Ancient Abyss cover
Ancient Abyss screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie, Arcade

Ancient Abyss

Update #47


  • 'Whirlwind': stops when attack button is released
  • ‘Spiritual Barrier': create at most one shield
  • Shield can block Archer Boss' arrows
  • Prevent enemies drop in water too easily
  • Minimap position is accurate when player's size is changed

Update #46


New Passive Skills



  • Roulette: Randomly duplicate one of your items.
  • Herbalist: Poison slowly increases health points.
  • Battle Ready: While at below 20% health, restore 2 health bars upon entering a battle area that becomes closed off.
  • Standing Stone: You will not be knock down on ground.
  • Extra Award: Extra damage generates extra coins.
  • Barbarian: Eating raw meat increases your weapon damage by 2%, for a maximum of 100%
  • Light Pack: Add a bar of stamina for each empty item slot.
  • Item Expert: You have only 1 bar of health, but infinite amount of items.
  • Ever Supply: Using items will not reduce their amount, but consumes stamina.
  • Turbo Attack: Increase attack speed when you keep attacking the same enemy.
  • Chef: You can cook without fire.
  • Butcher: Wild life tends to drop more food


Balanced BGM volume

Update #45



  • Robot enemy moves accurately with each footstep
  • Fix deadlock in roulette mini game
  • Bugle item stuns enemies longer
  • Player exits room through narrow openings on border
  • Can't pickup Bonus items of passive skills

Update #44


  • Easier to trigger skill 'Blessing of Ice' & 'Earthly Protection'
  • Fix display error of items dropped by skill 'Black Box'
  • New sound effects for player's getting poisoned or burnt
  • New sound for falling from cliff
  • New sound for player kicking pillars
  • New sound for enemy's poison bomb

Update #43



  • New passive skill: Blind Box, The amount of every item you have +3
  • The container for refreshments can be pushed or kicked like normal barrels
  • Tweak BGM switching for the boss in 'Endless Coral Knoll'

Update #42


  • Sometimes more than one BGM is playing
  • Pause looping sound effects when entering pause UI
  • When learning passive skills, set 'Yes' as default option in dialog
  • Player won't take periodic damage when frozen
  • Bullets don't damage their shooter
  • Passive skill 'Offensive Tactics' should reduce player's max HP
  • When choosing new save file, clear player's passive skills
  • Poisoned puddles will not trigger 'Quick Reflexes' or 'Wind of Recovery'

Update #41





  • Attack towards mouse cursor (need to adjust in settings)
  • Add new double-sword enemy that throws poison bombs
  • Fix water puddle's reflection effect
  • Archer aims slowly
  • Swift Defence can accumulate shield

Update #40



  • Player's movement won't be blocked by small obstacles
  • The glowing light effect under weapon/item can be occluded by scene objects
  • Remove the delay of stamina consumsion after player's Whirlwind attack
  • Reduce the speed of archer enemy's aiming
  • Player sometimes keeps swimming when out ot water

Update #39



  • Weapon shop UI displays details of currently owned
  • Fix the effect position of 'Hammer of Horror'
  • Frozen shrubs emit shards when broken


Sound:



  • Fire blocks in Rabbit Holes
  • Archer enemy's movement
  • Walking on poison puddles
  • Falling from cliff
  • Notification of Two Hand Swords / Hammers accumulation ready

Update #38



This week we focus mainly on the new desert level. Sound effects are added for new units.

Others



  • Weapon buff to increase hp max
  • Fog & tree leaves in initial camp
  • Yellow shotgun enemy's attack sound
  • Archer enemy's effects
  • Double-sword enemy's poison