Alone in the Dark Patch 2024/05/29 - Photo Mode, NG+, bug fixes and more!
Thank you all for your patience in waiting for this patch!
This time, we are bringing you photo mode, new game plus, a plethora of bug fixes (including that pesky attic black screen and the Nobody Knows What Happened achievement), as well as additional QOL fixes.
We hope you will enjoy this patch and thank you for your continued support!
New Features
Added Photo Mode.
Added "New Game +" available after finishing the campaign once.
Start the game with all weapons unlocked
Completely overhauled balance with more and tougher enemies
Some additional gameplay-events and scares
New, alternative intro
Critical Bugs Fixed
Fixed black screen when solving attic puzzle after loading save made in attic.
Fixed achievement bug "Nobody knows what happened".
Fixed a large number of potential crashes and bugs related to audio issues.
Fixed missing keychain in French Quarter 1 after Save/Load.
Added fixes to avoid potential softlocks:
Door to from Spiral Staircase to Grand Parlor to avoid soft lock when transitioning to Taroella
Made sure the Parlor to conservatory door always in unlocked in Chapter 4
Fixed an issue where the door between Grand Parlor and Spiral Stairs was locked in Chapter 4
Fixed save issues with boiler valve
Fixed an issue where the camera in Ruth's room was not interactable when playing as Emily; preventing the player from proceeding to Warphoto
Fixed an issue where loading an autosave in chapter 4 made the player lose key items (contract and dagger)
Fixed more than 90 collision issues that could make the player get stuck in environments
Quality of Life Features
Added two additional save slots for the last autosaves.
Added tutorial popup for examination view.
Added contextual dodge tutorial for when you have been in combat but not dodged for a while.
Melee tutorial will now also display if player is already in combat state upon picking up weapon.
Added new icons for molotovs & brick throwable opportunities.
Added camera keyboard controls to the rebinding menu to allow rebinding of arrow keys.
Split map and lagniappe tutorial messages into separate strings to better fit the screen.
Combat improvements
Fixed wrong hit reactions playing for Steamboat Creature in some occasions.
Updated Cemetery Creature to be more responsive to damage received.
Disabled dismemberment on already dead creatures. Now only triggers on the killing hit.
Updated Emily's combat animations to allow her to blend out of the animations earlier (eg. getting player input control back much sooner).
Trimmed and sped up many of Emily's hit reactions to feel more direct and responsive.
The player can no longer switch weapon while suicidal (Dark Man).
Tweaked Edward's heavy hit reactions so the player is allowed to regain input control sooner (smaller chance of stunlock).
Improved Edward's melee swing arcs to hit so they hit enemies more consistently.
Decreased combat exit wait timer to not have the music played for too long after combat is finished.
Other gameplay improvements
Talisman: Increased the amount of time the player can look at the talisman when completing a puzzle to see all three pictures.
Updated Talisman pickup animations and sequence for both Edward and Emily.
Added bark for picking up the mummified cat lagniappe.
Added/adjusted various barks in Chapter 2 Derceto (pickups & puzzles).
Added sound when trying to pick up max stack item.
Removed enemies that have not been killed in the warehouse fight if we reach the show room building and load a save.
Made sure the warehouse event cannot be retriggered after loading a save.
Boiler Valve Puzzle: Made sure the player can't interact with the puzzle when taking damage of the steam.
Added fog and disabled the traversal to avoid backtracking down to the sewers in Gallatin street.
Added bark to noticing Cassandra's crime scene in the basement of spiral stair case.
Updated player character's "Awe" Reaction (used upon entering convent library).
Added various instances of force feedback on controllers:
Added proximity force feedback to active Dark Man
Added force feedback when landing on the ground after jumping down
Added small force feedback on player death
Added force feedback to transition to various game events (Steamboat storm event, cemetery, dead clerk in Derceto, crypt flicker anomaly, temple collapse)
Added force feedback to grapple
Added force feedback to unlocking doors with key
Added force feedback to unbolting doors
Added force feedback when trying to interact with a bolted or permanent locked door
Added small force feedback when picking up consumables
Added force feedback to walking in maggot piles
Added force feedback on tackling doors open for single and double doors
Added force feedback to resistance walk
Added save logic to the "Jack in the box" - lagniappe to ensure you can only pick it up once.
Added new plank walkway in Gallatin street dock area.
Allowing the player to triggering Edward's hidden ending in chapter 4.
Removed bark after climbing down ladder to crypt after plaza fight in cemetery.
Small audio improvements to cutscenes.
Added non-diegetic "boom" sound when an enemy is dismembered.
Visual Improvements
Updated size of objectives in the menu.
Tweaks and improvements to level visual guidance.
Tweaks and improvements to level lighting.
Added LODs to Edwards Ghost models.
Updated various animations (Combat, Gun Handling, characters reaching out to rails).
Optimized interaction HUD.
Various updated textures.
Updated various meshes and UI elements for multiple key items (Sitting Room Key, Stevedore's Key, Kitchen Garden Key, Edward's Desk Key, Jetty Key).
Updated UI for Batistes Keychain to only feature 3 keys.
Adjusted and added keys to both versions of Johnny the Conqueror cutscenes to match with the amount of keys you actually get.
Decreased lens frost intensity.
Added dust trail to car in intro cutscene.
Polished lighting of the final boss area and added more animations.
Improved mirror reflections.
Edited the jacket joints in Emily sneak animations to fix most of the clipping between the jacket and her skirt.
Removed some missed full body dismemberment effects.
Updated set dressing for better visibility in the voodoo courtyard in French Quarter 1.
Added a minor set of vines outside of voodoo drugstore in French Quarter 1.
Updated water drop shader and fixed many areas in the game with water effects to work with the change.
Updated Emily banter animations to fix sync issue between animation and sound.
Added blood splatter decal to rock crushing cemetery creature in temple escape sequence.
Fixed issue with part of Edward's hair going invisible when far away.
Reduced flickering issues of cloth in windy conditions.
Improved visual quality of 8bit filter.
Updated Power of the Verb UI to better match the description.
Fix for player character having frost effect on clothes during confronting the Dark Man.
Performance
Improved Lighting in various cutscenes, improving performance.
Added preload component to cemetery corridor transition to reduce texture pop-ins.
Several small visual fixes and improvements (reflections, lights).
Several bug fixes to art assets improving overall performance.
Removed preloading of Arctic levels to reduce stutter and lag in final Gray's Apt sequence.
Simplified fmod events for performance improvements.
Steam Deck
Added default video settings specifically for the Steam Deck.
Steam Deck UI support.
Steam Deck icons resized.
Steam Deck controller icons added.
Made the keybinding option hidden when playing on a Steam Deck.
Balancing
Boosted enemy health on hard difficulty and removed consumables.
Boosted the health of the steamboat creature.
Added new checkpoint in French Quarter 3 just before flooded section.
Added destructible weapons in French Quarter 3 to flooded area.
Updated weapon pickup in Cryptflicker Anomaly.
Added weapon drop spot to Dead Clerk Anomaly.
Increased chances of loot spawning, avoiding the possibility of empty containers.
Healing flasks now change the healing amount based on difficulty.
Added melee weapon pickups and dropspots to Derceto.
OilyRoom anomaly: Added melee weapons.
Added support for flare gun ammo in dynamic pickups.
Spawning of consumables due to empty containers now takes the current difficulty into account when calculating health flask spawn rate.
Moved pickups in chapter 5 from bossfight gameplay to regular gameplay.
Additional Bugfixes and Optimization
Fixed noir and 8bit filters being wrongly displayed with enabled HDR.
Fixed bug where flare gun ammo is over Revolver/Remington after loading a save.
Fixed the menu so the options for dlss and dlaa are not enabled if dlss is not supported.
Fixed bug with subtitle size reset after game start.
Fixed an issue when binding an action to a key that is already bound. Now the old binding will get properly unbound and saved.
Fixed an issue of players getting stuck while opening lockers in Oil Rig.
Fixed an issue of the "I abandoned him" achievement being possible to unlock early.
Fixed an issue where it was possible to see the Mound Beast despawn in Oil Rig.
Updated credits and fixed spelling errors.
Disabled Flare Gun when Dark Man is active to avoid letting the player setting him on fire.
Removed duplicate save key of drowning disaster door to prevent the mansion door to be locked after loading a save.
Attic Puzzle: Added logic to add the item needed to continue the puzzle, if the player has already put it in the puzzle and the puzzle was reset.
Gray's Apartment Checkpoint: Retimed when the save occurs to minimize the risk of the player getting stuck in when loading the autosave.
Fixed a VO line in a cutscene not playing and multiple VO lines getting delayed.
Fixed weapon-fire audio getting sidechained (volume lowered) when shooting certain enemies.
Disabled checkpoints in chapter 4 to fix a bug where player could get softlocked in funnel when loading autosave.
Fixed a bug where a molotov by the plaza in the cemetery could not be reached.
Attic Statuette Puzzle: Fixed an issue with the images in the talisman snapping out of focus.
Chapter 2: Piazza door is now deactivated in CryptFlicker anomaly.
Chapter 4: Funnel doors fixed in Gray's hallway.
Moved up interaction icon on False book in Gray's office that was sometimes impossible to reach.
Fixed an issue where player got stuck when loading save in chapter 5.
Fixed the falling rock after chase event in cemetery.
Fixing issue with being unable to trigger a hidden ending.
Fixed multiple minor bugs that all would lead to ragdoll stopping immediately (most prevalent on loaded save game).
UI fix for puzzle Dual Cemetery Medallions: move marker input hints was set to incorrect axis (left/right instead of up/down).
Fixed bug where NPC dialogue would not be correctly reset upon picking up commonplace book.
X-Ray Puzzle: Tweaked how items are swapped to handle plates clipping through it while moving the item there.
Solved issue with player character shadow disappearing when the character gets too close to the camera.
Alone in the Dark Patch 2024/04/22
Changes:
Added the option to set Shader Pre-Loading in the Video Options Menu.
Added the option to enable support for older HDDs by improving streaming and pre-loading, reducing potential stutters and asset loading issues on older hardware.
Added the option to disable copyrighted music in the Text & Audio Options menu. This will allow streamers to play the game without copyright-protected audio.
Optimization:
General VFX and lighting optimization.
Bugs fixed:
Fixed collision issues on several assets.
Fixed issue where the player could not exit the Infirmary in Chapter 4.
Changed Cemetery Grapple logic to prevent the player from getting pushed into walls during grapple.
Fixed issue with the Teetotaller trophy.
Fixed issue where player ended up outside of the playable area when loading a save in Chapter 4.
Fixed invisible gladstone bag in the Small Parlor in Chapter 2.
Animation polish on the Jacob boss introduction in Arctic.
Fixed a save issue where the player could get locked in the Derceto Reception in Chapter 4.
Fixed save issue on the gate in French Quarters in Chapter 1 where the gate in the final courtyard remained shut after loading the game.
Melee weapons left on the ground should now remain when loading a save.
Fixed issue with a black screen appearing in Chapter 3 when opening the sarcophagus when transitioning from Gallatin Street to Desert Standing
Stones.
Fixed issue with a black screen appearing after solving the puzzle on the Attic in Chapter 4.
Fixed issue with the locked Library door in Chapter 4.
Fixed issue where the lowered bridge in Oil Rig in Chapter 2 wasn’t lowered after loading a save.
Fixed sound issues when loading a save in the Conservatory.
Fixed issue where you can trigger the final cutscene in Convent of Taroella using investigation mode.
Fixed softlock issue in St Georges Hotel in French Quarters in Chapter 4.
Fixed issue that teleported the player when pressing the HOME key in Desert Standing Stones in Chapter 3.
Fixed issue where the alternative ending that requires the collected lagniappe set did not trigger.
Fixed issue where player was stuck at the two medallion door on the Lafayette Cemetery level in Chapter 2.
Fixed issue where the player could not interact with the three medallion door at the end of the Lafayette Cemetery level in Chapter 2.
The accolades trailer for Alone in the Dark is out now!
The accolades trailer for Pieces Interactive and THQ Nordic’s horror game, Alone in the Dark, is out now!
Skövde, Sweden / Vienna, Austria - April 19, 2024: Acknowledged media outlets have embarked on the journey to Derceto Manor in Pieces Interactive's horror game, Alone in the Dark, where players must face monsters and solve puzzles to uncover the mysteries! We've compiled for you what the media thought of this reimagining of the cult classic that set the benchmark for an entire genre. Take a look at our accolades trailer here: https://youtu.be/RJfj2KeOpts.
While the media describes Alone in the Dark as "a thrilling reimagining of a pioneering classic" (Video Gamer, 8/10) and "a game Stephen King would like to see" (Digitally Downloaded, 4.5/5), it has also received positive feedback within the community! Steam user reviews currently stand at 79%.
Alone in the Dark, developed by Pieces Interactive in Sweden and published by THQ Nordic, is available now! Alone in the Dark (SRP: € 59.99 / $ 59.99 / £ 49.99) and the Alone in the Dark's Digital Deluxe Edition are available for PC, Xbox Series S/X, and PlayStation®5. The Digital Deluxe Edition includes the base game, Derceto 1992 Costume Pack, Vintage Horror Filter Pack, and the Director's Commentary Mode. On PC, it also comes with the Official Soundtrack and a Digital Artbook.
Alone in the Dark In Real Life experience https://youtu.be/3TqElI717_c
Enjoy & stay tuned!
Alone in the Dark Patch 2024/03/28
Changes:
Shotgun balancing.
Optimisation:
Level streaming improvements.
Lighting tweaks in several areas.
Bugs fixed:
Several fixes of memory related crashes on Xbox.
Fixed crash related to autosaves in the Cemetery.
Fixed crash related to loading saved game files from earlier versions of the game.
Fixed crash when entering Cemetery through the basement door/passage.
Fixed crash during the transition to Chapter 3.
Fixed crash when opening the door to the Conservatory.
Fixed crash in the Gallatin Street showroom.
The number of chambered bullets after loading a save should now be correct.
DLCs are no longer available if disabled in Steam.
Fixed issue where the puzzle HUD remained on screen after exiting a puzzle.
Changes to keybindings are now persistent.
Fixed issues with PC getting stuck on objects in Gallatin Street.
Fixed several instances of flickering HLODs.
Players can no longer access the cheat on the circuit breaker puzzle.
General fixes related to sounds breaking and becoming distorted.
Fixed issue with PC being blocked after the Crypt anomaly in Derceto.
Fixed issue with PC being pushed into the wall in the Crypt anomaly in Derceto.
Fixed menu issues on UWS monitors.
Fixed save issues related to the zipline cutscene on Oil Rig.
PC should no longer get stuck by the destructible gate on the Oil Rig level.
Stopped being able to backtrack on the burning Oil Rig level and get blocked.
Removed broken reset button in the X-Ray puzzle.
Removed blocker between flooded morgue and Dr. Gray’s apartment when playing as Emily.
Removed floating crucifix in War Photo.
Fixed problem with PC getting stuck when traversing below the fallen pillar leading to the first puzzle in Desert Standing Stones.
Fixed issues with sound delays after loading a save.
Fixed issue where Batiste’s Keys were missing from inventory in Chapter 2.
Fixed collision issues on breakable chairs.
Fixed save issues related to objectives updates in AW4.● Fixed screen freeze issues when picking up the Furniture Key.
Players can now remap the opportunity action on keyboard.
Fixed issues where throwing items breaks interactions.
Players can no longer be blocked by missing a puzzle piece in the attic.
Fixed issues where PC spawned outside of playable area after loading saved game.
Fixed save issue where player could get stuck in basement after loading saved game.
“You can’t keep me out” achievement can now be completed.
Monsters and Mysteries await: Alone in the Dark is OUT NOW!
Monsters and Mysteries await: Alone in the Dark is OUT NOW!
Play as Emily or Edward, portrayed by the brilliant actors Jodie Comer and David Harbour, to uncover the secrets of Derceto Manor.
Skövde, Sweden / Vienna, Austria - March 20, 2024: Today, THQ Nordic and Pieces Interactive released horror-survival game Alone in the Dark, a faithful love letter to the original. Watch the release trailer here: https://youtu.be/6lyDlYbbqkY.
Set in the haunting Derceto Manor, players take on the roles of Emily Hardwood and Edward Carnby, portrayed by the talented actors Jodie Comer (Free Guy, Killing Eve) and David Harbour (Stranger Things). Together, they must unravel the disappearance of Emily's uncle, delving deep into the secrets that shroud the manor's dark past. Alone in the Dark challenges players to solve puzzles and to confront terrifying entities along the way to uncover the truth.
To bring the chilling atmosphere of Alone in the Dark to life, content creators were invited to experience a real-life haunted house, mirroring the horrors found within the game. Armed with GoPros and CCTV cameras, they embarked on 60 to 90 minute runs, capturing spine-tingling moments. Watch the Alone in the Dark In Real Life video here https://youtu.be/3TqElI717_c or all runs here https://hauntedhouse.aloneinthedark.com.
Alone in the Dark, developed by Pieces Interactive in Sweden and published by THQ Nordic, is available now! Alone in the Dark and the Alone in the Dark's Digital Deluxe Edition are available for PC, Xbox Series S/X, and PlayStation®5.
The Digital Deluxe Edition includes the base game, Derceto 1992 Costume Pack, Vintage Horror Filter Pack, the Director's Commentary Mode as well as the Official Soundtrack and a Digital Artbook.
There will also be a 10 % launch discount for the first week!
Enjoy & stay tuned!
Alone in the Dark's Haunted House experience had content creators screaming!
THQ Nordic's exclusive Haunted House experience based on iconic horror game Alone in the Dark had content creators screaming!
Skövde, Sweden / Vienna, Austria - March 15, 2024: Have you ever wondered what it would be like to be trapped in an old, cursed mansion? The participants of THQ Nordic's exclusive real-life Haunted House experience, based on the iconic horror game Alone in the Dark, certainly did! THQ Nordic invited some of the most well-known content creators from around the world to partake in an immersive adventure that delved deep into the realms of darkness.
The Haunted House experience is filled with references to the original and the upcoming game. Can you find all the hidden details?
Watch the Alone in the Dark In Real Life video here: https://youtu.be/3TqElI717_c To watch all individual runs, check out our website: https://hauntedhouse.aloneinthedark.com
In collaboration with Havas Entertainment, THQ Nordic engaged Realm Pictures, who converted a mansion on the private D’Oyly Carte Island into a sinister enclave of terror, a ‘haunted house’. After solving a mysterious puzzle box, participants discovered an invitation to the Haunted House. Upon arrival, they were given instructions, then left to confront the horrors that awaited them on their own, during an immersive 60-90-minute experience, their every move documented by CCTV and bodycam footage.
Alone in the Dark in 60 seconds: https://youtu.be/3GclNHfjpFE
Alone in the Dark is developed by Pieces Interactive in Sweden and published by THQ Nordic and will be coming to PC, Xbox Series S|X, and PlayStation®5 on March 20, 2024. Alone in the Dark will be available as Standard and Digital Deluxe Edition with launch. The Digital Deluxe Edition includes the base game, Derceto 1992 Costume Pack, Vintage Horror Filter Pack, and the Director's Commentary Mode as well as (PC only) the Official Soundtrack and a Digital Artbook.
Enjoy & stay tuned!
Alone in the Dark in 60 Seconds - New Trailer Revealed Today!
New trailer for THQ Nordic's upcoming horror game Alone in the Dark summarizes everything you need to know in 60 seconds!
Skövde, Sweden / Vienna, Austria - January 31, 2024: We sometimes conceive time differently when darkness surrounds us. However, we only need a minute of your time before we send you off into madness again! Today, THQ Nordic reveals a new trailer for Alone in the Dark. We have summarized the most important information for you in this 60-second video.
Watch it here: https://youtu.be/3GclNHfjpFE.
More than a mere battle for survival, this journey will challenge your core beliefs. But what exactly is Alone in the Dark? Join Jodie Comer (Killing Eve) and David Harbour (Stranger Things) in this cosmic horror tale set against a Southern Gothic backdrop. Experience the breakdown of reality through their characters' eyes as you face countless challenges, from searching puzzles to scarce ammo, to uncover the truth at the heart of Derceto Manor.
Alone in the Dark is developed by Pieces Interactive in Sweden and published by THQ Nordic and will be coming to PC, Xbox Series S/X, and PlayStation®5 on March 20, 2024.
Alone in the Dark Shows the Mysterious Manor Derceto in New Trailer!
A Closer Look Into The Madness: Alone in the Dark Shows the Mysterious Manor Derceto in New Trailer
Skövde, Sweden / Vienna, Austria - January 18, 2024: Embark on a haunting journey through Derceto Manor with Emily Hartwood and Detective Edward Carnby. In this forsaken mansion, where every creaking floorboard echoes with the whispers of a malevolent past, something ominous lurks in the dimly lit corridors...
Which of the elusive residents can you trust? Who speaks the truth, and who conceals their true intentions behind a mask?
Check out the latest trailer, Welcome to Derceto: https://youtu.be/IMIMC_N8Wu0
Prepare for a descent into darkness, where every echo may reveal a fragment of the malevolent past lurking within the haunted corridors of Derceto. Prepare to unfold the secrets of Alone in the Dark on March 20th, 2024, when the game is available for PC, Xbox, and PlayStation
Alone in the Dark - Overview
Alone in the Dark is a love letter to the ground-breaking original, allowing players to experience a haunting story through the eyes of one of the two protagonists: play as Edward Carnby, portrayed by David Harbour (Stranger Things, Hellboy), or Emily Hartwood, portrayed by Jodie Comer (Free Guy, Killing Eve) in this reimagined classic survival horror game, where Psychological Horror meets Southern Gothic. Explore your surroundings, battle monsters, solve puzzles, and uncover the unsettling truth of Derceto Manor.
The compelling story by Mikael Hedberg (SOMA, Amnesia: The Dark Descent), the exceptional monster design by legendary Guillermo del Toro collaborator Guy Davis, and the haunting Doom Jazz melodies by legend Jason Köhnen come together to create a chilling and atmospheric survival horror experience.
Alone in the Dark is beeing developed by Pieces Interactive in Sweden and will be coming to PC, Xbox Series S/X, and PlayStation®5 on March 20, 2024.
Tis the Season to Be Jolly: Why we are Movin Alone in the Dark to March 20, 2024
Tis the Season to Be Jolly: Why we are Movin Alone in the Dark to March 20, 2024
Skövde, Sweden / Vienna, Austria - December 7, 2023: The year is coming to an end, and the Christmas Holidays are upon us. However, until today, it didn't seem that way for Pieces Interactive, the team developing our upcoming survival-horror game, Alone in the Dark. With our initially planned release date in January 2024, the Christmas season would have been filled with stress and anything but a jolly time for them.
Therefore, THQ Nordic and Pieces Interactive have decided to give Alone in the Dark a new release date: March 20th, 2024.
The well-being of the teams is a top priority, and both companies want to avoid any potential crunch over the Christmas holidays. Furthermore, THQ Nordic and Pieces Interactive want to ensure that the game not only meets but exceeds the expectations of the community, especially with the outstanding performances of Hollywood stars David and Jodie as the main protagonists.
We understand that many people are eagerly awaiting the release, but your patience will be rewarded. We are thrilled to scare the living daylights out of you on March 20th, 2024!
Alone in the Dark - Overview Alone in the Dark is a love letter to the ground-breaking original, allowing players to experience a haunting story through the eyes of one of the two protagonists: play as Edward Carnby, portrayed by David Harbour (Stranger Things, Hellboy), or Emily Hartwood, portrayed by Jodie Comer (Free Guy, Killing Eve) in this reimagined classic survival horror game, where Psychological Horror meets Southern Gothic. Explore your surroundings, battle monsters, solve puzzles, and uncover the unsettling truth of Derceto Manor.
The compelling story by Mikael Hedberg (SOMA, Amnesia: The Dark Descent), the exceptional monster design by legendary Guillermo del Toro collaborator Guy Davis, and the haunting Doom Jazz melodies by legend Jason Köhnen come together to create a chilling and atmospheric survival horror experience.
Alone in the Dark is being developed by Pieces Interactive in Sweden and will be coming to PC, Xbox Series S/X, and PlayStation®5 on March 20, 2024.
Watch the latest trailer: https://youtu.be/wuyF5GEN_iQ
Skövde, Sweden / Vienna, Austria - November 8, 2023: Lots of new (unedited!) gameplay scenes, unsettling enemies, and suspicious surroundings can be found in the new trailer, 'Looking for Jeremy,' for Alone in the Dark: https://youtu.be/yT3tO0iYmGI
Immerse in gloomy neighborhoods and dangerous situations, questioning what's real and what's not. Ammo is scarce, and the monsters are pure nightmare material—sometimes it's better to run and avoid fights.
The scenes will vary depending on whether you're playing as Emily or Edward, making it worth experiencing both perspectives with two playthroughs. However, no matter how safe a moment may seem, the tide can quickly turn...
Alone in the Dark - Overview
Alone in the Dark is a love letter to the ground-breaking original, allowing players to experience a haunting story through the eyes of one of the two protagonists: play as Edward Carnby, portrayed by David Harbour (Stranger Things, Hellboy), or Emily Hartwood, portrayed by Jodie Comer (Free Guy, Killing Eve) in this reimagined classic survival horror game, where Psychological Horror meets Southern Gothic. Explore your surroundings, battle monsters, solve puzzles, and uncover the unsettling truth of Derceto Manor.
The compelling story by Mikael Hedberg (SOMA, Amnesia: The Dark Descent), the exceptional monster design by legendary Guillermo del Toro collaborator Guy Davis, and the haunting Doom Jazz melodies by legend Jason Köhnen come together to create a chilling and atmospheric survival horror experience.
Alone in the Dark is beeing developed by Pieces Interactive in Sweden and will be coming to PC, Xbox Series S/X, and PlayStation®5 on January 16, 2024.