Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie, Arcade Ancient Abyss
Update #47
- 'Whirlwind': stops when attack button is released
- ‘Spiritual Barrier': create at most one shield
- Shield can block Archer Boss' arrows
- Prevent enemies drop in water too easily
- Minimap position is accurate when player's size is changed
Update #46

New Passive Skills
- Roulette: Randomly duplicate one of your items.
- Herbalist: Poison slowly increases health points.
- Battle Ready: While at below 20% health, restore 2 health bars upon entering a battle area that becomes closed off.
- Standing Stone: You will not be knock down on ground.
- Extra Award: Extra damage generates extra coins.
- Barbarian: Eating raw meat increases your weapon damage by 2%, for a maximum of 100%
- Light Pack: Add a bar of stamina for each empty item slot.
- Item Expert: You have only 1 bar of health, but infinite amount of items.
- Ever Supply: Using items will not reduce their amount, but consumes stamina.
- Turbo Attack: Increase attack speed when you keep attacking the same enemy.
- Chef: You can cook without fire.
- Butcher: Wild life tends to drop more food
Balanced BGM volume
Update #45

- Robot enemy moves accurately with each footstep
- Fix deadlock in roulette mini game
- Bugle item stuns enemies longer
- Player exits room through narrow openings on border
- Can't pickup Bonus items of passive skills
Update #44
- Easier to trigger skill 'Blessing of Ice' & 'Earthly Protection'
- Fix display error of items dropped by skill 'Black Box'
- New sound effects for player's getting poisoned or burnt
- New sound for falling from cliff
- New sound for player kicking pillars
- New sound for enemy's poison bomb
Update #43

- New passive skill: Blind Box, The amount of every item you have +3
- The container for refreshments can be pushed or kicked like normal barrels
- Tweak BGM switching for the boss in 'Endless Coral Knoll'
Update #42
- Sometimes more than one BGM is playing
- Pause looping sound effects when entering pause UI
- When learning passive skills, set 'Yes' as default option in dialog
- Player won't take periodic damage when frozen
- Bullets don't damage their shooter
- Passive skill 'Offensive Tactics' should reduce player's max HP
- When choosing new save file, clear player's passive skills
- Poisoned puddles will not trigger 'Quick Reflexes' or 'Wind of Recovery'
Update #41


- Attack towards mouse cursor (need to adjust in settings)
- Add new double-sword enemy that throws poison bombs
- Fix water puddle's reflection effect
- Archer aims slowly
- Swift Defence can accumulate shield
Update #40

- Player's movement won't be blocked by small obstacles
- The glowing light effect under weapon/item can be occluded by scene objects
- Remove the delay of stamina consumsion after player's Whirlwind attack
- Reduce the speed of archer enemy's aiming
- Player sometimes keeps swimming when out ot water
Update #39

- Weapon shop UI displays details of currently owned
- Fix the effect position of 'Hammer of Horror'
- Frozen shrubs emit shards when broken
Sound:
- Fire blocks in Rabbit Holes
- Archer enemy's movement
- Walking on poison puddles
- Falling from cliff
- Notification of Two Hand Swords / Hammers accumulation ready
Update #38

This week we focus mainly on the new desert level. Sound effects are added for new units.
Others
- Weapon buff to increase hp max
- Fog & tree leaves in initial camp
- Yellow shotgun enemy's attack sound
- Archer enemy's effects
- Double-sword enemy's poison