Altitude cover
Altitude screenshot
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Genre: Shooter, Simulator, Indie

Altitude

Altitude 1.1.6

Changed



  • Changed geometry decompose issue logging to warning level, it was previously an error.

Altitude 1.1.6

Changed



  • Changed geometry decompose issue logging to warning level, it was previously an error.

Altitude 1.1.5

The logging library used in Altitude has been updated to log4j version 2.17.0. Altitude 1.1.4 was never released because it used log4j 2.16.0 and they patched log4j again before i could release.

Altitue 1.1.3


  • Patched log4j security vulnerability.
  • Limit server_launcher to 128 mebibytes of heap (-Xmx128m).

    • The value can be changed per server by editing `server_launcher.cfg`.

Altitude: big huge update

It's hard to believe Altitude was released 12 years ago! 🎉 We look forward to playing with all of you for the next 12 years! 🎮

1.1.2


Added



  • Added a "Background Audio" sound option, when enabled, sounds and music will continue to play when the game window is in the background.
  • Mirada reverse reorient mouse to the controls options UI.
  • Camera center policy to the gameplay options UI.

Changed



  • Double max experience gain per minute from 90 to 180 for non-ace ranks.
  • Query for server details before connecting using the `/connect` command.

    • This will resolve early timeout issues when a server isn't full.

  • Updated server launcher to require a `--config ` argument.
  • Updated server configurator to require a save file location.
  • Moved log files to userspace.
  • Moved download maps to userspace `%LOCALAPPDATA%\NimblyGames\Altitude\maps\download`.
  • Moved extracted maps to userspace `%LOCALAPPDATA%\Temp\NimblyGames\Altitude\maps\cache`.
  • Moved cached wav sound files to userspace `%LOCALAPPDATA%\Temp\NimblyGames\Altitude\run\.sound`.
  • Moved server ban file, command file, dynamic command file, and log files into userspace `~/.local/NimblyGames/Altitude-Server-/`
  • Increased idle timeout for capture mode from 1 hour to 6 hours.


1.1.1


Added



  • New update path that allows updating the Java runtime.
  • Support for Windows 10.
  • Support for macOS Catalina and Big Sur.

Changed



  • Use Shenandoah garbage collector.
  • Location of configuration files to userspace.

    • Linux: `~/.local/NimblyGames/Altitude`.
    • macOS: `~/Library/Application Support/NimblyGames/Altitude`.
    • Windows: `%LOCALAPPDATA%\NimblyGames\Altitude`.


Removed



  • Old game update path.

Altitude is now free!

Altitude is now completely free. There is no full version to purchase: new players will automatically gain access to all of Altitude's planes and perks as they level up.

Widescreen Support: Altitude's native resolution has been updated from 4:3 to 16:9 (widescreen). Players can now see 25% farther ahead of their plane horizontally and about 6% less far vertically.

Expanded custom server support:

Server Console Commands:
modifyTournament - for adjusting tournament participants while a tournament is in progress (-1=not part of tournament, 0=left team, 1=right team)
overrideBallScore - for manually adjusting scores in ball mode
overrideSpawnPoint - for dynamic spawn positions in custom game modes
* any spawn attempts by the playerId associated with will use x/y/angle instead of a normal spawning location
* pass x=0,y=0,angle=0 to clear the override and resume normal spawning rules for a target player, otherwise overrides are cleared on map change (after "mapLoading" but before "mapChange") and on player disconnection

Servers can now disallow (or enforce) the use of random plane configurations via a disallowedPlaneRandomTypes block. Edit launcher_config.xml and just before the line starting with "Code:







Server JSON log message updates:
"kill" now includes "victimPositionX","victimPositionY","victimVelocit yX","victimVelocityY"
"powerupPickup" now includes the powerup's "velocityX","velocityY" at time of pickup

Clients will now automatically leave a server after 5 minutes of idle time only if the server is full (for non-full servers, clients will leave after 60 idle minutes).

1DE (objective) game mode timers have been updated to encourage team play:
* Increased bomb plant time from 1.5 seconds to 3 seconds
* Increased bomb defuse time from 3 seconds to 4 seconds
* Increased bomb detonate time from 14 seconds to 22 seconds

More action less crashin

Check out the recreated maps designed for more action and less crashin!

ball_channelpark


ball_fracas


ball_greywar


ball_proton


Play them on "Official New Players (lvl 1-59)" and "Official New Players 40+ #1 - US"