Thank you all for being fans of the games we've created! Without your support we wouldn't be here and be able to continue making games. It really means a lot!
We wanted to take the opportunity to announce that our next game will be the narrative adventure called A Void Hope and it'll release February 29 on Steam!
A Void Hope takes you on an atmospheric narrative adventure to find a cure for a collapsed city. Follow the story of a tormented couple as they try to decipher reality from nightmares and evade the shadowy threats lurking in the dark.
Solve puzzles and find items to progress
Avoid combat and embrace exploration
Uncover the mystical story
An evocative soundtrack by synthwave mastermind Waveshaper
Although a bit different, this game is made by the same team behind our other titles and the reason we wanted to share these news is because we definitely think you can appreciate A Void Hope.
Thanks everyone!
Elden Pixels
Alwa's Awakening is getting a physical release!
Hello!
Did you know we're releasing Alwa's Collection? It's Alwa's Awakening and the follow-up Alwa's Legacy on one disc/cartridge on PS4/Switch!
Our second game called Alwa's Legacy is now released on Steam! It's a standalone sequel and our design goal with it was to take everything that was good from the first game and make it better. We're extremely glad over how it turned out and we can't wait to hear what you think!
With kind regards, Mikael Forslind and Elden Pixels team
Alwa's Legacy - Our new game is live on Kickstarter
Alwa's Legacy - Our new game is live on Kickstarter!
We’re happy to finally be able to announce our entirely new game Alwa’s Legacy. It’s a passion project that we’ve been working on for more than a year and a half and it feels great to be able to share more details about the game and how it plays.
Alwa’s Legacy is a modern retro game full of dangerous dungeons, magical items and ancient secrets. By upgrading your magic, any way forward is right in this non-linear adventure game full of exploration
We’ve been on this indie dev journey for a while now and although our first game Alwa’s Awakening was a small success, it’s still a real challenge to finish our second game. Especially since we think everyone involved with the game should be paid properly, and for Alwa’s Legacy we almost doubled our team compared with the first game. That’s why we felt reaching out and asking our community for support was the right way forward.
We’d be so extremely thankful if you’d wanted to support our Kickstarter. From the bottom of our hearts, thank you!
Patch v1.06 - Switch Pro Controller-Support
Hey Everyone!
This is the first patch since the release of Alwa's Awakening on Nintendo Switch. Thank you to everyone who's been playing the game and shown support since the release of the game here on Steam two years ago (February 2).
CHANGES [List]
<*>Controller support for Nintendo Switch Pro controller
<*>64-bit support on Mac
<*>Last boss icon would sometimes appear when it shouldn't
<*>Pressing 'R' will no longer show coordinates, they're visible when viewing map
<*>Secret animation is now fixed
<*>Addressed a spelling error on one of the achievements
<*>Fixed a bug when Knights would sometime slide around while being down on one knee
<*>Addressed a very rare bug with a secret
<*>Moved a secret wall to prevent a rare case where the player could get stuck
<*>Solved a saving bug with keys
<*>Enemies in Tomb should now work properly if you're using Assist mode and respawn in the same room
<*>Arrow should now reset its position properly when entering/leaving the Warp menu
<*>Zoe will no longer climb up inside collision if the ladder goes all the way up to the ceiling
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Thank you all for your continous support!
/Elden Pixels Team
Alwa’s Awakening is out on Switch! (+plans for future Steam patch)
Hello Everyone!
For the past months we've been working on the console debut of Alwa's Awakening, today we released the game on Nintendo Switch.
Our ambition is to release a new patch (1.06) later this year. The patch will contain overall polish, some bug fixes and support for Switch Pro controller.
Here's the Nintendo Switch trailer: https://www.youtube.com/watch?v=Ed1EKiyXsTc&t=0s
Patch v1.05
Hello Adventurers!
Here is a big addition to the game. We've added an Assist Mode for those who want to use it.
It will not affect your achievements or mark your savefile with anything.
ASSIST MODE [List]
<*>Quick Respawn - If you die, you can respawn in the same room where you entered.
<*>Show Items On Map - Items will appear on the map as dots to hint where to go, even if you've not visited that room.
<*>Show Wells On Map - Wells will stay visible on the map once you've entered a room with a well.
[/List]
CHANGES [List]
<*>Cloud save added.
<*>Adjusted an arrow offset in the main menu if you're playing in Russian.
<*>Fixed a bug that wouldn't save V-Sync when you turned off the game.
<*>Added unique ID's on the map for each room that you're in.
<*>Adjusted flow of enemies in some rooms to make it easier to navigate faster.
<*>Changed the delay of a timer in the end (SECRET STUFF).
<*>Arrows in the main menu now change color based on if you can continue to scroll further.
<*>Fixed some text alignments in the game.
<*>Addressed an issue where the animation wouldn't properly play if you tried to crouch while pushing a block.
<*>Fixed a minor graphical thing in Void Tower.
<*>Resetting the settings are now properly working with the different fonts.
<*>Fixed a bug where you could flip in the beginning so Zoe would face the other direction while Saga entered the room.
<*>Addressed a bug where not all bosses would take double damage if you had the staff upgrade.
[/List]
Thank you all for your continous support!
/Elden Pixels Team
Assist Mode - Test the new patch
Hey Everyone!
We've got a new mode that's coming in the next patch.
It would mean a lot to us if you would like to try this out. It's a very big update and we're excited to hear what you think.
To try this new patch before it's release: 1. Right click on Alwa's Awakening in your library.
2. Go to "Properties".
3. Click on the "Betas" tab and then enter "AssModeIsHere".
4. After you've pressed "Check Code", you can select "PatchTesters" from the drop down menu.
5. Make sure the game downloads an update and then you can start the game.
6. To find Assist Mode, in the main menu, go to settings and then you should see it there.
(Make sure that it says v1.05.3 in the main menu)
Assist Mode contain: - Quick Respawn (respawn in the same room)
- Show all items on map
- Show wells on map
Activating these will not stop you from getting achievements.
/Elden Pixels
Patch v1.04
Hey There!
Here we have three new languages!
News [List]
<*>Added an about page.
<*>Added French to the game.
<*>Added Italian to the game.
<*>Added Russian to the game.
<*>New NPC in Stone Cellar.
<*>Updated credits with names.
[/List]
Issues Fixed [List]
<*>Mirrored arrows in the settings menu.
<*>Addressed a bug where you couldn't grab a ladder by pressing down in mid-air.
[/List]
Thank you all for your support!
/Kevin and the rest of Elden Pixels
Patch v1.03 - Adding keyboard remapping
Hi Everyone!
This is our bigger gameplay patch with a bunch of fixes in various sizes.
MAJOR CHANGES [List]
<*>Remap keyboard support added.
<*>Blocks will now slide to the middle of a button instead of freezing
<*>Improved player movement when using a joystick, crouching should no longer accidentally make Zoe get up an walk
<*>Player should no longer be able to paus the game while being revived with the flask, which put the game in a locked state
<*>Fixed a bug where the player could die twice within seconds
<*>Red Kraaler should now destroy the bubble if the land on it
<*>Fixed a bug where the green block wouldn't move in the water if it was pushed down by another green block
<*>Fixed an issue where the game could be paused during a screen transition and would lock the game
[/List]
MINOR CHANGES [List]
<*>Added possible fix for rare occations when Red Kraaler would sometimes fall slowly while sliding back and forth
<*>Adjusted position of moving platforms in Amethyst Passage to prevent player from touching the ceiling
<*>Bats do no longer fly behind grass
<*>Landing sound will no longer trigger if you press jump during a screen transition between two rooms
<*>Moved the first FireSpitter in Amber Sacellum down one tile
<*>Player can't change magic while warping in Void Tower
<*>Boss items will no longer get stuck in mid-air if being stopped by a bubble
<*>Arrow when answering NPCs is correctly positioned
<*>The settings cursor should no longer "jump" a few pixels when opening settings
<*>Fixed an audio bug when the player could start a conversation with two characters at the same time.
<*>Jump sound will no longer be played when quitting the game
<*>Projectiles of the last boss now disappears when he dies to prevent a stalemate
<*>Music should no longer reset when going back from Loading Screen to Main menu
<*>Fixed an issue where Zoe would sometimes crouch when scrolling down in the warp menu
<*>Knights are now properly reset when they're outside of the camera, on rare occations the player could be locked inside of certain rooms
<*>Fixed a bug where Red Valo would sometime move it's mouth to fire but never send a projectile if the camera was moving
<*>Pushing a green block in front of a Red Mage should no longer accidentally damage the player
<*>Player should no longer be able to balance falling blocks on Zoe's head
<*>Standing close to a green block and attacking will now hit the block
<*>Sparkles in the main menu will now scale correctly
<*>Zoe should no longer swing her staff when the player opens the warp menu
<*>Removed the menu arrow when pressing Start Game to show the player that their input wasn't lagging
<*>Added a possible fix for the Chuck enemy, they would on very rare occations keep moving while dying
<*>Player should no longer be pushed down from an elevator in Amethyst Passage
[/List]
Thank you all for your continous support!
/Kevin and the rest of Elden Pixels