Anarea Battle Royale cover
Anarea Battle Royale screenshot
Genre: Indie

Anarea Battle Royale

ANAREA Update 0.1.6 (alpha)

ANAREA ALPHA PATCHNOTE 0.1.6


Gameplay

- Decreased falling damages
- Increased M40A1 reset time from 1 second to 1,2
- Decreased M40A1 spawn probability
- Fixed the middle camera position to avoid ghost peek
- Fixed an issue when players couldn't open doors with their cursor hover the glass
- Fixed black color crosshair
- Fixed crosshairs sizes


Map & Lighting

- Updated Main Menu lighting
- Decreased Global Illumination intensity from Medium to High Visual Effects Graphical Settings
- Smoothed the landscape based on slope
- Improved grass, grass seeds, bushes and flowers camera fade range, behavior with new lighting, color grading, brightness and color variation
- Deleted foliages inside Lake Houses interiors
- Decreased Trees leafs Subsurface brightness, so trees aren't so much bright anymore when ShadowQuality is set to low
- Slightly decreased Trees leafs saturation
- Significantly improved culling distance according to objects sizes
- Increased overall ray start offset depth scale of shadows from medium to far distances
- Fixed an issue where players couldn't go to the top floor of the Lake central house
- Fixed new rock collisions from the Lake
- Fixed small town rocks


Sounds

- Wwise integration for all ambient sounds and attenuation properties
- Set relative listener from "CAMERA" to "Character"
- Fixed Ninja Skill sound issue
- Created Occlusion, Obstruction and Diffraction properties on every sound to make it easier to localise it trought walls, floors and long distance
- Lobby Box sounds added
- Wwise:
Integrated all ambiances and reverb boxes on every building on the map
Fixed all RTPC's and Attenuations on AK47, AR15, Beretta686, M4016
Integrated reload AR-15 & Shotguns
Hitmarker sounds integrated
Reworked Audio Weapon Mix


Optimization & Graphical Settings

- Improved Low ShadowQuality and VisualEffects to avoid unconsistent lighting and decrease the quality gap between Low and Medium
- Optimized Medium ShadowQuality by not rendering dynamic shadows and landscape shadows
- Fixed all the shadows not being rendered inside houses and church interiors for Medium and High ShadowQuality
- Significantly decreased the rendering distance of shadows from medium to far distances
- Optimized the new Lake
- Optimized all the Trees material instances
- Last foliages now doesn't cast any dynamic shadows anymore
- Decreased shader complexity / instructions of all grass, foliages and rocks
- Increased SSAO (Screen Space Ambient Occlusion) Quality in Low PostProcessQuality
- Fixed an issue related to medium ShadowQuality disabling volumetric fog



AXC TEAM.

ANAREA Update 0.1.5 (alpha)

ANAREA Update 0.1.5 (alpha)


In this update we continue the work with the new lighting system that was released in the previous patch, this patch also aims to improve the overall performance. The players feedback was not forgotten, so we are adding a few things in response.



Gameplay

- Anti-head glitch system
- Camera side swap is now available


Map & Lighting

- New Point of Interest (The lake)
- Radically improved the lake level design, loot distribution and skill crates
- Added new player spawns to the lake
- Significantly improved overall reflections of the map
- Improved lighting system related to: Screen-Space Ambient Occlusion, light temperature, shadow
amount, volumetric, dual and directional in scattering fog and source angle
- Fixed duplicated skill crates in Prison


Optimization & Graphical Settings

- Improved in-game optimization pipeline related to (un)loading, (un)drawn objects policy and objects details reducing over distance of the entire map
- Increased objects streaming efficiency
- Optimized the objects instancing of Secondary Points of interest such as :SurvivalCamps, RoadBlocks, Trains, etc...
- Decreased overall micro stutters & FPS drops / hitches
- Optimized Auto-Exposure Metering Mode
- Entirely optimized all the ShadowQuality graphical settings states
- Optimized SSAO radius scale based on its level for all PostProcessQuality settings states
- Decreased TAA samples in Low PostProcessQuality & AntiAliasing
- Decreased BloomQuality in Low PostProcessQuality
- Radically improved Visual Effects Graphical Settings:
-> Low: Disabled Volumetric Fog, Global Illumination and Lighting Function in Low Visual Effects
-> Medium (compared to low): Enabled Volumetric Fog
-> High & Incredible (compared to medium): Enabled Global Illumination



AXC Team.

ANAREA Update 0.1.4 (alpha)

ANAREA Update 0.1.4 (alpha) [09/01/2020]


In this update we will continue to work on different aspects and implementing things requested by the community. We also aim to follow the alpha roadmap precisely as possible. The most notorious change about this update will be the new lighting system that was implemented.



Gameplay

- Added anti-headglitch exploit feature
- Improved bullet impacts: increased their sizes and tweaked culling distance
- Slightly increased Beretta Damage falloff
- Increased Deagle damage to 100 for headshots and 33 for bodyshots, proportionally the bullet drop as distance increases was balanced for damage improvement
- Fixed missing bullet impacts on some surfaces
- Fixed players spawning too close to beaches
- Added new crosshairs
- Added some crosshair colors
- Added new character
- Random character selected when we start a game
- Top 10 games now displayed correctly
- Now we can move(but not sprint) when we consume a shield item
- Fall damage only reduces the heal bar now


Map

- New lighting system
- Added Scattered Houses and wood planks paths close to beaches
- Added more Pine Eastern White trees close to O'Sean Harbor, VA Prison and beaches
- New ocean water shader
- Tweaked Characters and Trees Subsurface Scattering
- Smoothed the landscape based on slope
- Fixed St Ana Town double-sided fences + VA Prison railings and doors collisions
- Fixed O'Sean Harbor level design issues
- Fixed O'Sean City rocks distribution issue
- Fixed landscape invisible collisions issues


Optimization & Graphical Settings

- Decreased overall microstutters / FPS spikes by improving optimization policy of some very small POIs (such as survival camps, scattered houses, beachs, etc...)
- Improved Temporal Anti-Aliasing performance and fixed character ghosting issue
- Improved Foliage Shadows optimization
- Disabled collisions for small rocks, rock patchs, stones, etc...
- Completely disabeld shadows in low ShadowQuality
- Fixed Contact Shadows issues at Medium and Hight ShadowsQuality
- Fixed bloom issues in Low PostProcessQuality



AXC Team.