Amiss 13: the Curse cover
Amiss 13: the Curse screenshot
Genre: Role-playing (RPG), Adventure, Indie

Amiss 13: the Curse

Promised content

With the release of CBS: Desolation next job at hand is to restore amiss 13 content. In which I have decided to turn into a larger title to include planned content for amiss 13 and add more story and relative content to it. This will be a 3d point and click adventure, using high definition graphics, presenting a thrilling blend of sci-fi and horror.

Few notes on launch and further details...

Original post: http://www.sim-plistic.com/Amiss_13_theCurse/2018/02/17/amiss-13-game-launch-further-steps-in-development/

Initial release notes and the road map for further content and plans...
With the delay of the launch, due to unexpected technical difficulties, the launch will follow a different path from the original plan. I personally find it to be my responsibility to share some more of the plans that await the game and further related possible content within our grasp. There should be a proper fixed version of the demo by the end of the day.

Initial release will include just the first 2 acts of the gameplay; which then be followed by the next two. Which will complete the initial story, unlocking the rewind and online features along with the currency-unlockable extra content. Which all will be available to purchase with in-game currency, (Surplus points.) Details to these features will be shared and discussed again, in depth at a later date.

Which then will be followed by a new patch for workshop content (workbench), such as the ability to submit and share your own UI and 3d skins and animations for the main character, Wyatt.

With the release of this patch, there will be more projects to work on, either a possible launch of an mmo, or a second sequel with more features and factions to play as. Some of these include the patient zero Jim Vane, further exploration of Wyatt's story and a sub-group within the Storm Clairants' Cults that seem to take a different, more optimistic path, with the leadership of Trimmer.

Few notes on launch and further details...

Original post: http://www.sim-plistic.com/Amiss_13_theCurse/2018/02/17/amiss-13-game-launch-further-steps-in-development/

Initial release notes and the road map for further content and plans...
With the delay of the launch, due to unexpected technical difficulties, the launch will follow a different path from the original plan. I personally find it to be my responsibility to share some more of the plans that await the game and further related possible content within our grasp. There should be a proper fixed version of the demo by the end of the day.

Initial release will include just the first 2 acts of the gameplay; which then be followed by the next two. Which will complete the initial story, unlocking the rewind and online features along with the currency-unlockable extra content. Which all will be available to purchase with in-game currency, (Surplus points.) Details to these features will be shared and discussed again, in depth at a later date.

Which then will be followed by a new patch for workshop content (workbench), such as the ability to submit and share your own UI and 3d skins and animations for the main character, Wyatt.

With the release of this patch, there will be more projects to work on, either a possible launch of an mmo, or a second sequel with more features and factions to play as. Some of these include the patient zero Jim Vane, further exploration of Wyatt's story and a sub-group within the Storm Clairants' Cults that seem to take a different, more optimistic path, with the leadership of Trimmer.

Launch postponed

New expected date is a week from now, the 16th.

Launch postponed

New expected date is a week from now, the 16th.