Amberial Dreams cover
Amberial Dreams screenshot
Genre: Platform, Puzzle, Indie

Amberial Dreams

February 2020 Development Update



With most of the core gameplay systems in place, work has now focused on content, levels, music, user interface and and environments.

You can listen to some music here!
https://oddgoo.bandcamp.com/album/amberial-dreams-wip

And view the development roadmap here!
https://trello.com/b/zHJZ8k2q/amberial-dreams

The biggest feature left is the menu hub, which will be a playable area that takes you to the level editor, character selection, adventure levels. etc. It uses a system of layers which works like this:



We are aiming to start doing some closed beta testing this year, followed by an Early Access release a few months later. (This early release will already have more levels and content than all the original games combined)





- oddgoo

November 2019 Development Update



Development has been ramping up in the past couple of months!
After finishing a reworking of the Level Builder systems and UI, goals have flown a lot better.


Here is a summary of the progress:

  • Rhythmical and musical elements now have a unified system. Everything will work automatically based on positions and the level environment


  • The Level Builder now has a new alternative piece menu to select between different options


  • Finished a pretty cool capture and thumbnail system for displaying adventure and custom levels

  • An initial selection of level environments with custom lighting and post processing effects

  • Upgraded the Unity engine to 2019.3 and the Universal Rendering Pipeline

  • A few new pieces such as a no gravity zone, and prettier brick grounds

  • Lots of little improvements and fixes on the User Interface

  • New sounds and effects across a lot of pieces and elements

  • Sounds and effects across everything

  • Working on the base multiplayer systems



At this stage, we're still deciding on an Early Access release, and what would that represent. The next major things to work on are music, finishing the base multiplayer system, and finishing the initial bundle of levels.

Thanks everyone who wishlisted and is following this! We are pretty excited to continue.

- Cuauhtemoc "oddgoo" Moreno

August 2019 Update

After much testing and thinking, the game is now on the final track to finalising most of the important design decisions, clearing the way for easier progress.

These were questions such as:

  • How to best organize the menus and user flows?
  • What happens when a player gets eliminated in co-op multiplayer?
  • How much of the level backgrounds should we prepopulate?
  • How should the camera react to the level bounds?
  • etc. etc. etc.!


In September I will be making the roadmap public. One of my main goals is being more communicative and open about the whole development process.

Here is some of the progress of the month:

  • Finished upgrading to a new lighting and background system:


  • Implemented import / export functions to the level editor

  • Added an initial options screen, and made progress on the control system

  • Many little graphical improvements

  • Almost finished with the camera systems, including zooming, staying within dynamic bounds, and showing the level bounds in the editor


Thanks everyone who wishlisted and is following this!


- Cuauhtemoc "oddgoo" Moreno