Genre: Role-playing (RPG), Strategy, Hack and slash/Beat 'em up, Indie
Ananias Roguelike
Ananias 2.4, making Hunter, Alchemist and Arcane more fun to play
Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play.
Gameplay
- New skill for Alchemist: Can use reagents multiple times
- New spell: Momi Gyr (Create Arrows) first circle of Matter magic. Creates a pack of arrows (quantity depends on the magic power)
- New spell: Rew Ram (Attack self) first cirlce of Mind magic. Makes an enemy attack himself once (works as a ranged attack for wizards)
- Remove separate spells to recover blunt and edge weapons, add weaker variation of repair weapon
- Make Hunter start with Momi Gyr spell.
- Make Arcane start with Rew Ram spell.
- Reduce MP cost of Kam Va (enchant wand) spell.
- Change Hunter magic schools to second circle of life and matter.
- Change Hunter starting magic power to 1.
- Make starting wands have full charge
- Cap combat to 13 max
Check the full changeset at the blog: https://blog.slashie.net/2017/06/19/ananias-2-4-released/
Plans for the future
I won't have a lot of time next month for Ananias, however I have a big revamp in mind related to the structure of the world, and the plot of the game. Also pending are some missing steam achievements as well as fixing the steam overlay and finishing the keyboard command (although 90% of the game is now playable using a keyboard).
Ananias 2.3.2, minor release
I just did a minor hotfix release fixing some balancing issues. This should make the game more interesting specially on the deeper levels :)
Ananias 2.3 released, 37 Steam Achievements and small but important gameplay changes
A lot of work went into adding support for Steam achievements using the excellent Greenworks library. This version includes 37 achievements and there are 10 additional ones I couldn’t add due to the API for progressive achievements not being available on Greenworks; the addition doesn’t look overly complex, however I would need to set up a complete dev env for it (right now I’m using their precompiled binaries).
The challenges are not steam exclusive, but they are only tracked right now on Steam (that means you’ll still see when you complete them on any other version, but they won’t be added to your profile).
I also bumped the version of nw.js to 0.20.3 (I think I had to do it in order for greenworks to work). This increased the size of the downloadable packages for desktop quite a bit.
This version also includes some small but important gameplay changes, see below for complete info.
- Add support for Steam achievements via Greenworks
- Add 19 challenges (all linked to Steam achievements but also tracked on the other versions)
- Add 2 steam unachievements
- Allow shooting over friendlies
- Show health description for enemies on inspector
- Prevent levels with far too many “big rooms”
- Increase max carry capacity to 30
- Drastically reduce chances for boosted Combat and Strength when fully exploring levels.
- Add intro track to intro
Work on achievements is underway, technical setup is done and it works (at least on Mac, gotta check on Windows and Linux). Next up is finish designing them all, putting up the graphics and putting everything together.
Ananias 2.2 released!
Version 2.2
A new version is available, it comes with important fixes and gameplay changes, as well as mostly complete keyboard support.
Following is the changelog:
Gameplay
User Experience
Major fixes
Keyboard UX
Ananias at the GDC Expo 2017 in San Francisco
Last week I was at San Francisco at the GDC Expo, where I was able to join 11 other Colombian companies in the ProColombia booth and show Ananias to developers from all around the world.I got some important feedback for the game and made some good contacts for potential future work. We also had a small roguelike developers meetup where I could share the current status of Ananias to other fellow developers and friends including Glenn Wichman, one of the original developers of Rogue, Tarn Adams of Bay12Games/Dwarf Fortress and Jim Shepard of Dungeonmans.I also got to meet these people I have never seen in person:
Lord British plays Ananias
I also had the chance to attend the Ultima Dragons 25th Anniversary Bash, four awesome days full of cool Ultima geekness including having Lord British play the game. He said it was fun!
First month on Steam and iOS
We keep doing well in Steam and iOS but we need more reviews! Please post a review there if you like the game, it’s really important in order for more people to notice the game.
Upcoming Features
Some stuff still pending from last update:
There's been a lot of useful feedback! I keep integrating everything into the list of things to do so keep them comment coming!
First Boxed Edition
A limited run of boxed editions was done and some lucky individuals got to get their hands on them during my trip to California! there were two variants with one of them containing actual diskettes. Due to logistic issues I couldn't get enough diskettes nor save the light Ananias edition on them.
IOS version is now available
Ananias is now available for iOS! you can now adventure using your iPhone or iPad.
Note that Cloud saves are not still supported, however you can use your same username in both version to keep track of your scores.
So, if you have and iOS device, get it now from here! :)
Ananias 2.1 released!
Ananias v2.1 is now available!
This version comes with important gameplay changes making the game much more challenging and making pets more useful.
Gameplay
New default "Follow" command and intent for pets – They'll stick to you instead of charging towards enemies.
Prevent pets from returning early to rooms almost immediately if commanded to flee.
Reduce damage rolls for offensive spells from (3 x Spell Level + Magic Power)D3 to (2 x Spell Level + Magic Power / 3)D2
Prevent Wands damage from being affected by tactics
Randomize damage minimum damage 1 to 3 after armor absorption
Add skilled fighter enemies who have more chances to hit unarmored body parts
Change starting weapons for Sage, add staff instead of Wand
User Experience
Left click to check monster info
Prevent items with long names to overlap title with description when examining
Fixes on combat SFX
Remember full screen preference
Technical
Autosave when entering new rooms
Greatly enhanced request validation for server operations