What a bright time, it’s the right time To roll the night away Jingle bell time is a swell time To go bouncin' in an Amberial update
As you might have guessed already by the many subtle hints - it's Christmas time in Amberial Dreams! So, really, it's AmberMas..!
Disclaimer: in no event shall we, the Amberial Dreams team, be liable to the player's facepalming to our puns or shaking their head - however we shall taketh the chuckles and smiles.
NEW
New AmberMas Avatars: you can now play as a bauble or piece of coal
Important note: playing using these avatars won't qualify your times in the leadeboard, and the coal one modifies the gameplay as its physics is different - so you
might* not be able to finish all levels with it :D
Skybound (AmberMas version) by Ethbar is now in Amber's light
New AmberMas Song
New AmberMas Environment
Pieces can now be transparent
New fixture piece: Bridge with Railing
During normal gameplay, the camera will now zoom out based on the player's speed
IMPROVEMENTS
Hall of Portal levels now have the initial Title / Par time animation
Non-hold Flingers can now launch all loose objects
Strengthened the Twinkle Drift bounding surges
The lights inside crystals now beat in rhythm
Updated Ambtris level
Light Blocks, Crystals and Pendant Lamps can now be colored
Removed blue lines that sometimes appear when finishing a level
FIXED
Level names now have a max length of 50 characters
Level descriptions with only blank characters are not allowed anymore
Rails no longer undo gravity switchers
Lasers can now be placed on paths again
Fixed menu pause fade to black animation
KNOWN ISSUES
The restart/rhythm bug is still there in the Voidtone and Porphyry Dust environments. We will aim to fix it during December!
*NEW AMBERMAS AVATARS*
served with pastiche Christmas song quotes
COAL AVATAR
He sees you when you’re playing, he knows when you’re in game, he knows when you’ve been bad or good, so be good, for goodness sake!
BAUBLE AVATAR
Christmas Eve will find me, where the Bauble Avatar gleams. I’ll be playing Amberial for Christmas, if only in my dreams.
BE PART OF OUR ROLLSOME COMMUNITY
There’ll be parties for gaming, marshmallows for toasting and speedrunning out in the snow.
If you want to stay up to date, share your favourite levels or memes, exchange niceties or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You are welcome in our beloved community of Dreamers!
There will be content on Twitter for the holidays - remember to check us out!
Much love from all the Amberial Dreams team - and happy holidays to everyone! ♥
PS: I SURE HOPE YOU RECOGNIZED ALL THE CHRISTMAS SONGS! :D
TWINKLE DRIFT PART II - NEW UPDATE AVAILABLE
DREAMERS, ASSEMBLE!
As today unravels, so does the final part of Twinkle Drift... TWINKLE DRIFT, PART II
Before your bewildered eyes and amazed souls, behold: - EIGHT new levels! - Many new pieces, for gameplay and decoration - New songs for you and your Avatar to sway along to - Many improvements & fixes to make your gamer life happier
NEW
8 new levels in Twinkle Drift
Twinkle Drift story segments are now complete
New Piece: Rails! Try them for a fresh new way of moving around
New Decorative Piece: Glass (& borderless variant)
New Decorative Piece: Ice Crystal (& variants)
New Decorative Piece: Large Ice Crystal (& variants)
New Environment: Fallen Stars (& variants)
New Song: Fallen Stars
New Song; Xenon Frost, replaces previous song in the Xenon environment
Simple back-up system: Everytime you open the game, a previous version of your profile is copied as a .backup file
Simple level back-up system: Same as above, but for levels
IMPROVEMENTS
Leaderboards can now be viewed from the World Monolith
Removed the ability to see other realms from a World Monolith
Updated Unity Engine, making the game internals more stable
Updated level: 'Three Against One' improved for better speedrunning
Quick restarts now send you to the checkpoint as a default
Hall of Portals: The moon medals won't appear on levels where there is no moon to collect
Updated credits with new testers: PlanktonX and Ethbar
The body of a laser is not solid anymore
Teleporter bodies now emit light
Wraiths now emit light
Atelier: You can now make rocks twice as small
Atelier: You can also reduce the size of falling rocks (like the ones above)
Ambergirl pocket is now less pixelated
FIXED
Fixed restart issues in 'Undergrowth' and 'Downfall Architect'
Hall of Portals: Assists cannot be used when submitting a level
Hall of Portals: A level cannot be edited right before submitting it
Fixed a rare crash when pressing pause/escape
Aces are no longer copy-pastable
Story cutscenes transcoded, fixing a rare campaign softlock
SO, WHAT NOW?
An updated timeline below will let you see what awaits us for the end of the year 2022! *take a minute to appreciate how pretty it is btw*
(ROCK AND) ROLL WITH US
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You are always welcome in our lovely and warm community of newfound and expert Rollers.
*SNEAK PEEK GALLERY PART 2*
THE DANCE HALL
AMBTRIS
ORBIT
Have fun on this new update, KEEP US INFORMED OF HOW YOU LIKE IT LOVELIES! Take care of yourselves and your loved ones.
DREAMERS, ROLL OUT!
TWINKLE DRIFT I - NEW REALM AVAILABLE
Our warmest greetings, fellow Dreamers!
The latest update for Amberial Dreams has now rolled upon us!!
EXPLORE A NEW REALM
With this major update, you will be able to:
Discover a whole new world: Twinkle Drift
Uncover 5 new levels
Meet the enigmatic Ambergris for the first time
Try 2 new pieces in Twinkle Drift & the Atelier
NEW
Amber's Descent: Discover the new Twinkle Drift Realm
Amber's Descent: Meet Ambergris for the first time (in Twinkle Drift)
New Level: Wandering Dance by oddgoo (in Twinkle Drift)
New Level: Asteroid Mining Field by oddgoo (in Twinkle Drift)
New Level: Cling Clang Clung by oddgoo (in Twinkle Drift)
New Level: Downfall Architect by Mark D. (in Twinkle Drift)
New Level: Space Ambaders by Ji Pe and Mark D. (in Twinkle Drift)
Added a World Monolith to Twinkle Drift
New Piece: The Grid Wraiths have arrived! (Find them under Destroyers in the Atelier)
New Piece: Frieze, a new simple floor structure
IMPROVEMENTS
Credits updated
Swapped the order of levels in Amber's Light: Crepuscular connection and Fellowship
History Tab sorts from newest to oldest
Levels beaten in the spire are now unlockable in the Atelier
FIXED
Fixed WASD messing up with the search controls
Fixed search selection cursor being out of line
Fixed evening star's duplicate ID
Fixed History Tab not working if played level is now hidden
*SNEAK PEEK GALLERY*
Cling Clang Clung
Downfall Architect
Wandering Dance
WHAT'S NEXT?
Remember how we said there were tons of new content on the way? And we would do it together? Amberial Dreams has been growing so much with you, and will continue to do so. Here is what you can expect for the end of the year - until 2023 rolls in with even more content!
COME AND ROLL WITH US
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers.
We will see you in not so long, as "Twinkle Drift I" definitely implies... a "Twinkle Drift II".
Enjoy the new levels, enjoy life, be kind and take care of each other!
Patch Notes v15.5.0
New Features/Content & Main Changes
NEW
New Level: Evening Star by Mark D. (In Namu)
User Interface: The restart action is now shown as a tip on Primordial Dream
Hall of Portals: All Hall of Portals levels will now get leaderboards
IMPROVEMENTS
Core Gameplay: Restart button is now remappable in the options menu! The initial binding for it is on
backspace* for keyboard and
B* for controllers :)
Core Gameplay: Restarting now takes half the time!
Hall of Portals: Showing 7 Featured levels per page instead of 3
User Interface: WASD can now be used to navigate the menus
Campaigns: The Overworld is now 20% more zoomed-out to help with orientation
Piece: Teleporters now have a grace distance so you don't warp back instantly
Level Update: Routine Camera lock Fix
Level Update: Paraflower Paradise skip fix
Levels: Swapped the order of levels: Crepuscular connection and Fellowship
Tutorials: Removed several unnecessary voice lines
Ambers Descent: Subtitles added to Intro B
Ambers Descent: Dialogue Updates
NB: For certain level updates, the leaderboards will have to be reset as certain ways of finishing the levels will be altered. We are trying our best to minimize this as we understand the importance of it. However, these types of changes will be necessary occasionally as we are in Early Access.
FIXED
Atelier: Prevent duplication/deletion of pieces via keyboard shortcut if Share panel is open
Library: Total playtime display fixed
Piece: Lights don't block lasers anymore
Hall of Portals: Non 16:9 resolution fixes
Levels: Fixed difficulty displays for Equity, and Chemistry and Circle of Regret
Leaderboards: Fixed display for ranks higher than 99
Hall of Portals: Search selection cursor being out of line
COME AND ROLL WITH US
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers.
We will see you around in the whimsical wonderful levels that you experience or create! Take care Dreamers!
Amberial Dreams Early Access has begun!
Dreamers!!
TODAY IS THE BIG DAY.
Amberial Dreams has now launched to Steam on PC for 6.99 USD/EUR. BUT, in our world, good news come in twos. So, until October 25, as a celebration of our Early Access launch, the game will have a 15% discount!
If you are discovering Amberial Dreams today, welcome, you are now a Dreamer! And a Roller, too. You are about to enter a cosmic precision platformer packed with rhythmic contraptions, arcade platforming and colourful worlds! We hope you will love being with us, in our world filled with wonders and wicked levels.
WHAT'S AMBERIAL DREAMS YOU SAY?
SIMPLE YET SKILLED
Amberial Dreams is a simple yet challenging precision platformer set in a dream-like evolving world. Roll left and right, using your momentum and terrain features to bounce through deadly traps, pixel perfect jumps or atmospheric levels. Explore the story at your own pace, compete on online leaderboards, or create and share your own levels! Join us in rediscovering the Amberial hit series after four flash titles.
RESTORE THE BALANCE, ONE WORLD AT A TIME
Throughout the campaign, you will embody the avatar of Amber, one of the Dreamers, shapers of this universe. The other Dreamers have disappeared leaving you alone against a growing corruption. Witness the sinister changes that have occurred during your long slumber and find a way to restore balance, one world at a time. Roll through an even greater challenge in the Spire of Trials. A collection of infamous and wicked levels, putting even veterans to the test.
ONE OF THE BEST LEVEL EDITORS
Amberial Dreams features one of the most complete level editor tools in the platformer genre. Everything is usable by the community up to the levels themselves.
A powerful level editor allowing players to modify each campaign level or create their own.
An advanced curation system to find the best levels quickly through tags, endorsement and notes.
Dozens of unique community levels already available, and many more to come.
LEVEL EDITOR TIPS & TRICKS
Play with levels you already beat. You can use the template of any level you have beaten. Explore the possibilities!
Have fun with the physical properties! A lot of elements have different properties, modifying how they work. You can always move them to the foreground or background to add extra spice!
A GAME WE WANT TO BUILD WITH YOU
Based on its four predecessors and the feedbacks of two million players, Amberial Dreams keeps the same dynamic. Throughout the Early Access, we will release regular patches and major content updates with gameplay elements, levels, quality of life improvements as well as new tools for the community. We want the players to be part of what defines the game, and of the priorities of our updates thanks to their feedback and comments! Join our official Amberial Dreams Discord Server to ask questions, provide feedback, suggest new features and more.
STARTING TIPS
To get the ball rolling! (Yep, I just did that.)
CONTROL YOUR MOMENTUM
On the ground or even mid-air, you can modify your speed and trajectory. The faster you will roll, the less accurate you will be, but the farther you will go.
USE THE TERRAIN TO YOUR ADVANTAGE
Knowing how to use the terrain, elements and contraptions around to speed you up, slow you down or make you jump to your destination will make everything easier.
THINK OUTSIDE THE BOX
The obvious way might not be the best one. Many levels offer shortcuts for those who dare!
TAKE A BREAK
Harder levels can be frustrating at first, give it some time! Be kind to yourself, take a break, sip some tea or coffee and get back to it once you're ready to crack your knuckles and tackle the challenge at hand. Also, you don’t need to beat every level to progress through the campaign. You might learn some helpful tricks down the line!
FREQUENTLY ASKED QUESTIONS
* * * * * * * * * * * * * * * *
How long is the Early Access going to last? When is the full release planned?
The Early Access is planned to last one year and the game should release Q4 2023.
* * * * * * * * * * * * * * * *
What is the price of the game in the Early Access? Will it become more expensive at launch?
Whilst the game is fully playable, we want to use to use the community feedback to keep improving it and add content. It is paramount for us to grow our world together with the players.
* * * * * * * * * * * * * * * *
What content can we expect from the game in and after its Early Access launch?
At the start of Early Access, the game will have 4 worlds and 50 levels. After the EA launch, more content will progressively be added into the game. You can expect overtime:
5 new worlds
More than double the current levels
New pieces
Quality of life improvements
New features
We'll also expand on the level creation and sharing system.
COME AND ROLL WITH US
we bouncy
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You will be more than welcome in our lovely and warm community of Dreamers!
We will see you in the wonderful and wicked levels that you experience or create! Take care and keep bouncing Rollers! <3
Amberial Dreams Releases October 18 in Early Access
Hello Dreamers!
We are soooo excited to FINALLY share it with you all! On October 18, join us in Early Access to experience an enchanting universe filled with wonders and wicked levels.
If you are hearing about our game for the first time today, welcome, we hope you'll have a blast with us. You are about to enter a cosmic precision platformer packed with rhythmic contraptions, arcade platforming and colourful worlds!
DISCOVER THE RELEASE ANNOUNCEMENT TRAILER
ABOUT AMBERIAL DREAMS
Amberial Dreams is a simple yet challenging precision platformer set in an oneiric evolving world. Roll left and right, using your momentum and terrain features to bounce through deadly traps, pixel prefect jumps or atmospheric levels.
Amberial Dreams also features one of the most complete and powerful level editor tools in the platformer genre. Everything will be usable by the community up to the levels themselves.
WISHLIST NOW
If you liked what you saw in our trailer, think you’re up to the challenge and/or want to support us, now is the time to wishlist Amberial Dreams:
How long is the Early Access going to last? When is the full release planned?
The Early Access is planned to last one year and the game should release Q4 2023.
* * * * * * * * * * * * * * * *
What is the price of the game in the Early Access? Will it become more expensive at launch?
The game is priced at 6.99$/€ in EA. It will become 9.99$/€ for the full launch.
* * * * * * * * * * * * * * * *
Why an Early Access?
Whilst the game is fully playable, we want to use to use the community feedback to keep improving it and add content. It is paramount for us to grow our world together with the players.
* * * * * * * * * * * * * * * *
What content can we expect from the game in and after its Early Access launch?
At the start of Early Access, the game will have 4 worlds and 50 levels. After the EA launch, more content will progressively be added into the game. You can expect overtime:
5 new worlds
More than double the current levels
New pieces
Quality of life improvements
New features
We'll also expand on the level creation and sharing system.
COME AND ROLL WITH US
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You will be more than welcome in our lovely and warm community of Dreamers!
We will see you on October 18 as the Early Access releases. Until then, take care and keep rolling!
Twin Sails Interactive & Lumorama partner to publish Amberial Dreams
We are enchanted to confirm that Twin Sails Interactive is partnering with Lumorama to become the publisher of Amberial Dreams, the colorful precision platformer.
Control a sphere and its speed through a dreamy universe filled with wonders and wicked levels!
About Twin Sails Interactive
Twin Sails Interactive aims to become a leading game publisher and distributor recognized for the quality and originality of our catalog, the strength of our distribution network, our knowledge of the market, our effective communication campaigns, and our ability to support creative studios during the development process.
The games we publish are designed to bring people together to achieve goals and learn new things—an experience our players will remember long after the game ends. During the development process we make use of our employees' skills, which we respect, because we believe in the team's ability to achieve our common goal: to create our own amazing games.
Our team is made up of talented and enthusiastic people who are dedicated to building a work environment that promotes a sense of fulfillment, personal growth and well-being for all.
Lumorama is a new International games studio celebrating the power of light, creativity and pure playful consciousness. We are a boutique collective of digital makers. We love building unique games and interactive experiences with a heart. Our founders are based in Sydney, Australia, and collaborate with other creatives around the world
Join us from Tuesday, June 14th at 5am EDT and up until June 21st to celebrate the new demo of Amberial Dreams on Steam during the Steam Next Fest.
With the participation of the dev and creator of the game, you will discover a playthrough of the mystifying and expansive universe of Amberial Dreams. There will be no shortage of things to enjoy before you dive into the demo yourself, as we will show you most of the new content of the demo, make some levels in the Atelier and tackle some of the hardest challenges!