We’re excited to announce that in the Critters & Wonders update, the world of Aloft will burgeon with new life, as critters inhabit the wilderness of the sky.
Ranging from bats and birds to frogs and lizards, bees and beetles, these lovable creatures strengthen the ecosystem wherever they live, so you’ll be able to collect them and bring them on your journey, as you restore balance to the skies.
We’re also bringing new islands to explore, with unique rewards and hidden secrets for you to discover.
There’s even more to discover in the update, and we’ll share all the details on March 11 when it releases.
This will be our first major update for Aloft, and we hope you’ll love it! Thank you all for your support and feedback, we couldn’t do this without you all!
See you in the clouds! ⛅
⚜️ Quebec Games Celebration - Steam Page Streamers 🎦
Ahoy, Sky Sailors!
⚜️ In honour of the Quebec Games Celebration, we'll be featuring some Quebecois and french-speaking streamers on our Steam page this week and weekend!
📅 Check out the schedule below and join us for exciting gameplay!
Last week, we crowned the winners for our Photo Mode contest! Let's showcase them below:
Discord Winners:
sneakyfoxes's Dark Horse Airship!
tilbull's Safe Heaven!
Instagram Winner: gypsy_chaylor!
X Winner: hciledakcirf!
Blueksky Winner: uedarobinson.bsky.social!
Congratulations to our winners! This was our most participated contest yet, and we were truly blown away by your creativity and imagination.
A huge thank you and round of applause to all the participants! 👏 💙
Join Us in Celebrating Games From Quebec! ❄️🕹️
Ahoy, Sky Sailors!
Today, we celebrate developers from Quebec and the wonderful games they make, through the Quebec Games Celebration! The Aloft team is based in Quebec so we are thrilled to be a part of this event. 🥳
To mark the occasion, we’ve partnered with Mooncube Games for the Aloft & Spirit City: Lofi Sessions Bundle, giving you 10% off both games. If you have either game already, the discount will be applied on the one you don’t have.
Spirit City: Lofi Sessions is a gamified focus tool, set to a soothing lofi soundtrack. Discover and collect Spirits, customize your cozy virtual space, and facilitate your real-life tasks with a collection of handy features designed to improve concentration and ease stress.
In other words, the perfect companion game for the wide-open skies of Aloft. You could even plan your Skyship building progress using Spirit City’s gamified to-do list. The sky’s the limit!
💙💗 Happy Valentine's Day, from all of us at Astrolabe Interactive! 💗💙
🌀 PATCH NOTES - 0.3.1.15
BUG FIXES
Performance improvements on islands with a lot of objects
Fixed a circumstance where multiple Home Islands could be spawned at once, which led to corrupted Home Island files
Fixed a bug where small hay stockpiles would display “Pick Up” instead of “Gather”
UI/UX
Improved the backup system in the Home Island menu to now include a backup select and restore functionality
Any Home Island can now be restored to a previous state by using that menu
The backup system in the World Selection menu has been improved
There is a button to open the save folder location (useful for quickly locating items within the game’s app data)
There is also a button to restore a world from a list of backups
Some placeholder texts have been replaced with the proper texts in the Island Creator
AUDIO
Fixed an issue that could cause combat music to persist indefinitely on Home Islands
Any island that had that issue previously will need to be re-spawned and de-spawned in the world to be fixed
NOTES
The team is working on the first Early Access content update, so this will likely be the last patch until then.
We Have Reached 100.000 Sky Sailors! 🎉
Ahoy, Sky Sailors!
We have just reached the incredible milestone of 100.000 copies of Aloft sold, and we are over the moon! 🌀
From the bottom of our hearts, thank you all for taking the leap into this new adventure, and supporting Aloft. 💙
The team is currently focused on fixing bugs and implementing quality of life improvements. We’re also beginning to get started on the first Early Access content update, the contents of which we can't wait to share with you soon!
Fair winds to you! 🌥️
🌀 PATCH NOTES - 0.3.1.13
BUG FIXES
Fixed an issue where the player could cross the second jetstream without linen sails
The energetic condition is now applying the correct effect (less hits required to achieve the combo finale and endless tool combos)
UI
The Mykter grease icon has been updated
Building a second birdhouse on an island triggers a warning to let you know that it has no additional effect
This warning is not yet localized
The table-map’s inner ring is pre-revealed as an un-sailable zone
The table-map only reveals the next unknown fresco, instead of revealing all of them from the start
BALANCING
The bed and millstone technologies have been swapped in the knowledge stone order, the bed is now unlocked earlier
The millstone now accepts all crop seeds as well as wild seeds to make grain
AUDIO
New SFX for UI click and hover/mouse over
New stinger/SFX when learning a construction piece with the sketchbook
New SFX when starting the game
Building music starts sooner when building
Fixed an issue that caused looping combat music
Combat music won’t persist after respawning
MISC
Changed the colour and texture of the light emitted by linen lamps and candles
The following objects can now be destroyed with the proper tool (the tool icon won’t appear, but a sound effect will indicate that the object is being destroyed)
Barnacles - pickaxe
Shells - pickaxe
Shipwreck - axe
Seaweed - sickle
Knowledge Stone - pickaxe (home island only)
Lost Anchors - axe (home island only)
Lost Atlas - pickaxe (home island only)
CHANGES THAT WILL APPLY TO A NEW WORLD
The bug fixes listed below will apply to newly-created worlds. When starting a new world, you can carry over your character/progress and import your Home Island, only your map progress will reset. If you want to keep your current map progress, you can continue playing on your existing world, but it will not include these changes:
Very small islands will not require a large amount of trees to be restored
Optimized the loom and sawmill frescos island
Fallen Heights clusters won’t spawn inside the un-sailable zones
Many smaller tweaks on many islands
Steam Deck Compatibility Update ✅
Ahoy, Sky Sailors!
We're happy to announce that Aloft has been reviewed for the Steam Deck and is now officially marked as "Playable" on Steam!
This means that Aloft is compatible with the Deck, but a few adjustments can be made to improve the overall experience. While we're not actively working on the Steam Deck experience, we hope to achieve "Verified" status in the future by:
Adding graphical presets tailored for the Steam Deck for better performance
Improving text legibility for small in-game text
These updates will ensure an even smoother and more enjoyable journey for our sailors on Deck. ⛵
Let us know if you’re playing on the Steam Deck, we’d love to hear your feedback below! 💙
🌀 PATCH NOTES - 0.3.1.10
WHAT REQUIRES A NEW WORLD
The bug fixes listed below will only take effect in newly-created worlds. You can carry over your character/progress and import your Home Island when starting a new world, but your map progress will be reset. If you do not want to reset your map progress, you can continue playing on an older map but it will not contain the following changes:
Added chests in the Emerald Isles Fresco Islands containing fungicides
Added Mykter barriers on other islands
Added more Burnt Stumps in the starting cluster
Smaller tweaks on the fresco islands
Added new Points of Interest
Fixed an issue where caves wouldn’t have the proper SFX
Unhealthy Ecosystem odds have been increased back to 25% on POI islands now that the animal bug has been fixed
DOES NOT REQUIRE A NEW WORLD
ACCESSIBILITY
Increased the max Field Of View slider in the options (use higher values if you experience motion sickness)
Added a Camera Distance slider in the options, used for third person POV (use higher values if you experience motion sickness)
Added an automatic save restore if a character or a world is broken. This may not catch all scenarios where a save might be broken, but it should alleviate the most common issues.
BUG FIXES
Fixed an issue where the Knowledge Stone VFX wouldn’t go away
Fixed an issue where the insects wouldn’t synchronize in multiplayer
Fixed an issue where a terrain piece would use the wrong texture
All crops now give proper wild seeds for their biomes. Carrot, melon, potato, pumpkin and peas were fixed
The wool sail hint now links to the proper localisation entry
2 clay hanging pots' icons were swapped, this has been fixed
Wisteria decorations now appear in the correct orientation
Acacia trees now grant acacia seeds instead of chestnut seeds
Sugarcane has been removed from the Fallen Heights random crop list
UI
Wooden Cog and Carved Woods have updated icons
Mykter Grease has a temporary new icon
Unknown fresco islands have a better icon on the Table-map
Updated the localization
BALANCING
Bees are counted as native to all biomes
Hardstones now have a 1/6th chance of granting a second hardstone, except for the large hardstone for which it's guaranteed
Carved wood and carved darkwood now cost a sharpstone
Healthy islands have a chance to spawn 3 burnt stumps instead of just 2
Flax now also appears in random reward spawns
Seaweed baskets are now sketchable and unlock the leaf counterpart
Salt, flour, and sugar are now in the "Consumables" category
Animals generate poop every 60 minutes instead of 50
The Leviathan Teapot is now unlocked upon gathering wisteria
Waxed rope can now go into the rope stockpile
Water and dirty water can no longer be stored in the Granary
Grain can now be stored in the Granary
Charcoal can no longer be stored in the wood stockpile
The following buildings no longer cost plank/linen/linenThread, and instead cost carvedWood/wood/wool/woolThread:
All candles
All jack-o-lanterns
Some plank & linen furniture
Plank pots
Spinner
Lightwood Trellis
The loom and spinner now have threads as inputs instead of raw wool and flax fibers
Honey and coffee have been moved to the consumables category of the inventory
Upgrade table frame is placed before its add-ons in the building menu