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Genre: Role-playing (RPG), Simulator, Adventure, Indie

Always Sometimes Monsters

Launch Trailer for ASM Sequel is Live

Hey, Vagabonds!
The launch trailer for Sometimes Always Monsters is officially live. Go check it out!

[previewyoutube="1mrSelnqaLM;full"]

Like what you've seen? Good.
We've been working really hard on it for a long time.

Consider adding Sometimes Always Monsters to your Steam Wishlist.
It'll remind you about release and discounts, as well as help us with some promotion.

Also, if you haven't already, consider Joining our Discord.
It's a pretty cool community, and we post news there regularly.

Anyway, it's back to working on the final touches and such for us. We're still an incredibly small team and this game's gotten way bigger than we ever really intended. Thanks for your support and we'll talk soon.

Launch Trailer Premieres on Feb 3rd

Hey Vagabonds,
It's been a while since we posted, hasn't it?
Bet you thought we were dead, or something.

For those of you who've kept up with us, you're probably aware that we've been working on a sequel to Always Sometimes Monsters that will let you carry on your adventure. Finally, it's almost here.

We're just updating you now to let you know that Monday, Feb 3rd at 10:30 AM EST, we will be premiering the Launch Trailer for Sometimes Always Monsters on our YouTube channel.

Subscribe and set your notification so you don't miss it.
[previewyoutube="1mrSelnqaLM;full"]

Thank you all for your patience.
We look forward to updating you more as we get closer to release.

- Vagabond Dog

New Video: Will O'Neill on Writing

Greetings Vagabonds,
There's a new video on the YouTube channel today.
It features indie game and narrative maven, Will O'Neill.
https://youtu.be/0e70i9r8hvI
For those of you who aren't familiar with the man, Will O'Neill is another Toronto-born-RPG-Making-wordsmith who broke onto the scene circa PAX East 2014. He's been slinging verbs and sharpening adjectives across the industry ever since.

We are very fortunate to have him join Vagabond Dog as an Associate Writer to help develop an extensive series of unique vignette sequences that help define and expand the profiles of our bus friend characters in Sometimes Always Monsters. There's been one written for every possible pairing in the game, centralized on how the characters experience each other outside the purview of your influence.

Some other games Will has written for:

http://store.steampowered.com/app/288040/
http://store.steampowered.com/app/350970/

Vagabond Dog - Game, Play, Loops

Hello Vagabonds,
We said there'd be more, and there's more.

Another new video's been posted to our YouTube channel, this time with a micro-fraction of gameplay footage buried deep within a lot of pointless talking. If you're patient and listen to the silly people ramble, you might get a glimpse at what you actually came here for.

https://youtu.be/NbVZ2suSdsc
Still haven't had enough of our nonsense?
Well, okay.

See you again soon!

Vagabond Dog

Vagabond Dog Launches YouTube Channel



Watch Here: http://youtube.com/c/VagabondDog
------------------------------

Hello Vagabonds,
We know you have been waiting patiently for updates on our sequel, Sometimes Always Monsters. Many of you had begun to speculate if we'd abandoned the project, run into extreme difficulty, or just plain died.

The truth is, we have been electively quiet and hard at work on the game.

It is a much bigger endeavour than we thought when first announcing our optimistic 2016 release plan. Since failing that, we have all been working overtime so that the game may meet our internal quality standards and release to all of you as soon as possible.

Rest assured, the game is getting better each day.
However, despite all of this, you faithful deserve updates.

We know how much you miss us on the daily, but this recent absence from the community has pushed the team in exciting new directions.

So, we've partnered with an independent production company to launch our official YouTube channel.

This channel is currently featuring a short documentary and a playlist of clips from our west-coast bus tour on the way to PAX West.

We call it...
Vagabond Dog Presents: A Bus Ride to Eternity/Oblivion



You can watch it here: youtube.com/c/VagabondDog

----------------------------

Going forward we will be uploading new content of varying quality on a semi-routine schedule. Our studio has never done anything like this before, and so we will be relying on your feedback as we continue.

Completing development on Sometimes Always Monsters remains our top priority. This was the reason for us partnering with Curio Films to develop this project while our creative team continues their work.

Please, enjoy the show and set your minds at ease.
The game will be yours before long, 2020 is less than 4 years away!

All the best,
Vagabond Dog



PS: Don't forget to like, comment, and subscribe! :boxing:

2 Year Anniversary Patch - ASM 126

Today marks 2 years since we released Always Sometimes Monsters. We thought about running a sale to help celebrate the occasion, but thought it would be a more meaningful gesture of appreciation for all your support if we updated the game instead.

Thanks to all of you for playing, and supporting us this far.

ASM 126 - PATCH NOTES
==============================
- Updated swimming pool sprites with new bathing suits
- Replaced vent-crawling sprites with more appropriate animation
- Changed some dialogue in the Faith Beach pre-wedding scene
- Fixed casino toilets so Sam can use them
- Updated conversation with Bellinger at casino
- RasmusMan received improved score calculation for efficiency
- Prevented Markansas sequences from misfiring
- Secret alternate ending added
- Improved player guidance with concierge in Union Club House
- Expanded conversations with Jake/Justin
- Fixed impassable safe bug in Warehouse Office
- Save import preparation for Sometimes Always Monsters

Asset Pack for RPG Maker VX Ace Now Available



Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:
http://store.steampowered.com/app/321100/

All the best,
Vagabond Dog

Now Available on Mac and Linux


Hey Vagabonds,
We are really happy to announce today that Always Sometimes Monsters is finally available for Mac and Linux users. To celebrate, the game is available as Steam's daily deal for 60% Off.

Thank you all for your patience, and we look forward to hearing from you in the forums once you've given it a spin.

All the best,
Vagabond Dog

50% OFF - Always Sometimes Monsters (Now With Demo)



Hey Vagabonds,
Just wanted to let you all know that Always Sometimes Monsters is currently discounted 50% Off until Monday, August 18th as we release the new Always Sometimes Monsters Demo!

The demo is a unique piece of content that's a little wacky, but completely original. Those of you who have already finished the game will definitely want to give this a look. We don't want to spoil anything, but there's some really neat connections it shares to the main game.

In addition to the demo, we're also releasing Patch 1.21
============================
- Fixed minor spelling errors
- Fixed rare bug where it was possible to be trapped in Ad agency
- Fixed minor text placement error
- Fixed minor bug with City 3 dealer quest
- Firewood Quest updated
- Fixed rare bug in Meat packing where it was possible to get stuck
- Miscellaneous
============================

Lastly, we wanted to thank all of you for your support thus far and appreciate all the e-mails, tweets, and comments we've received about the game. We'll have more surprises for you in the future.

All the best,
Vagabond Dog

Always Sometimes Monsters is Now Available



Dear Vagabonds,
It is our pleasure to inform you that Always Sometimes Monsters has officially been released for your enjoyment! As of right now you can download the game and begin your adventure!

Once you finish your first playthrough of the game, please join us in the Community Hub to discuss your experience with the game and compare it with other players.

We are looking forward to hearing how everyone's stories unfolded as well as what you thought of the choices you made along the way. Perhaps you may even uncover a few secrets by joining the conversation.

Thank you so much for your support.

All the best,
Vagabond Dog