Thank you all for being fans of the games we've created! Without your support we wouldn't be here and be able to continue making games. It really means a lot!
We wanted to take the opportunity to announce that our next game will be the narrative adventure called A Void Hope and it'll release February 29 on Steam!
A Void Hope takes you on an atmospheric narrative adventure to find a cure for a collapsed city. Follow the story of a tormented couple as they try to decipher reality from nightmares and evade the shadowy threats lurking in the dark.
Solve puzzles and find items to progress
Avoid combat and embrace exploration
Uncover the mystical story
An evocative soundtrack by synthwave mastermind Waveshaper
Although a bit different, this game is made by the same team behind our other titles and the reason we wanted to share these news is because we definitely think you can appreciate A Void Hope.
Thanks everyone!
Elden Pixels
A huge language patch just went live!
Hello everyone!
We just updated Alwa's Legacy and added a bunch of new languages. Here's the full changelog.
General
Updated the Elden Pixels intro splash screen
Added translations for Chinese (Traditional and Simplified), Japanese and Korean
Updated enemy positions in Sylvan Temple to prevent unfair scenarios
Updated Dungeon door puzzle in Boyd’s Farm to prevent softlock
Removed our URL from the about page
Removed 640x360 resolution to prevent issues with blurry fonts
Fixes
Passing by ladders while upside down no longer risks crashing the game
Removed language settings from the in-game menu to prevent bugs where text wouldn’t update properly (these settings can still be accessed in the main menu)
Selecting the "Reset Settings" will no longer reset language settings
Fixed bug where the Demon enemy sometimes would get stuck in the air after falling
Thanks everyone!
Elden Pixels
The latest patch is here!
Hello!
In this smaller update we've added Spanish (Europe) as well as Spanish (Latin America) thanks to a lovely fan-translation! We also took the opportunity to fix some smaller issues we've found. Especially one where if you failed a Pacifist Mode and kept playing you'd encounter some weird things because the game was put in a weird state. It should work as intended now though. :)
Here's the changelog for 7281:
General
Added Spanish
Quick Respawn is now disabled inside of Gloomy Cellar
Fixes
Holding up no longer prevents you from attacking
Purple bubbles hitboxes no longer linger after they break
Fixed issue where Gwendoline would spawn in areas before she's supposed to
Fixed issue where Music Box wouldn’t spawn notes properly
Respawning next to unlocked keydoors with Quick Respawn no longer consumes your keys
Fixed issues where boss doors and events wouldn’t work properly in a failed Pacifist Mode
Thanks everyone!
Elden Pixels
Language patch and more is here! (1.3.1.7233)
Hello!
It's been awhile but we just launched our newest patch! This will bring the game up to date with the Switch version and will add two new languages (French and German), a few tweaks and a lot more overall polish to the game. We're planning one more patch, which we're hoping to release within a couple of weeks. It will primarily contain Spanish localization but probably a few more fixes as well.
Here's our quite long changelog for today's patch.
2020/10/28 - changeset 7233
General
Added German and French translations
Added a setting that lets the player enable the use of directional inputs for casting magic
Added a notification toggle setting for the players total death count
Icon for the Magic Staff location is no longer displayed on the map
Updated multiple rooms in Ancient Catacombs and the Macic Staff’s location
Added a chicken
Small fixes to the the Swedish translation
Added more electricity in Tower
Credits for Kickstarter backers are now displayed in alphabetical order
Fixes
Fixed scenarios where the player could venture into areas before they had retrieved the required items for those areas
Cleaned up visual errors in the background and environment
Re-balanced level design
Made it more clear that certain areas require specific items to be accessed
Made the inventory more intuitive and easier to navigate
Made player abilities more consistent and easy to use
Brightness settings are now updated to not impact gameplay and to be easier to understand
Cutscenes should no longer be repeated after you've seen them once
Certain letters in text should no longer be offset
Enemies should no longer teleport upon entering rooms
Enemies hitboxes should now better register getting hit
Abilities are now more consistent across all boss fights
Fixed issues related to respawning with the "quick respawn" option enabled
Fixed bug where a "popping" noise would play after a new scene is loaded
Fixed issues with NPCs triggering the wrong dialogue
Fixed issue where the "Ready To Rumble" achievement wouldn't trigger
Zoe should no longer get stuck in her dash animation
Fixed issue with darkness not being properly set upon respawn
Fixed enemies graphical layer issues
Getting off ladders now keeps the direction you were facing
Warping no longer triggers death count popup
Fixed collision errors in multiple areas
Fixed graphical alignments for boss doors
Fixed cutscene error at the end of the spirit flame event
Fixed so area font now properly supports all special characters
Block no longer keeps sliding if you save while pushing it
Taking damage no longer prevents your attacks from registering as hits
Settings now display their correct values upon first startup of the game
Fixed styling errors in multiple areas
Fixed bug where Ghost wouldn’t ask you to race
Fixed multiple cutscenes where enemies wouldn’t move during camera transitions
If anything is unclear or not working as intended, please let us know :) Thanks everyone for playing!