we have just released a new version of aMAZEing adventures which contains several important fixes. Mainly we have fixed some serious crashes and also removed some bugs that were preventing some players to finish some levels in certain situations. Take a look at the patch notes.
Update v1.2
Bugfix: Let me think about it - Gold sphere somitimes did not work correctly
Bugfix: Let me think about it - Doors collison sometimes was blocking the sphere
Bugfix: Help Screen Fixes
Bugfix: Player start points better positioned
Bugfix: General improvements and stability
New: Help Screen Descriptions Added
New: Splash screen particle added
Cheers!
ASC
Release of 1.0 version of aMAZEing adventures!
Hi everyone,
we are very happy to announce release of 1.0 version of aMAZEing adventures!
Since the very first alpha version of the game there have been several important updates which brought us to this important one.
This version of the game includes 5 enviroments and 29 mazes. That gives solid several hours gameplay for every labyrinth enthusiast.
This update is a bit bigger one since there are many new things in the game,
Here is a short list of changes from the previous update:
Update v1.0
Steam Achievements Added
New gameplay for level 24 - Double trap
All steampunk mazes now have new look
New steam particle
New sounds for steam particle
Collectibles counter displayed in level selection screen
After finishing level collectibles information displayed
Performance improvements in level loading
Visual helpers in each level - can be activated by pressing shoudler button on the controller
Buttons lights bugfixes
Efter finishing level saving bug fixed
Many Bugfixes
Donn't forget to check out release trailer as well!
https://youtu.be/UDi1rVO1suE
Marry Christmas!
ASC
Update v0.8.1 Out now with new Effects and UI elements
Hello everyone,
the latest update to aMAZEing adventures is out and it includes some nice changes. We wanted to improve some UI elements and effects and give players better overview what is going on in maze.
To stay up to date with the dev team make sure to follow our official
Twitter account
Here is a list of some of the changes.
Update v0.8.1
<*>Some 2D elements were replaced with 3D elements
<*>Rumble Controller added for many situations during gameplay
<*>Game over when ball leaves maze added
<*>New sound when picking up health
<*>Counter now shows remaining amount of collectibles needed for finishing level
<*>Particles and efects added when maze is changing - moving walls, traps, doors
<*>Level 17 environment updated with enhanced steampunk ship interior
<*>To grab a maze it is possible to hold grip buttons now
Cheers!
ASC
Update v0.7.5 released
Hello everyone,
Update v0.7.5 is out and includes some cool new things to explore. Make sure you check level 20 where you can see WIP of the upgraded environment and first iteration of new maze.
This update includes:
-Doors and walls now have sound
-In full sail! gameplay redesigned
-Let me think about it level updated with new enviroment and maze
-Steampunk levels environment improved
-New 3D UI elements added for better experience
-Gameplay for Man-O-War shortened
-To finish level you will need to collect certain amount of collectibles in the maze
-Minor bugfixes and general improvements
Cheers,
ASC
New Levels, New Mazes, New Adventures
Hello Adventurers,
we are very happy to bring you whole new set of mazes to explore. In the latest aMAZEing adventures update we are releasing 11 new levels.
You will start where you have left after the fight with the airship. We are now moving on this airship so we can continue. In this new environment there are many new things awaiting. First of all we are introducing steam traps, pipes, switches, golden balls and moving walls. Second there is new type of maze. We call it Verical as it is in front of you and the ball is always falling down. This means you have to be very careful as many times you will have just one shot. Most of the mazes in this new section are even more puzzle oriented. Since we have introduced moving walls you will need to think about how to adjust the maze to allow your ball to reach finish line. Another big addition are pipes. These are meant to move your ball from one location to another. But sometimes this is not exactly what you will be looking for.
Check out the list of new things below and let us know your thoughts.
In upoming days and weeks we will improve this release with more updates.
Cheers!
ASC
What's new?
11 new levels to play
Environment inspired by steampunk
New unique mazes including new type of maze - Vertical
Steam traps - will blow away your ball
Switches - triggers with two states
Golden balls - these are here to help you, they are immune to all traps
Pipes - pipes will allow any ball to move to another location within a maze
Fixes and improvements:
Levels now load faster
Ball sounds improved
In-maze doors sounds improved
Exit button added to the level finished screen which will bring you to hub
UI in main menu adjusted and repositioned
Experimental:
Initial support for Oculus and other VR headsets with gamepad - please note not all functionality is supported yet - we are working on this to bring full experience as soon as possible
As always we would love to hear you ideas and thoughts. Please head to the
official forums and let us know.
Badges, Trading Cards, Emoticons and Backgrounds Released
We are happy to announce that we have added support for Steam Trading Cards.
From now on you can collect Cards and craft badges. There are five Trading Cards and five levels for regular badge and one level for foil. To collect foil badge you will have to collect separate set of foil cards. There are also five profile Backgrounds and five Emoticons. You will get one each time you craft a badge.
Cheers,
ASC
Update v0.2.0
-Doors collision adjusted in some mazes
-Maze collision reworked for (A02)
-Crab behaviour adjustments
-Main menu optimized for better performance
-Next button image in level selection menu when pressed fixed
-Splash screen added
Update v0.1.2
We have released small update which contains some fixes and improvements.
What's new?
-Ball when rolling sounds tuned
-Added confirmation for New Game
-Levels selection menu position adjusted
-Level finished screen - Continue button rendering fixed
-Resume button in Shoulder menu fuctionality fixed
-Continue button in main menu fixed
-Added support for Next levels for upcoming update
Update v0.1.1
There has been small performance update.
-Performance update
-Materials for some mazes have been updated
-Hands materials updated
aMAZEing adventures Early Access Out now
We are very happy to release Early Access version of aMAZEing adventures!
The game is ready to be played for everyone now. Please try it out and let us know in forums about the gameplay or any issues you might find.
In upcoming days and weeks we will release bugfixes and performance updates followed by big update with additional levels, mazes and enviroments.
The first release of the game now includes 15+3 levels with unique maze designs and features. You will start your adventure on a small island from where you will move to a pirate ship. Final level of this section will tease you for what is coming.
Our next content update will contain many new mazes and puzzles to solve.
Please note the game is primarily optimized for HTC Vive. We are already working on other platforms as well.