The seventh and final episode of AMID EVIL is nearly upon us.
You've already had your first look at The Void... https://steamcommunity.com/games/673130/announcements/detail/1636405987619998841 But that's not all we've been working on as we come toward the finale of your journey...
You may have noticed we've recently started updating previous episodes of AMID EVIL
Episode 3: The Sacred Path just received a major overhaul that added several tweaks...
<*> NEW lore
<*> NEW enemies
<*>NEW gameplay elements
<*> and more...
We believe the increased enemy variety along with more situational use of your arsenal against them...
Makes for an overall stronger experience - something we're going to be bringing to other episodes as well!
One of the few complaints we've received during Early Access is that weapons don't feel situational enough in certain scenarios or against certain enemy types. And while that's not entirely true - we're going to be going back and updating the levels so that certain enemies and scenarios are definitely appropriate for distinct weapons.
You'll already notice that in Episode 3, explosive weapons now destroy rock enemies easily, the water staff douses fire enemies, the axe rips through plant life and the trident electrifies underwater enemies (because that all kind of makes sense!)
We'll be making these sort of changes to each episode so keep an eye out - and when in doubt - USE THE AXE OF THE BLACK LABYRINTH. (it's not just some weak default axe, okay?)
But I digress...
We've also been adding more story, lore and environmental storytelling to the game. And not JUST new voice overs, and not JUST new lore written on the walls...
The gateway will now change depending on what episode you've finished.
You may now notice the night stars will come out after defeating the Moon Guardian of Episode 1
Or it's now a foggy afternoon as you head toward Episode 3
Or it's become dark as midnight after defeating the Solar Saint of Episode 4
Or that something seems EVIL as you prepare to enter The Void...
What we're aiming to do with this is create a continuously engaging and varied experience throughout these seven distinct worlds as you're guided along by the Voice of the Ancients in order to defeat this cursed evil and save their lands...
Speaking of the voice of the Ancients: please give a virtual round of applause to our VA, Tamara Ryan - she's been incredible to work with and you should hire her to work on your projects, too! http://www.tamararyanvo.com/
Thank you to everyone who've helped us build AMID EVIL into the game it is today! And thank you to everyone who has spread the good word of New Blood! Thanks to you, AMID EVIL is now the highest rated FPS on Steam. Now it's time to finish off this evil once and for all...
The end draws near, champions... are you prepared?!
Check out the first level playthrough in this video we did with EVGA https://youtu.be/r057QtDiIWM
And then FEAST YOUR EYES upon these .gifs and screenshots...
We're also about to release an update that will address some long standing issues, make some BIG changes to Episode 3, add a new Hordes of Evil arena and more.
Once this beta testing phase in concluded we'll be looking to have Episode 5 out as an update within the next few weeks! Probably a week or two after PAX West.
Speaking of PAX West - We'll be there! And so will AE Episode 5! Plus we'll have the Axe of the Black Labyrinth there IRL plus these sweet Pinny Arcade pins to go with them.
Hordes of Evil arenas will now also feature enemies from ALL FOUR available episodes. So prepare thy butts.
But more importantly...
This new update has completely revamped the enemy AI
You'll find enemies will now be less aggressive but more tactical.
You'll notice more strafing, side stepping, backpedaling and ranged attacks.
You'll especially start to see ranged enemies use new attack patterns and in general most combat encounters in the game will now feel much more dynamic and varied.
Not to mention (potentially) more difficult.
This AI change makes the game feel A LOT different, and we think you're gonna like it.
We've also made significant changes to the enemies and weapons you encounter Episode 3 - so go replay it! We think you'll appreciate those changes as well
Hmm, but there was something else...
Oh yeah, YOU CAN NOW REBIND SOUL MODE AND FIRE IT INDEPENDENTLY.
THAT'S RIGHT. WE GAVE IN TO YOUR DEMANDS.
DON'T SAY WE NEVER DID ANYTHING FOR YOU!
Note: this is not how the game was intended to be played - but we're all for options.
Full patch notes HERE: https://steamcommunity.com/app/673130/discussions/0/2949168687311359737/
As always, don't forget to drop into Discord.gg/NewBlood to chat with us and keep up to date on all the latest - and also check out our brand new developer page to see what's up with ALL of our games as well as our latest recommendations.
https://store.steampowered.com/developer/NewBlood
The Solar Solstice Rises!
WELCOME BACK, CHAMPIONS
AMID EVIL Episode 4: The Solar Solstice is available NOW. https://youtu.be/4DykvG4BWMA
You'll face NEW enemies.
NEW challenges.
We also now have FULL controller support. An enhanced TAB menu. A resizeable HUD and more!
Full patch notes here: https://steamcommunity.com/app/673130/discussions/0/2949168687311359737/