Amnesia: The Dark Descent cover
Amnesia: The Dark Descent screenshot
Linux PC Mac PS4 XONE Steam Gog Epic
Genre: Puzzle, Adventure, Indie

Amnesia: The Dark Descent

Amnesia: Rebirth - a new game in the Amnesia universe

Wishlist Amnesia: Rebirth now!



March 6, 2020

Ten years ago Amnesia: The Dark Descent heralded a new generation of horror. Five years ago, SOMA took us to fresh depths of terror. Now, steel yourself for the next nightmare as we at Frictional Games prepares to release Amnesia: Rebirth this autumn. A new story set in the world of Amnesia: The Dark Descent, Rebirth represents yet another evolutionary leap for Frictional games, challenging players to remain calm in the face of unimaginable terror.

Get a glimpse of what’s to come in today’s announcement trailer and first in-game images.

[previewyoutube="3NiQAlGUw_o;full"]

Amnesia: Rebirth is a new descent into darkness in the iconic Amnesia series. Set in the desolate landscape of the Algerian desert, the game will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience. 

You can’t let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you.

Retracing Tasi’s journey and pulling together the fragments of a shattered past will be the only chance to survive the pitiless horror that threatens to devour you. Time is against you. Still, you must continue, step by step, knowing that if you fail you will lose everything.

Amnesia: Rebirth is scheduled for release in autumn 2020 on PC and PlayStation 4. Wishlist on Steam in order to follow along with the updates as they are released. 

Follow Amnesia: Rebirth Frictional Games' social media, or amnesiarebirth.com.

Amnesia: The Dark Descent now available in Simplified Chinese!

恐怖游戏迷们的好消息!《失忆症:黑暗后裔》已有汉化字幕。快到Steam上获取!

Amnesia: The Dark Descent has now been updated with Simplified Chinese. The translation includes translation of subtitles, menus and achievements. We hope you enjoy the update!

Hard Mode now also available for Linux and Mac



Are you a Linux or a Mac user? Amnesia: The Dark Descent's Hard Mode update is now creeping onto your platforms too!

Don't know what the Hard Mode is? Here's a reminder.

It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case it wasn’t stressful enough for you.

The Hard Mode has the following features:

- Autosaves are disabled, and manual saving costs 4 tinderboxes
- Sanity dropping to zero results in death
- Less oil and tinderboxes throughout the levels
- Monsters are faster, spot the player more easily, deal more damage and stay around for longer
- There is no danger music when the monsters are near.

So in summary: the environments are harsher, the monsters more unforgiving, insanity is deadly, and death is final – unless you pay a toll.

You can pick between normal mode and Hard Mode when starting a new game of Amnesia: The Dark Descent. The mode changes some fundamental elements of the game, and therefore can’t be changed halfway through.

Beating the game on Hard Mode will earn you a new trophy called Masochist. Because, you know, you pretty much have to be one to complete the mode.

The mode affects the Illuminatus achievement, which you can’t get during playing in Hard Mode as it reduces the amount of tinderboxes throughout the level.

Missed our release last week? You can also play the Hard Mode on Windows!

Hard Mode now out for Windows



Need a new challenge? Well, you're in luck, because we are now introducing the Hard Mode for Amnesia: The Dark Descent!

What is the Hard Mode? It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case it wasn’t stressful enough for you.

The Hard Mode has the following features:

- Autosaves are disabled, and manual saving costs 4 tinderboxes
- Sanity dropping to zero results in death
- Less oil and tinderboxes throughout the levels
- Monsters are faster, spot the player more easily, deal more damage and stay around for longer
- There is no danger music when the monsters are near.

So in summary: the environments are harsher, the monsters more unforgiving, insanity is deadly, and death is final – unless you pay a toll.

You can pick between normal mode and Hard Mode when starting a new game of Amnesia: The Dark Descent. The mode changes some fundamental elements of the game, and therefore can’t be changed halfway through.

Beating the game on Hard Mode will earn you a new trophy called Masochist. Because, you know, you pretty much have to be one to complete the mode.

The mode affects the Illuminatus achievement, which you can’t get during playing in Hard Mode as it reduces the amount of tinderboxes throughout the level.

We will be patching in the Mac and Linux versions next week.

Lots of new blog posts!

Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com

We hope they will give you an insight when it comes to our thoughts on narrative, gameplay and design.


Story - What is it good for?

New blog post on stories creating context and why this is both crucial and beneficial when making engaging games.

http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html

Mental Models

New blog post!
Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.

http://frictionalgames.blogspot.se/2017/04/mental-models.html

Evoking Presence

Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. When creating games, evoking this feeling of presence is worth trying to achieve.

Latest blog post:
http://frictionalgames.blogspot.se/2017/04/evoking-presence.html

Share your best Frictional Games inspired creation!

We know there’s a lot of great things being made all the time, inspired by our games. We’d love to see more of it, and make it visible to all of the community!

Share your creations with us on Facebook or Twitter (use the tag @frictionalgames) before Tuesday, April 18th. A very unbiased jury (the Frictional Games team) will pick four winners. And the prize? A brand new Tobii Eye Tracker 4C, courtesy of Tobii Gaming!

https://tobiigaming.com/eye-tracker-4c/

Resident Evil and the power of narrative context

Blog post on combining narrative and gameplay, making a game even more immersive.

http://frictionalgames.blogspot.se/2017/04/resident-evil-and-power-of-narrative.html