We have made a couple fixes but this is more of a maintenance and diagnostic update.
We applied a fix to prevent the unexpected random crashes.
Stopped liquid damage from accumulating after the player has left the waste water liquid.
The waste dump music will no longer continuing to play if you die in the waste water.
We changed to a new improved script interpreter. This should help overall game performance.
We also made some adjustments to help us indentify the cause of an infinite loop bug we have been experiencing.
This update bumps us up to Game version 0.0.8.6. View all the new changes on the official AlterVerse changelog here.
Thank you to everyone who has been helping us test. All your assistance, effort and patience helps to make these bug fixes possible!
Keep on playing, find those bugs and report them and we'll keep on fixing them and updating!
See you in the AlterVerse,
Nibiru
AlterVerse Hotfix!
AlterVerse Hotfix!
A little top up to the recent game update with a couple adjustments and fixes.
The goal of this patch is to address a few glitches and issues introduced by the last update and to add a few cool new features that didn’t quite make it in time for the last update.
We’ve reduced the level of glow on the new customizable interior lighting.
Added more Skybox/Space locations with new planets that better represent the AlterVerse to hover your Disrupters in.
We can now track how many Treasuries a player has successfully nabbed from rival Disrupter Ships.
Clicking on the “x” in the Settings window will no longer make your cursor disappear and the window will close as it should.
There is now an option in the settings general tab called “roll up menu” to prevent the menus from closing when a menu button is pressed.
We’ve also set up a Discord server for the AlterVerse click here to join!
This update bumps us up to Game version 0.0.8.5. View all the new changes on the official changelog here.
See you in the AlterVerse,
Nibiru
New Discord server!
Hey all,
We've set up a Discord server for AlterVerse here: https://discord.gg/yf7bCzz
Hop on and feel free to ask questions, report bugs or anything else you feel like doing!
Enjoy,
Scot
AlterVerse Thanksgiving Day Game Update!
AlterVerse Thanksgiving Day Game Update! Ver. 0.0.8.4
Hello everybody, Happy Thanksgiving! Today we released an updated AlterVerse Game client with many exciting New Features, VR Readiness and of course many performance fixes!
Here’s some of the exciting highlights!
NEW FEATURES!
Customizable Disrupter Ships.
The Disrupter Ships have been overhauled with a brand new customizable outer hull and fully personalizable interiors!
That’s right! Customizable Disrupter Ships are here! You can now pick from eight different outer hull colors! Plus with the new easy to use in-game Ship Customizer you can even personalize the interior walls, Bridge floor, Mess Hall floor, Lounge floor, the Crew Room’s bed cover, pillows, rugs and wallpaper all throughout your ship!
You can also change your Disrupter ship’s location in the AlterVerse by switching the outside skybox with just a couple mouse clicks!
Log in today and personalize your own Disrupter Ship and stand out in the crowd! err, outer space? lol
New Tap-Link With Ranks And Stats Pages.
From the Tap-Link you can now send and receive messages from other players and even invite them to be your friend to get them to join your Alliance.
Checking your Networth, rank and game stats has never been easier! You can check them all right from the Tap-Link! Soon we’ll also be adding them to the website.
You can view your Personal Networth, Level and Rank. View overall Quest Ranks, Raid Ranks and Alliance Ranks and see the stats and rankings of other players!
Here’s a breakdown of how the ranks are calculated.
Networth Ranks
Networth = My Arns + 10,000 for each Ship/Kingdom owned + 100 if Citizen.
Alliance Ranks:
1 point for every 1000 in treasury. (Partial amounts don’t count. For example: 10999 is still only 10 points.)
3 points for every successful Raid.
5 points for every successful Defend.
VR READINESS!
All of the HUD elements and GUIs that are available in-game are now working on the VR overlay. It could still use some polish, but it’s all functional. It saves separate layouts for on-screen or in HMD and you can select which HUD elements are shown or hidden from the general tab of the options menu.
Ctrl-h (left controller button 2) works to show/hide the HUD on-screen and in the HMD. When the overlay is visible, you can move it closer or farther with the mouse scroll wheel.
We’ve found keeping the overlay on, but very close (so you have to look up for the compass and down for the pouches), really helps keep you oriented in the tracking space.
We now have oculus support (dk2/cv1 and basic binds for touch controllers).
You no longer need to restart the game to activate VR mode, you can toggle it on and off between level loads. In fact, for now the best VR experience will be had by launching the game in normal mode and running the halls once to cache all of the shapes and effects, then returning to the select level screen and reloading in VR mode.
The tracked controllers can be used to interact with any object the mouse or huddot would.
To activate, press the interact button (button 1 on right hand). Your controller will appear with a laser beam pointer emitting from it. When the pointer is on an object that you can interact with, it will turn from blue to yellow. Release the button and the object will be activated.
We can now experience VR standing or seated. The seated/standing toggle can be found on the options General page. There are a couple areas that still need a little work, the in-game avatar customizer and flight controls, but it’s getting there. Some more testing and a little polish and it’ll be all good!
PERFORMANCE FIXES!
XR75 Fighter Jet Adjustments.
The latest XR75 changes add auto-leveling, so after you bank into a turn or roll it will level you back out faster. It’s a slightly tighter turning radius but less mouse movement force so it feels a little more natural.
We went back to one of the sound effects we used before that’s called space engine, vs the motorcycle and car engine sounds, so now the XR75 engines sound more like afterburners vs a high pitched whine.
When flying an XR75 you will now be equipped with a space helmet, safety first, as they say! Also, flight controls have been fine tuned so you can now fly a back row Stinger out of the hangar without hitting the other ships if you’re careful of course.
We made adjustments to the XR75’s projectiles that will prevent explosions from ejecting players from the XR75 and keeps us from a gruesome death in space!
Quality Of Life Improvements.
Easier to understand GUI/HUD windows and gameplay instructions.
Added some verbage to the Quest Tracker Screen to help clarify the objective of the quest.
Changed the color and font on all of the words on the walls to a more readable font to help make it easier to know where you are.
Changed the Game Basics screen to include info on how the Compass works.
Added Bridge arrow decals pointing to the Bridge from the Teleport Center to help newer players find their way to the Bridge.
Modified the Map to make it easier to read and understand.
The Crew rooms are now numbered to make them easer to find and help you know where you are when running around in the ship hallways.
Separated the Button Menu from the Metrics Menu and made them both collapsible.
VR can be toggled between mission loads without requiring a game restart.
Fix to prevent tracked laser pointer from passing through static objects.
Players won’t be crouching after dying in aircraft.
Made Keys glow to make them easier to see.
Hey all, we are looking for people to help us test the Raid/CTF part of the game as soon as possible! We'll give you a Steam Key to get on and play and give us feedback before we release on Early Access. If you participate in 3 Raid tests we'll make you a Lifetime Citizen/Founder. Lifetime Citizens will get this and all future games for FREE! We REALLY need your help!
If you're interested, please send an email with Alpha Tester in the subject line to support@alterverse.com and request a key.
Our raid testing schedule is as follows:
Tuesday - 11am-12 pm PST / 1-2 pm CDT / 2-3 pm EST / 6-7 pm GMT
Thursday - 5-6 pm PST / 7-8 pm CDT / 8-9 pm EST / 12-1 am GMT
Saturday - 4-5 pm PST / 6-7 pm CDT / 7-8 pm EST / 11pm-12 am GMT
Sunday - 10 am - 11 am PST / 12-1 pm CDT / 1-2 pm EST / 5-6 pm GMT
We look forward to hearing from you!
Little Update Today.
Just a little update to add a DirectX redistributable to correct an Xaudio.dll file missing issue on some PC systems.
Quick Update Just Released!
We are now at Game Update ver. 0.0.8.3
We made adjustments to add more realism to the fog in the hallways of the Disrupter ships.
Another AlterVerse Game Update!
We are now at Game Update rev 0.0.8.2.
What’s in this update?
In this update we made changes to help make the game easier to understand for new players. We added more information on the loading screens and changed some wording on buttons and in the game GUI's and HUD. We have fixed several of the issues our test players reported. We also added some cool player requested features.
Here's The Changelog For 09-14-2017.
You can now be raided by more than one lone raider at a time.
The raider's helmets have been made red in color to make it easier to see who's a raider.
A raid help GUI to explain how to raid a Disrupter ship will now display when spawning as a raider.
Reformatted the raid timer so it's a little easier to see.
Adjusted the Disrupter ship's hull collision to help keep XR75's from getting stuck on the outside of the Disrupter ship.
Gave the XR75 fighter ships a white reticle to make aiming a breeze.
Added a forward thrust to the XR75's for that extra burst of speed along with reverse thrust and fiery exhaust effects.
Added proximity damage to the XR75 weapon. You no longer need a direct hit to cause damage to XR75's.
Moved the AirLockShock strip in the Launch Bay so it doesn't kill you when you walk in front of the first row of XR75 ships.
Adjusted the size of the launch bay to make it easier to safely fly out of the bay.
Fixed an issue with the fog for multi-player mode, now it's a little foggy/smokey in some areas of the Disrupter ships.
Changed the names of the options in the 'Join As:' drop down menu to help make them clearer on their meanings.
Added the words 'to Play' on the Open Portal button.
The light flare from the sun no longer shines through the hull of the Disrupter.
Fixed the sound effects on Crew Room beds so they no longer sound like metal when walked on.
Added more collision to Teleporters so we can't walk or get shot through the back or sides.
A ton of miscellaneous code cleanup and other performance related adjustments that are just to technical in nature to make them interesting to read through. I just wanted to mention they were implemented, as they are definitely helping with performance and game playabilty.
See you in the AlterVerse,
Nibiru
AlterVerse Game Update!
Another update for the AlterVerse game client!
We are now at Game Update rev. 0.0.8.0.
-- EDIT- Stealth patch overnight - We are now at Game Update rev 0.0.8.1
- Adjusted 3rd person view camera distance.
- Fix for Radeon Graphics red line issue.
What’s in this update? In this update we concentrated on fixing the issues reported to us by our Alpha test players.
Thank you to everyone who helped out! Your help is greatly appreciated. Keep on reporting!
Here's The Changelog For 09-08-2017.
Darkened transparency on several GUI windows.
Made PlasmaBlaster and bolts available for purchase in the Ship’s Hold.
Added walls to block the view of the elevator when sticking head thru the wall.
Added a deadly model on the floor near airlock to prevent people from walking out into space.
Added a damage warning message for airlockShock model.
Changed the length of time for the control room doors to respawn to 4 minutes from 1 minute.
Adjusted collision on the fuel container model in Control Room.
Removed camera yaw lag while shooting a weapon.
Raid alarm will play for visitors and members that join when a raid is already in progress.
XR75’s are mounted to the launch bay now to prevent getting pushed into each other.
Changed PlasmaBlaster Ammo amount from 10 to 100 for Raiders.
Added collision mesh to the Disrupter Ship’s hull.
Added portals to the Bridge and Mama’s Zones so we can see the XR75’s flying around from inside the disrupter ship.
Fixed players being able to swim into the sides of pulverizer bottoms in Waste Dump, but allows player to walk between them…Needs more work.
GuiOffscreenCanvas with alpha channel blending – VR GUI related fix.
Testing fix for red lines in GUIs on Radeon graphics.
Fixed Portals in Control Room doors so you don’t see out into space.
Fixed problem where you could dismount a chair in Mama Bahama’s and land outside.
Removed stray boxes on hull of ship.
Removed OpenVR event message from release console.
Fix for missing vive VR controller binds.
Incremented build # for next steam upload.
Added input device listing for bind GUI display.
Adjusted Roll speed up for XR75 Stingers.
Fixed several portal blips between sectors.
Fixed some wall gap issues in Mama Bahamas.
We have just released an update for the AlterVerse game client!
What’s in the update?
Gameplay Fixes!
Fixed elevators so you can’t hold them open during a raid. Check it out here !
Fix to prevent chat text color change after each line break.
Limited the amount of food you can carry at any one time.
Removed the barrels on the Bridge that were trapping people when dismounting chairs.
Made changes to prevent alliances and players from raiding their own ships.
What’s New?
Added prototype XR75 Stinger Fighter ships!
They are parked in the launch bay, washed, waxed and all ready to board and fly. Read about them here .
Some New GUI/HUD elements!
Added Menu GUI display for My Level: (Level = total of quest points, (1 point per key) and successful raids)
Added Menu GUI display for My Arns: (Total of personal Arns) – Arns do not show in Single player mode.
Added Menu GUI display for My Networth: (Networth = Personal Arns, land/ship value; Ship adds 1000, +100 if Citizen)
Added Menu GUI display for My Rank: Lists the rank of a player.
Added F1 Help GUI button.
Added Quest Rank display.
Changed Map button title to Local Map.
Changed My Contacts button to Messages.
Made Time on Menu show as 2:21 PM AVT based on CST.
Splash page and GUI cleanup!
What’s been improved?
Performance!
Fixed the issue with full screen/Voice Chat set-up making the game window minimize and not come back up.
Updated the D3D11 Crash Fix.
Fix for D3D Device Hang issue.
Fix for SafeBox shape.
Fix for projectile collision on bridge. No more invisiwall!
Added graphics device info to steam minidump comment, to help with trouble shooting.
These are just some of the many changes in this update. If you would like to view the full list of the updates we made, you can find them on our changelog here .