Always Higher cover
Always Higher screenshot
Genre: Adventure, Indie

Always Higher

Some news

* a new reasonable price
* improved UI and game mechanics help
* battle balance is improved
* if you stuck somewhere check this video

Always Higher Demo is available now!

Free package includes one small entirely new level. It demonstrates basic game mechanics and battle system.

In a full game this level is also available as a 'training room'.

Always Higher will be available in a few hours



Release time is about 17 p.m. UTC, 13 p.m. EDT, 10 a.m. PDT.

Always Higher is a game placed in a new sci-fi world.

Virtual reality headsets and motion controllers do not create a reality. Short immersive experiences that can fill you with emotions during several minutes are not virtual reality, neither are casual games. VR is new universes where everybody can live, feel and socialize like in the real world. These worlds will be created by game developers, and the hardware is simply a way to get inside those new universes.

An exciting future is waiting for us. We will have a chance to get to places beyond our imagination. We will be able to be whoever we want to. The technology is making the first steps, and so far there are only minority of games takes you to the new reality. But the future is close. May be it starts now.

Release Date

Hello everyone,

The planned release date now is July 21, so I think it's a good time to say a few world about the game.

Always Higher is an experimental project on three sides (yes, I like a lists).

1. My initial goal was to make as large game as possible without using of unnatural locomotion (i.e. teleports within a space that should be available on foot). It doesn't mean teleports are bad, they have much more pros then cons. Teleports mechanics can slightly decrease immersiveness, but it is the only options for a really large VR games.

Always Higher is probably the first room-scale-only game that doesn't supports standing experience.

2. Since 2012 virtual reality was about experiences. VR games use a new visual capabilities to give us emotions like fun in co-op shooters or fear in horrors. Here I try to create not an experience but a virtual world. This world have its history, conflict and heroes. Even if we don't see it deeply we can find some traces and clues.

I do believe a future VR games will combine it and let players feel good experiences in a good virtual world.



3. Always Higher has a genre mixed of shooter and adventure/puzzle. Videogames genres usually exploit only one side of human’s activity. Luckily, virtual reality allows us to decrease this genre simplification.

As an experiment, 'Always Higher' is not a clean combination of a genres. It can be passed from a start to an end mostly as a shooter. But if you solve all puzzles and collect all data modules you would know much more about this world.