We're happy to announce that we have been selected as finalists of the Game Cup - Boss Indie Game Category : a French call for projects open to all independent game creators with one goal: to help bring their projects to life
We need your help! The contest is open until July 16th,
The highly anticipated Animal Update is finally here. You can interact now with your adorable furry companions BUT some of them some have fallen victim to the dreaded fungi corruption...
The Plague of Fungal Corruption has taken your precious animals... The unsettling tendrils of fungal corruption have rapidly spread, infecting the animals in our game. In this dire situation, it's up to you and your newly customized character to locate the research lab's blueprint and embark on a critical mission. Only by testing the fungi fibers and discovering the correct antidote can we save innocent sheep, goats, alpacas, and pheasants from this devastating affliction.
We hope you'll enjoy these new features. If some of you are content creators, here is the link to our Press Kit, we added cute PNGs to help you showcase our fluffy friends on your thumbnails! If you Stream or make a video, please share it in the video-n-stream channel on our Discord, we'd love to see your work!
Cheers travelers âš
Change Log 0.1.33
As usual for all demo updates, previous saves will not be usable with the new version of the game. Read through this changelog for more information about how to use your previous saves.
Gameplay
Added animals
New meals using eggs and milk
Added cloth storages
Character customization added
New corruption objects added (pods and gates)
Research and alchemy added
Added chests on a few islands
Added granary
Players drop a pouch when their inventory is full
Added an introduction tutorial
Progression is now linked to the avatars
UI
Added combo bar when using tools
Modified the Main Menu and Paused UI
Balance
Meals can stack
Enemies are slightly more competent in combat
Tools values have been slightly modified
Replaced linen sails with wool sails
Bug
Falling while construction a beam no longer freeze it
Custom beams and planks save their rotation
Could swap items in containers, ignoring the constraint
Additionally, players can now access older versions of the game by going to Properties -> Betas -> Select the Beta you would like to opt into:
Bear in mind that those versions will no longer be supported and that you might encounter bugs, unbalanced and missing features as those older versions do not accurately represent the latest progress.
Last time we talked, we released our new Demo with new features such as the Spyglass, Beacons, Map table⊠What did you think about it? Please share your feedback in the comments or on our Discord. Itâs always a pleasure to exchange with you and benefit from your comments.
For the occasion, we did our first campaign on Lurkit, which helped us reach out to a big range of new content creators, on Twitch mostly. A lot of people discovered our game and joined our Discord. Weâre delighted to count new members in our community, our family is growing day by day!
A few big streamers discovered our new demo and made a video about it : Blitz, Locklear, ImCade. Itâs always a greatly rewarding experience for our team!!
Feel free to join and support us during these events and discover new great games!
FLUFFY FRIENDS INCOMING!!! We couldnât keep the images hidden any longer: Sheeps, Goats, Alpacas and Pheasants are coming! Max implemented the animals so the first iteration will be ready for the next demo update.
Keep an eye open, it might happen faster than you think⊠đ
Since the previous devlog the multiplayer is progressing well, the building mode is now synchronized. A lot of tests were done with Simon and Vincent, and we can assure your that building together will be amazing, chaotic and fun!
The research lab is used to know more about corruption and how to find a cure. You will be able to analyze unknown fungal fibers to discover new strains of corruption. Once a strain has been discovered, you can make experimental fungicides and test them against corruption. Bring the samples back to the research lab to learn more about the strain and discover new technologies related to finding the cure. The remedy can then be used to cure animals, plants, leviathans and corrupted islands. Once the cure has been found, further research can be carried out, unlocking even more technologies to help you get rid of the corruption!
All the animal animations are now implemented. HOORAY ! It was a big part of Emma's work. You will be able to interact with the animals in multiple ways but also use their precious fur after cutting it as you can see in the animation above.
Weâre happy to share that Calvin officially finished all the customizations for Hair and beards.
All customization will be available in the next update!
We canât show you all of it because there are too many for one slide but here is the majority of your future options! Calvinâs new mission will be related to the new monsters⊠đŻ
Say bye bye to our last placeholders, Mary finished all our very own custom trees! They will be implemented in the game soon but Max has to develop the system behind it before, so patience is advised!
Alright friends, thatâs it for this devlog! We hope you enjoyed reading these new pieces of information about our development.
As always, we post news weekly in our Discord, we try to answer every question and chat with the community every day! You are more than welcome to join us :) If you have any suggestions / questions for the next update, don't hesitate to share it with us!
AG French Direct is an event that highlights French and French-speaking games through a conference full of exclusive announcements and new trailers followed by interviews and demos. What a great opportunity to discover new cool games!
+40 French games will be showcased in this broadcast and it will be fully subtitled in English.
But also: - Storage - Creative fabric construction piece - Atmosphere sounds (Wind, Rain, Storm...) - Particle Effects - New construction pieces - Camera shake option - & so much more...
We can't wait to have your feedback on our Discord!
The Stream on our page is recorded by three amazing content creators that are part of our Content Creator Partnership Program.
If you are a content creator and interested in this program, please check our Discord!
Cheers travelers đ«
Don't forget to Wishlist & follow us, it really helps ! Thank you!
Patch notes 0.1.32C
As mentioned in the Devlog #12, you can find the patch notes for the demo update.
As usual for all demo updates, previous saves will not be usable with the new version of the game. Read through this changelog for more information about how to use your previous saves.
New features
Storage containers
Navigation tools and building pieces
Gameplay
World size has been modified to make gliding and sailing more enjoyable
Wind speed has been reduced to make gliding and sailing more enjoyable
Inventory space is now more limited
Dedicated and generalist storage containers have been added
Stacking stone heads is now easier
New construction pieces
Customizable wooden beams and stone columns
Customizable stretchable fabrics
Added beacons
Added Spyglass
Added Map table
Flying against the wind is now easier
Visible wind breeze across the island
Strong winds now push the players back
Visuals
Updrafts VFX
Butterflies and birds VFX
Veggies pickup
New corruption VFX
Audio
New cave atmospheric sounds
Sounds when inside buildings
Dynamic wind sounds
Dynamic rain sounds
New forest atmospheric sounds
Footsteps
Accessibility
Players and now toggle camera shake on and off
Bug-fixing
It's now clearer when an island is too heavy to be sailed
Small bug involving island rotation
Small bug involving windmills not working
Additionally, players can now access older versions of the game by going to Properties -> Betas -> Select the Beta you would like to opt into:
Bear in mind that those versions will no longer be supported and that you might encounter bugs, unbalanced and missing features as those older versions do not accurately represent the latest progress.
Thank you for reading! If you want more Aloft content or would like to give feedback, be sure to wishlist the game on steam here and join the Discord server using the image below
Finally, we posted twoTik Tok in the past week. We would really appreciate if you could support us there too!
Letâs start with Simon, our newest addition to the team because he is working on what everybody is waiting for: THE MULTIPLAYER! đ
As you can see the other players are giant grey Tic Tacs. Should we keep it this way? How great will it be to play with a bunch of Tic Tacs on floating islands? More seriously, in this video, the multiplayer mode may look ââfunctionalââ, but we have a long way to go before it is fully operational. We will keep you posted when it is available and testable!
We wanted to show you this very cool spyglass, the concept is made by Kenzie, 3D modeled by Mary-Jane and finally implemented by Max. How could you be a sailor without a super cool spyglass? If you watch carefully you can find a clue on a new very exciting feature Max is working on. ! Can you guess what it is? đ
Our talented concept artists keep amazing us with these new ideas for decoration. We are really eager to see how youâll use them in your own house.
We showed you the Terrarium concept art in the previous devlog, you can now see the progression. The purpose of the terrarium is to grow different strains of fungi to aid in your research to find a cure to corruption. After crafting fungicides, antidotes, and cures on the research table, you can test them on the fungi grown in this terrarium. This will generatesamples that allow you to continue your research.
Anthony is focusing on storage containers, here is an example of flax storage. There will be generic storage options, but we wanted players to be able to use resource storage as a decoration element as well!
Calvin is still working on character customization options! He recently finished modelizing bodies. It is important to us to have various body shapes so players can identify to their ingame avatar.
After the cute Sheep, itâs time to animate the Pheasant! Nico had a little fun (more than that maybe) with the pheasant animation and made it a 10 hour loopâŠto ââAround the Worldââ. We hope youâll enjoy it as much as we did đ
Hot air columns are currently in the demo. At first, they were a placeholder, quickly made by Max when we didnât have a VFX artist. Now we can improve them thanks to Jeremy!
Sounds are going to be a big part of our game. Nature has a specific, deep and layered soundscape and here Kyle worked on the sound of the rain changing while entering a room.