To give you an idea of what I started from and what it became, this is the old mockup for the title screen and is basically where i had to re-start building the scene from:
OLD TITLE
https://www.youtube.com/watch?v=biF2w0gfSpc
And without further ado I present to you the new Unity 5.6 version:
https://www.youtube.com/watch?v=8DIvuppoF58
Some months back I had a computer crash and my computer was down for a few months, once I finally got things back up and running I was unable to recover the previous title screen design for the game.
Since then I tried various ways to recover the scene but never found a good way to do it, so about a week or so ago I started re-building the scene back to it's previous beautiful setup! ːsteamhappyː It's not exactly as it was but it's pretty darn close! (maybe a bit better!?!)
LOST TITLE SCENE:
https://www.youtube.com/watch?v=djhHe1l_3n4
Since i was at it I went ahead and re-coded all of the UI interactions and functionality, coding can be funny because when you do it for so long you learn a lot of different tricks to do various things. So when you look back at your old code, the feeling of "I should re-do this" is definitely there, better functionality, more fluid interactions, there's no down side!
This is just a small step in development but in due time i'll have plenty more updates to share!
Until next time ːsteamhappyː
Latest News!
Hello everyone, sorry about the late response to your posts, steam doesn't notify me of new comments or discussions so i'll need to find a better way of checking on things here.
"Where's the website?"
Due to certain circumstances the website was removed but another one will replace it in the future.
"Any Updates?"
For a while there I was in the red financially and going through a very rough time, only within the past few months have things turned around for me and I am able to make time for both client work and game development.
Does this mean the game will be pushed to the side? Of course not, I am still working on it but ever so slowly, while I stabilize my situation and get a nice work schedule back in order, I do ask for your patience.
"Release Date Changed?"
Unfortunately the first episode is not quiet ready yet and there are still many things i'd like to do prior to releasing it, even though the mocap company we made an agreement said I would be able to use their equipment for the making of realistic animations, they decided to not hold up their end of the bargain and so I am now working on purchasing my own mocap suit.
As mentioned I plan on getting a better work schedule so i can work on the game more and if things progress nicely i'll be able to release Episode One prior to October next year.
"What's being worked on?"
Currently I am working on upgrading the project into a later version of the game engine i use to really utilize and implement the best features the game can have. Among other things, smoothing out the gameplay mechanics is among the top things being worked on.
Once things progress a bit more voice actors will be called in to voice over the characters, at that point I could say Episode One should be about 50 - 75% complete.
"So.. what about the people who pre-ordered?"
Everyone who pre-ordered has been saved to a purchased list and will of course be notified once Episode One has released, pre-order customers will receive their steam key(s) and any extra goodies that might be available at that time.
Just a small reminder, I am a one person team and am working on this alone, a lot of people think a team is working on the game and I definitely take that as a compliment, hopefully you can understand one person can only do so much hehe
Thanks for all of your support and patience during the development of "Alone Without Her"!
Stay tuned!
New Main Female Outfit | Late Screenshot Saturday
Here's a few shots showing one of the new wardrobes for the main female character.
Release pushed back, our apologies
Due to certain circumstances I will have to push back the release by 6 months or so, I have been working hard on really polishing the mechanics for the game, implementing new features, re-working and building new play areas and many other things. While everything is coming together I ask that you please have patience and understand I am only one person, I am working on it! ^_^
In the meantime I have a lot of updates that I will be announcing soon so look forward to those, progression continues!
Thanks again for your patience and support of Alone Without Her.
CHRISTMAS SALE!
*CHRISTMAS SALE*
Pre-Order Alone Without Her today at half the price!
Sale ends Christmas day!
Full Game *All 4 Episodes* ($9.99)
http://alonewithouther.net/game/shop/alone-without-her-full-game-pre-order-4-episodes-steam-key/
https://www.youtube.com/watch?v=Qx1gZwIdUWM
Title Screen Update #4 | Store, Logo & In-Game Purchases
Title Screen Update #4 *WIP*
I wanted to make it so the player can have an interactive and AWH stylized store/checkout system for purchasing episodes in game. Of course you will still be able to purchase episodes directly from steam but this will offer a more immersive experience.
https://www.youtube.com/watch?v=djhHe1l_3n4
Updates:
- Logo added
- FX added to logo
- Store menu Added
- Episode presentation added
- Episode purchase confirmation added
- Purchase prices set
- In game purchases *WIP*
- Launch Config Box Image Added
News Article Covering Latest Updates
There is a new post on the Alone Without Her website covering the latest updates! If you haven't been stalking the facebook page or the the announcements made here, look over the news post to catch up!
https://youtu.be/zxB9gHPcap0
Updates:
- Lighting Updated
- Asteroids Added (LOD setup)
- Planets added
- Circular sunrays added
- Sun light rays updated
- Galaxy added
- Moving star particles added
- Bloom adjusted
- Optimization
- Character positions updated
- Character blink added
- Character shaders updated
Giveaway Winner!
Congratulations to Eli Iris, you win the giveaway for helping vote "Highly Anticipated" for the steam awards! Thanks so much for your support, it really means to world to me!
All giveaways will be handled via email so make sure to keep an eye out for that.
There will be more chances to win a free copy of the game in the near future so stay tuned!
Character Movement, Camera & Joypad Control In-Game Test
For those who haven't been following the games facebook page, here's a video showing an in game test of the character movement, camera & joypad control.
Also I will be announcing the winner of the giveaway today for voting "Highly Anticipated" for the steam awards! Look forward to that! ^_^
Updates:
- Bar layout updated
- Volumetric lighting fog
- Dancers, dancing animations, sitting people, etc..
- Environmental fog
- Dance floor lights animations
- Reverb Area inside bar
- New music track added
- New ambiance people talking added
- Pulsing lights (custom pulsing script for emission)
- Night Club sign added
- Added more characters (sittings and dancing)
- Added DJ and holographic music interface
- Added wall light tubes
- Increased environment fog density
- Fixed audio reverb for spacial movement