Quick fix after I noticed a small bug cropping up.
- Fixes a bug that creates a loop in Ending 1/5
UPDATE TO AN OUTCRY
Changelog (03/12/23):
Change and expand ending 1/5
Fix a bug that would decrease the player's movement speed throughout the rest of the game in FOLLOW
Fix several typos in FOLLOW and IGNORE
Remove opening message to enable faster entry into game
Fix a small visual bug in the early FOLLOW route
As per usual, when the game asks to re-confirm a save, decline, and continue playing the game normally.
If you get softlocked because of changes in this update, please reach out on the discussion board.
Thank you.
An Outcry was nominated for the IGF 2023 Nuovo Award! + Weeklong Deal
On the 23rd of January, I received word from one of the organisers of this year's IGF that An Outcry had been chosen as a nominee for the Nuovo Award. This was publicly announced on the 24th, and was so unexpected + caused me so much organisational work that I only now got around to making this post about it.
What is there to say about it, then?
Just one thing: Thank you.
Otherwise: An Outcry is NOW ON SALE for a week, to commemorate the occasion, at the lowest percentage it will likely be on sale for a long time. If you haven't yet, grab it while it's hot!
-Quinn
New game: THERE SWINGS A SKULL: GRIM TIDINGS
Hello and hello again everybody!
I'm quickly posting this to let you know that the next game I worked on is releasing... now!
Head on over to check it out! I like to call it the "Day to An Outcry's Night" - it takes place in the fictional town of Pareildas, a place baked by a sweltering sun, human SACRIFICES, and two husbands at the center of the tragedy to ensue.
This new game also has music composed by the fantastic Leaf Let, but I think that if you get to play it, you'll find it's a pretty different beast from An Outcry.
I would be honored if you gave this one a look!
-Quinn
AN OUTCRY v. 2.0: RELEASE
Half a year post-release, the team and I came together to add a major, free overhaul update to An Outcry.
The short version
Without giving too much away, this version fixes many bugs, adds skips, a new battle character (yes, really) and many graphical additions/overhauls.
If you want me to give everything away, however, here is the:
Changelog for v. 2.0 of An Outcry
GENERAL: - Changed title screen to reflect update - Added new intro message + snazzier controls tutorial, enabling a faster entry into game - Polished several map tilesets with new/prettier assets - Several new animations - Several bugfixes - Several orthography fixes - Updated several enemy sprites - Combat rebalancing (fewer player misses, slight damage adjustments) - Fixed an oversight that would make it hard to tell if an attack missed
FOLLOW: - Added more 2nd interactibles to Unnamed's apartment - Added more interactibles to Unnamed's apartment under attack - Fixed tutorial help not working in Stairwell Space In-Between - ADDED SKIP FOR MANSHRIKE SCENE. Beat the game (any ending) to find out how! - Changed fullscreen artwork for Manshrike to clarify a visual aspect of its design - Fixed minor visual error in Yildirim's apartment - Added new fullscreen art to WATCHED scene - ADDED A NEW PLAYABLE CHARACTER TO TEXT ADVENTURE. Just play through it normally to find them! - Lots of new dialogue in combat - Sledgehammer nerfed, but easier to find - Added new animation to Finale - Small Ending 3 visual updates - Added Skip explanation after credits
IGNORE: - Polish for first Anne scene - Added ability to save indoors post-pub scene + tutorial letting the player know - Added safety gate before Elevator scene - Added tons of new interactibles to Elevator scene - Small design fixes for elevator scene - ADDED SKIP FOR EISEN'S FINAL SCENE
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Disclaimers and such
A word on saves:
Save files should, in the update, continue to function; there might be some small weirdness in the way that the game handles them (you may see specific scenes play again depending on where you saved, or may need to re-confirm a save). The game should, however, recover from most outlier situations like that; just bear with it for a minute.
One thing that needs to be said is that, if you load a save file in the second part of the FOLLOW route's Text Adventure segment, you may have missed a major piece of new content. This is okay; while the game cannot bestow it upon you retroactively, it will be completable even without that element in place.
A word on the french build:
The french build, unfortunately, continues to lag behind the current English one. This is due to scheduling issues with our french translator, as well as the difficulty of updating that build of the game with all the new content. There will be a french v. 2.0, but it may be months down the road; and I do apologise for that.
A word on Mac/Linux builds:
We are currently looking into those! There are some legal hurdles to clear before we can submit them, but once they are ready, we will be posting another update.
Thank you for your time, and enjoy the new stuff!
-Quinn K.
New Patch: Version 1.2
A final update, long overdue, has now been completed. The changes are minute but should overall help people enjoy An Outcry more.
Version 1.2 of An Outcry:
Please ensure that your game is up-to-date before you play. This version is currently only available in English.
As did the previous, this update will likely mess with your saves a little. Don't be alarmed if the game asks if you if you want to save a second time when you load a file; just dismiss the choice and you'll be fine.
Changelog:
Added a handful of new interactibles and dialogue options across both routes
Made two previously inaccessible Easter Eggs accessible
Fixed certain interactibles in the FOLLOW rte activating when they shouldn't
Fixed a wrongful accusation of hesitation in the IGNORE rte
Fixed an elevator not disappearing
Fixed what we hope is the last transfer event softlock
Fixed a number of boundary breaks
Other misc. Quality of Life fixes
Thank you, one last time, for playing.
-Quinn K.
Week #1 Patch: Version 1.1
It's the end of our first week, and we have found a bunch of issues in the release build that needed addressing. Thanks to everyone who brought them to my attention!
These fixes may be small and only took two hours to implement, but I felt them important to include.
Version 1.1 of An Outcry:
Please ensure that your game is up-to-date before you play. Also, please note that this version is currently only available in English, as I need to coordinate with our translator before we can finish the French version.
Due to our engine's considerable age, this update will likely mess with your saves a little. Don't be alarmed when the game asks if you if you want to save a second time when you load a save; just dismiss the choice and you'll be fine.
Changelog:
Added a skip function to the Follow route's finale: Lose to the final boss to find out how it works
Added dialogue to the final boss battle to make it more apparent what the player is supposed to do
Added interactibles to the Unnamed's apartment after they get woken up in the Follow route for more clarity
Fixed a screen tint issue in the Unnamed's apartment
Made the Flying Shrikes no longer drop cigarettes to dis-incentivise combat against them