Patch notes: -Improved wall jump control -Fixed the issue where the player experienced stuttering when simultaneously pressing the Run key and the Sneak key -Improve menu control: ex)When you press the down arrow on the last menu tab, it moves to the first tab -Change all dialogue to be printed without waiting if you press the next key during the dialogue output -Fixed the issue that death instantly when it collides with a thorn in the boss battle
[Alone In a Dream] Rework Demo Version Update
Reworked with a new look, the first version of Alone In a Dream Demo has been updated! You've been waiting for a long time. I'll continue to develop it in the future, and I'll soon add more content and release it as Early-Access!
If you are installed the previous version, please delete the previous version and reinstall it! (After installation, check the version in-game: 0.36a) Thank you.
Resume development of "Alone in a Dream" and news of rework!
The development of "Alone In a Dream" has resumed. I'm going to start with a demo version of a project that has been suspended due to my military service. As a result, we will work again by supplementing the current version of graphics and features (performance), content, and stories. Sorry for keeping you so long. Please wait a little longer!
0.17v Update
Patch Note: -Change some of the stage 1 map structure
Bug fixed: - Modify Player stuck when falling - Fixed a bug where the dark clouds were attacking during restart loading
0.16v Update
Patch Note: -Added chapter selection to stage selection window -Improving some of the stage 1 maps -Correct projectile angle when using magic on moving tiles
Bug Fix: -공격 판정을 가진 먹구름이 기능을 멈추고 잔류하던 버그 수정 -먹구름이 1스테이지의 챕터 2에서도 공격하던 버그 수정
0.15v Update
Patch Notes: -Added game exit button to stage selection screen -Added functionality that ends when Esc is pressed twice in a row on the main screen -Now all Cutscenes can now be skipped -Added Stage 1 BGM -Stage 1 map some modified
Bug Fixed: -Menu UI bug fixed -Fixed a bug whose map name was not output correctly at the start of the stage