Another day, another bugfix. First one, then two...
Fix not started death animation in combat
Make dialogue choice buttons more visible
Fix another edge case for a not stopped boss theme after kill
Happy bugfix release day, woop!
Patchnotes Release 1.6.0
Small but great update incoming!
There was a certain need for splitting up the manual and auto save game. Guess what happened?
Features
Add separate load submenu
New submenu shows 2 savegames with the corresponding nick and timestamp
While this is fully implemented for the pause menu already, the manual savegame is still loaded from the main menu initially. Feel free to use the pause menu load option right away then. In most of the cases the manual save should be the right one anyway, shouldn't it?
Happy saving! Not only for christmas!
Patchnotes Release 1.5.0
Asked by you for a long time, finally delivered
Features
Start the game in resizeable windowed mode
Add toggle to switch between window and fullscreen in main menu options
You can now play in a small window beside your opened browser or discord, yeah! Works great!
Bugfixes
Fix wrong rain emitting in transition from graveyard bridge to castle
Fix potential wrong binary path of linux client for some linux distributions
All linux users can now enjoy their ride, finally.
Charging! Laser go brrrr!
Bugfix Release 1.4.1
I've fixed some minor bugs, which are:
Fix game crash on Diamond Sword drop
Fix boss theme cancellation on boss kill, which didn't stop occasionally
Thanks again for the reports! Cheers!
Patchnotes Release 1.4.0
What lasts long always becomes good! Finally, there's something like a quest tracker.
Features
Add quest tracker on the upper right, so that you're always aware, what the next steps are
Still, it might make sense to listen to the NPCs during the dialogues, though.
Changes/Improvements:
Change window management to exclusive fullscreen instead of borderless to improve performance
Credit more sound creators in main menu
Update versions in end credits
Don't get lost, buddy!
Bugfix Release 1.3.1
Some smaller bugfixes included:
Items
Change wrong armor value of Steel Shoes (4->16)
Blacksmith
Make outcome slot of blacksmith always accessible, when not empty
Leaderboard
Keep hardmode ticked on leaderboard retry section in hardmode
Quests
Elder Cheeks Nilson is now accepting his dropped weapon, even when you equipped the second already
Increased vendor chest money loot in hardmode (275->400)
Misc
Add unstuck button to pause menu (can be executed as often as needed)
Thanks for reporting these! Have fun!
Patchnotes Release 1.3.0
Some bigger changes come with this update.
Features
Add hardmode option with increased stats, damage and reduced cooldowns for bosses
Add permadeath option for a new game
Add hardmode and permadeath to leaderboard overview
You can reach the hardmode either via the leaderboard for boss retries or in the main menu for a new game. Permadeath is only available for a new game, though.
Changes/Improvements
Increase cooldown (15->30) + mana cost (10->25) for Magic LaserBeam
Auto equip tree branch in graveyard melee tutorial on pickup
Make blacksmith outcome slot unavailable unless a recipe was crafted
Make inventory menu closeable with inventory shortcut (I button) # only outside the tutorial
Reduce stun duration of Ducks SqueakAttack (3->1s)
Improve MagicLandMine handling
Bugfixes
Avoid moving vendor potions to hotbar directly
Avoid losing vendor potions during drag and drop
Fix damage calculation of Ducks picking attack
Fix wrong damage calculation for MagicLandMine
Give the LandMine a try, its much more worth it than before. Bada boom!
Good luck and have fun, fellows!
Patchnotes Release 1.2.0
Today's small update includes the following changes:
Add item pickup tooltip list, to increase loot visibility
Adjust more sound volumes
Fix some minor graphical glitches
Enjoy, my little nobody!
Patchnotes Release 1.1.0
I've added some small improvements to the vendor:
Decrease auto restock timer from 10 to 5min
Auto restock after each boss fight in arena
Increase vendor inventory slots from 42 to 51 to improve selling possibility
Bugfix Release 1.0.2
This is a small bugfix release, which should improve the following:
Fixed wrong behavior of loadout armor slots, where you were able to put wrong armor parts and even weapons in the wrong slot under specific conditions
Add missing audio loop for castle- and graveyard theme