Ancient Dungeon VR cover
Ancient Dungeon VR screenshot
Genre: Role-playing (RPG), Adventure, Indie

Ancient Dungeon VR

Hotfix ea0.1.8.2

Ancient Dungeon ea0.1.8.2 has been released. This update introduces LIV Native Live Streaming support for Quest and fixes some smaller issues that have been reported.

- LIV has been updated to the newest version, which now supports native streaming
- improved load up times significantly
- added a potential fix for Linux/Proton users having a warped view in headset
- fixed some issues with sealed rooms and merchants mark
- Fixed an issue with tome and wand where in certain cases it would incorrectly mark a special orb as being cast, when in reality it was returning to the book which caused the player to lose the charge
- fixed multiple issues with vial of blue blood
- fixed vial of blue blood damaging the player when eating food
- fixed glittering orb softlocking arena runs, challenge chests and sealed rooms
- fixed an issue with luminous depths not generating correctly
- fixed changelog not being up to date in main menu
- improved asset loading ordering which should prevent wrong relics etc being shown on proxy players in some cases
- fixed shopkeeper fight not starting in high performance mode
- added overstock flyer and shining catalyst to arena blocklist
- silk chain now has a small delay before teleporting enemies
- fixed some spelling mistakes
- reworked winged shoe to better detect objects to float over
- fixed some cosmetics positioning
- fixed an issue with fog having the wrong distance on PCVR and Quest 3

Hotfix ea0.1.8.1

[p]- fixed a critical issue on PSVR2 (and potentially other) headsets which froze the game on startup[/p][p]- fixed some crates in the home base not being breakable[/p][p]- fixed some softlock issues in arena mode[/p][p]- curse of leaden feet now only deals its effect when actual damage is taken[/p][p]- fixed arena breaking in subsequent lobby runs[/p][p]- fixed starting an arena run when starting a normal run in multiplayer, after an arena run was played[/p]

New Wave-Defense Game Mode + Halloween Update!

The Halloween + Arena Update Has Arrived!

[p][img src="https://clan.akamai.steamstatic.com/images/35672451/9d2deace0345fcc30b8f9ec9341ace9b351ee120.png"][/p][p]Adventurers, it’s time to dive back into the dungeon this Halloween if you dare.

This is one of our biggest and spookiest updates yet, introducing the brand-new Arena Mode: a wave defense mode! Explore the revamped home base, complete with a Mirror to try on new cosmetics, a full Halloween makeover, and even a Photo Booth to capture your frightfully good looks.[/p][p]We’ve also brewed up a cauldron of reworks, fixes, and treats in this massive update. So without further ado… grab your pumpkin lantern and dive into the sweet (and spooky) details below!
[/p]

Arena Mode: New Game Wave-Defense Game Mode

[p][img src="https://clan.akamai.steamstatic.com/images/35672451/ed1fe4355ad0843e9d503168095c936efc9d1abd.png"]This new game mode can be found next to our classic dungeon crawler mode at the home base. You can hop in with up to 3 other players with all the weapons you have unlocked. Face wave after wave of enemies in the toughest challenge Ancient Dungeon has ever seen. Shorter runs, higher stakes! [/p][p][/p][p]For most it will be unlocked, but if you haven't filled out your bestiary with at least 35 dungeons you'll see a progress bar at the area and it will be locked. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35672451/57803b17ec0325045feb9f113294d23f2a24aa47.png"]To unlock it simply hop into the dungeon and discover 35 monsters by going through each floor.

[img src="https://clan.akamai.steamstatic.com/images/35672451/c9d13313ecf048271c657573bc8e1afb11bff7f7.gif"]In this new game mode you'll start with just a few monsters spawning. Fight them off and survive the wave and be rewarded with a selection of relics to pick.

[img src="https://clan.akamai.steamstatic.com/images/35672451/e2dc83f8906879c520938f80989bc9fe23ff3dca.png"][TAG-40]After you pick a relic the next wave starts, each wave spawns new relics for you to strengthen yourself and survive so pick carefully! With more players more relics spawn each wave and you're able to select more than 1 relic.

[img src="https://clan.akamai.steamstatic.com/images/35672451/6831a213719e777e45ddebed38501dd34e677495.png"]Occasionally you'll be forced to choose a shared curse! These curses range from waves spawning faster and more chaotic to taking more damage per hits.

[img src="https://clan.akamai.steamstatic.com/images/35672451/b06e78d82ffcf588a3b68e783e39b85157c954d4.gif"][/p][p]After your selection the floor dynamically changes, this can mean raised platforms, the ceiling crashing down on you, the floor disappearing below you so you have to stay on your feet![/p][p]
[img src="https://clan.akamai.steamstatic.com/images/35672451/c5f97107c65de9894187724da7bc08a4ad31adf1.gif"][TAG-50]We've also added a ton of traps randomly appearing like this new fire trap besides your classic traps like spikes, darts and more![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35672451/5c7b688d5153cedaf59452d3665741ab6a3f1c03.gif"][/p][p]Arena mode has 3 doors featuring shops, items, and other goodies for you to unlock. As you kill monsters keys will drop allowing you to unlock these hidden treasures. The doors in this game mode feature a new lock which display how many keys you'll need to unlock them. [/p][p][/p]

LIV Implementation: In-Game Camera System
[img src="https://clan.akamai.steamstatic.com/images/35672451/e2452fafe48c3e5d6b4bb4e0ba12b05983906461.gif"]

[p]Take pictures and videos from all kinds of angles. Selfies, action shots, and cinematic clips are now just a tap away! Find the toggle for LIV in the MISC in-game settings to spawn the tablet![/p]


Home Base Updates: Photo booth + Mirror

[p][img src="https://clan.akamai.steamstatic.com/images/35672451/32cf52dab2ec7b40ad12f9aa570b38c1a556f090.png"]Find some new additions at the homebase, like a new Halloween themed photo booth to take selfies with your friends!

[img src="https://clan.akamai.steamstatic.com/images/35672451/0949789dbfcb758a48b6c6b97181aafb5d743202.png"][/p][p]Find the mirror at the Homebase to change your look. From hats to hairstyles, colors, and all kinds of cosmetics. Unlock more by completing milestones and drip yourself out!

Other changes include:
[/p]
  • [p] Halloween makeover: An assortment of pumpkins (WITH ONE SECRET PUMPKIN SOMEWHERE)[/p]
  • [p] A button?[/p]
  • [p] Skeleton head on tree trunk for you to punch around (for good luck)
    [/p]

Gameplay Changes & Improvements

  • [p]Sealed rooms have been added back into the game[/p]
  • [p]Reworked challenge chest rooms to be more interesting and more difficult in multiplayer[/p]
  • [p]Burning enemies now ignite nearby enemies[/p]
  • [p]Wisps now stack; more than 4 merge into stronger, multi-hit versions[/p]
  • [p]Locked loot rooms now offer better rewards[/p]
  • [p]Relics not yet found now show a small icon on the top right when you find them in-game[/p]
  • [p]Abberrants and Bosses now have small indicators in the bestiary[/p]
  • [p] Changed the probability system of orbs and relics into a weight-based system[/p]
  • [p] Reworked climbing, if a climbable object moves, players move with it[/p]
  • [p] Two new milestones added[/p]
  • [p] Minimap now shows player names in multiplayer
    [/p]

Performance & Visual Updates

[p]All optimizations, quality-of-life, and graphics-related changes:
[/p]
  • [p] You can actually see your body when looking down (toggled in settings)[/p]
  • [p] Increased view distance on Quest 2[/p]
  • [p] Improved audio system: handles overlapping sounds more efficiently[/p]
  • [p] Increased text scroll speed when pressing trigger[/p]
  • [p] Relics in home base UI are now correctly sorted by name[/p]
  • [p] Mods are now installed as .zip files for easier modding[/p]
  • [p] Improved world generator stability, especially in multiplayer[/p]
  • [p] Fixed wrong minimap scaling [/p]
  • [p]Skeletons now bone-splode on death[/p][p][/p]

Bug Fixes & Polish

  • [p] Fixed fly hive performance issues[/p]
  • [p] Fixed smorgasbord augment and other item-related bugs[/p]
  • [p] Fixed rotating Beast beam particle issue[/p]
  • [p] Fixed player collider height in seated mode[/p]
  • [p] Fixed feed the friend achievement[/p]
  • [p] Fixed statistics UI time formatting[/p]
  • [p] Fixed credits names and Craven speech bubble[/p]
  • [p] Fixed statistics and milestones not updating correctly in multiplayer[/p]
  • [p] Fixed rotten plant projectile sounds[/p]
  • [p] Fixed runs not starting after unlocking a new weapon[/p]
  • [p] Potion effects now flash faster before running out[/p]
  • [p] Fixed cascading power augment not working correctly[/p]
  • [p] Fixed enemy network sync issues in multiplayer[/p]
  • [p] Tons of smaller fixes and optimizations to make runs smoother
    [/p]
[p]
That's all for now, adventurers, jump in, try the new Arena game mode, and let us know what you think in the comments!
[img src="https://clan.akamai.steamstatic.com/images/35672451/f123bc27cf87576501b7039c1fadcc05a1210763.png"][/p]

Mage Class in Ancient Dungeon?!

Get ready as a brand new weapon combo is coming to Ancient Dungeon on the 31st of July!

[p][/p]

Devlog 18: Weapons, Destructions, Modding, Reworks, and More!


Hello adventurers!



We bring you a fresh devlog to let you know what we've been hammering away behind the scenes (literally) while you've been clearing dungeons, braving the new alternate floors, and exploring all the new features from the last update. Let's dive into what's coming to Ancient Dungeon.




we couldn't settle on just one so we've been working internally on 3 weapon combos. We'll be releasing them across three separate updates over the next 3 months, with the first coming soon! But here's the fun part: You'll decide which one comes first through this community poll. Each combo will offer a new playstyle.


We'll have more to show soon, but for now, get ready to vote and let us know which one you want first!



We're giving the Beast Blood shop a full makeover. With the addition of new weapons, we want to make spending Beast Blood more rewarding. The reworked shop will feel more like the Insight upgrade system, with a clearer layout and more meaningful choices.

It won’t just be about weapons either, expect general character upgrades too. We heard your feedback and we’re making Beast Blood feel a lot more valuable.





Destruction is about to feel a lot more... destructive. We’re adding visual destruction to dungeon elements like walls, ceilings, pillars, and floors.


While this won’t turn Ancient Dungeon into a dig-your-way-out sandbox, it opens up exciting new design paths that we're actively exploring like:

  • Secrets hidden behind destructible walls
  • Secret rooms revealed by throwing explosive orbs
  • Doors that can be blasted open with explosions or fire



We want every impact to feel satisfying and who doesn’t want to break more stuff?



Our modding community has been asking for more support, and we're making your lives easier. Coming alongside the next update:

  • An updated Room Modder
  • A Visual Studio Code Extension
  • Full autocomplete, syntax highlighting, and error checking for mod development



This is a full quality of life patch for our fellow modders.



More floors are coming. We're currently working on three new dungeon floors:

  • A castle courtyard style alt floor for the Overgrown Gatehouse (first floor)
  • A new Library Alt floor
  • A floor after the Beast's Cradle with new dangers, tougher enemies, and final lore pieces (we'll share more soon)

Our goal is that every dungeon gets an alternate path and a few surprises beyond that.



We're tweaking the flow of how you unlock content. Here's what's coming:

  • Weapon unlocks will require discovery in Points of Interest (these will not require the POI Insight Upgrade), instead of appearing automatically at the blacksmith.
  • Lore pages will be split across base and alt floors (whereas before they weren't any in alt floors), with more chances per run
  • We'll be finishing the journal storylines in the deeper dungeon layers

We want progression to feel earned immersive, and more satisfying each run.



We're making some upgrades and general improvements, here's a list below:

  • Upgraded to Unity 6 for better performance, stability, and bug fixes (including that stubborn multiplayer audio bug)
  • Major memory usage improvements to keep high NG+ runs stable and crash free
  • Kickstarter NPCs will be added as part of a future weapon update


]


That's it for now! First up is the community weapon poll. You'll decide what comes next so make sure to vote!

As always, thank you for playing, exploring, and having fun with us. More updates (and sneak peeks) are coming soon. Make sure to join our discord for the latest and to chat with us!

Stay sharp,
-The Ancient Dungeon Team

Hotfix ea0.1.6.6


  • Fixed prepare run screen not showing up after the first time in multiplayer (again)
  • Fixed seated mode offset not getting correctly applied when climbing ladders
  • Reduced sticky finger probability

Hotfix ea0.1.6.5

- fixed not being able to start a second run in a multiplayer game
- fixed climbing ladders sometimes resulting in a weird offset being applied to the player position
- fixed pit friend not working with new food relics

April 1st - Monkey Mode Movement Update?!



🍌 Ancient Dungeon – Monkey Mode Movement Update 🍌



Adventurers… we may have gone bananas.

Starting today, you’ll find a brand new movement option in your settings menu:

Monkey-Style Locomotion 🐒

  • Swing through the dungeon like a true Ape
  • Use your hands to launch, climb, and swing Gorilla-style
  • Totally not how you would imagine exploring dungeons. Surprisingly effective.

To activate it:
Settings → Movement Options → Monke-Style Locomotion

This experimental feature is available for a limited time only! So if you’ve ever dreamed of throwing yourself through the dungeon with pure upper-body strength, now’s your chance.


Watch the chaos unfold.

Let us know: Is this the next step in dungeon exploration for Ancient Dungeon? Or just us losing our grip (on reality)?

Happy April 1st. Probably. 👀

Hotfix ea0.1.6.3


  • fixed messengers mark not having i-frames in certain conditions
  • vial of blue blood now correctly disables your heart container visuals
  • fixed biologist delve spawning the wrong enemies
  • fixed a potential issue where you could fall through crystals in the depths
  • fixed pit friend not working with new foods items
  • fixed a generation issue with gloaming mines ghost rooms
  • improved looks of gloaming mines ghost rooms
  • fixed a world generation issue causing broken transitions and softlocks
  • fixed chests spawning inside slopes
  • fixed chests spawning inside luminous depths rubble tiles
  • fixed clarence spawning twice in hard mode
  • fixed bog slowing down all players in multiplayer
  • fixed cursed knife not spawning
  • fixed coins disappearing visually when magnetic aesthetic insight upgrade was bought
  • fixed secrets and wall insets being broken when next to a bog tile
  • fixed luminous depths ambiance particles not being removed when leaving the floor
  • fixed a crash when picking up vial of blue blood while having ethereal hearts
  • fixed a crash when picking up ethereal hearts when vial of blue blood is active
  • fixed yam not healing half an ethereal heart when player already has half an ethereal heart
  • fixed rock and crystal elementals not having a correct center set, so wisps could not correctly target them
  • fixed an incorrect calculation of ethereal hearts for players
  • fixed evasion getting rolled multiple times when standing inside an enemy
  • bandit boxes now get destroyed when the shopkeeper has been killed

New Update: New Features, Content, Upgrades, Fixes and More!

⛓️ Ancient Dungeon - New Update! ⛓️



Adventurers, a brand-new update has arrived! This update introduces new enemies, relics, insight upgrades, a Bestiary to track all dungeon creatures, player statistics, and more! Plus, major quality-of-life improvements, bug fixes, and autosaving!

The update is live on Quest and Steam, and coming to PSVR2 next week!

Read on for the full details:





  • Added 3 new enemies
  • Added Bestiary – Track all 71 enemies you've encountered throughout the dungeon.

  • Added 10 Points of Interest – Unique dungeon areas for more exploration variety (this is just the beginning!)

  • Added 6 new milestones to challenge your dungeon runs.
  • Added locked loot rooms to Noxious Sewers and Luminous Depths.
  • Added 11 new relics to enhance build variety.
  • Added 2 new final boss rooms for more endgame variety.
  • Added 1 new orb.
  • Added 10 new Insight Upgrades to refine progression.

  • Added 7 new food types (including CHEESE! 🧀)
  • Added 5 new Ethereal Heart types.

  • Added Player Statistics Screen – Track dungeon runs, kills, loot collected, and more.





  • Autosaving added! The game now autosaves when entering a new floor (just like pressing the save disk).
  • Glittering Orb now turns slimes into golden slimes, chests into golden chests, and pots into golden pots.
  • Updated Photon Multiplayer version for better online stability.
  • Updated Render Pipeline version.
  • Reworked dungeon generation logic to prevent objects like crates from spawning inside walls.




  • Fixed visual glitch with the number of adventurers shown on the Game Over screen.
  • Fixed extra insight calculation from Hard Mode not displaying correctly.
  • Fixed Gambler’s Delve not awarding relics properly in some cases.
  • Fixed other players’ crossbow bolts not making sounds in multiplayer.
  • Fixed alternate floors appearing as unlocked on the world map before being discovered.
  • Fixed Possessed Skulls respawning incorrectly when killed.
  • Fixed exploit allowing modded players to join unmodded lobbies.
  • Fixed bosses not spawning in their rooms in singleplayer.
  • Fixed Hammertime not unlocking correctly in certain cases.
  • Fixed Overstuffed achievement so it now carries over between saves.
  • Fixed trigger spam issue in the introduction text screen.
  • Fixed Mod Settings menu issues.


Have fun diving in and let us know what you think!