Optimization patch to improve performance. Thank you for your patience.
Fog optimizations and new settings
Tree billboard mesh and rendering optimizations
Leaf trees optimizations
Environment objects optimizations
Terrain grass optimizations
Day and night cycle optimizations
Graphics settings adjustments.
Ambient occlusion quality settings added.
A new Very High graphic setting and the current High is debuffed a bit.
Cabin optimizations
Master volume and Score volume settings.
Tiny Patch 0.5.37
The next patch (Optimizations and bugfixes) is coming next Friday morning. Thank you for your patience!
Added anti-aliasing to Settings Added distance ambient occlusion to Settings Optimized textures even more. Improved pine billboards for smoother blending Changed the tree billboard shader to reduce popping Fixed some instances of rocks floating in the air Made some edits when loading last save on death screen that reduce crashes. Fixed animator and missing scripts warnings to clean up log files.
Optimization Patch 0.5.35
A patch to improve optimizations. More optimizations coming soon. Thank you for your patience <3
Optimized lots of environment and foliage objects to reduce tri count and draw calls Optimized loot objects Optimized world space UI Optimized HUD UI Optimized Terrain Turned off sunshafts. Will enable this again when they follow they correctly follow sun direction and are more optimized.
Hotfix 0.5.32 (texture + audio optimizations)
A small optimization hotfix. More optimizations are on the way.
Textures and sound file optimizations Adjusted on/off sound distance for river and waterfalls Reduced spawn rate of rabbits, birds and creaking trees audio to improve performance Removed cave ambience fx Switched to fast approximate anti-aliasing for better performance Removed far distance ambient occlusion The shadow distance now changes correctly between the different graphic presets
Among Trees releasing on November 10th!
Hi everyone,
It's been a long journey since we started slowly showing gifs of Among Trees online, then doing our pre-alpha in 2019 and we're finally ready to come to Steam on November 10th.
Since that time, we've added a ton to the game like fishing, a fox companion, a tent, the brewery, the hydration system, new loot and decorations and more. We're finally ready to have you enjoy it!
We've been developing Among Trees for almost five years now and feel like we've taken the game to a great place. We're planning to fix bugs until the end of the year, but don't expect any major new features or content. It's a game we could keep working on forever, but we'll be moving on to new exciting projects for now!
You can still join our forum to let us know what you think!
If you haven't yet, please leave us a wishlist before you go.