of heroes who find themselves surrounded by fear at the worst moment of their lives. How will they cope? Depends on the player's decisions. Maybe they won't cope at all.
The heroes have superpowers that contribute to the choice of a certain passage option. But they are not obliged to do so.
All images are based on the author's real fears and nightmares. Even the initial idea of the elevator taking you somewhere to an impossible floor number is one of my frequent nightmares.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
The Storyteller's Festival - Stream!
Come join us for a broadcast Almost My Floor in celebration of The Storyteller's Festival 2024, our annual Steam celebration of narrative games!
Almost My Floor Continue
I want to remind you that the levels are being developed, albeit at a very slow pace and in fragments. Currently, the focus is on writing the text and reading literature on its creation. However, new art does occasionally emerge.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
Almost My Floor Sequel Trailer
Good news!
We have released a trailer for the sequel of Almost My Floor!
The main feature of the game is its variability in gameplay. The heroes can experience the story in different ways, and they might not even survive at all. The game features several main characters, each with their own perspective on events and unique abilities. Whether everyone will stay alive by the end of the game depends on the chosen path of progression.
Summer Sale
It's Summer Sale time! Now you can buy our games for the lowest cost!
We have released a teaser for the continuation of Almost My Floor! You can watch it on the sequel's page on Steam.
Almost My Floor artbook is available now!
Good news! Now you have the opportunity to purchase an artbook for Almost My Floor!
Almost My Floor Continue
We continue to work on developing the sequel to the game Almost My Floor. We have prepared a new screenshot from the game for you. I also wish everyone to enjoy crepes just as deliciously!
Comic book based on the game
Good news everyone! While we are developing the sequel to the game Almost My Floor, we have noticed that there is an overwhelming amount of comics. And you know what? We have decided, why don't we make a comic based on the game! We plan to make a prologue for Almost My Floor: Duality and release the comic book as an dlc to it in an electronic format.