Added some insight levels Reseting will no longer knock you out from insight level .
Small update
Fixed some levels Added more insight hint levels Remake the level Roadrock and renamed it to Separated, the key insight of this level is quite the same.
Gainning more insignt, and difficulty hint
Still adding "insignt level" in difficult levels. Add difficulty hint to all levels (stars near the level entrys) Change some level order, to optimize difficulty curve
A "Gain Insight" system
Now, insome extremely hard levels, you can gain insight from the menu. This system is heavily inspired by puzzle game Can of Wormholes
These levels are: Filling Grapple Extend Round trip Conveyor belt
Small Fix
Fixed an issue where clearing all levels did not immediately unlock the achievement. Fixed an unexpected solution for Not enough. One of the most difficult levels in the game - Filling, actually requires one less block (optimized by Erzählung )
Tiny fix
Fixed an unintended solution where the trophy on the island above the initial island were stolen from above the wall.
Tiny Update
Removed 1 block in Level "By Turns" on the west-north island. It actually only need 7 blocks to solve. Thanks to buffalocat's new solution.
Remove 2 blocks In level "steal", (a better solution by Aexis)
Tiny fix
Fixed unexpected solutions for 2 trophies. (Reset theme's island and the island in the lower left corner) Fixed an issue where the orange trigger wall would be triggered by the reset button. Fix for occasional extreme weather, hopefully.
The current state is now automatically saved when the large map exits the game.
The update file is large because I didn't create a development branch, sorry.