Ancient Dungeon VR cover
Ancient Dungeon VR screenshot
Genre: Role-playing (RPG), Adventure, Indie

Ancient Dungeon VR

Mage Class in Ancient Dungeon?!

Get ready as a brand new weapon combo is coming to Ancient Dungeon on the 31st of July!

[p][/p]

Devlog 18: Weapons, Destructions, Modding, Reworks, and More!


Hello adventurers!



We bring you a fresh devlog to let you know what we've been hammering away behind the scenes (literally) while you've been clearing dungeons, braving the new alternate floors, and exploring all the new features from the last update. Let's dive into what's coming to Ancient Dungeon.




we couldn't settle on just one so we've been working internally on 3 weapon combos. We'll be releasing them across three separate updates over the next 3 months, with the first coming soon! But here's the fun part: You'll decide which one comes first through this community poll. Each combo will offer a new playstyle.


We'll have more to show soon, but for now, get ready to vote and let us know which one you want first!



We're giving the Beast Blood shop a full makeover. With the addition of new weapons, we want to make spending Beast Blood more rewarding. The reworked shop will feel more like the Insight upgrade system, with a clearer layout and more meaningful choices.

It won’t just be about weapons either, expect general character upgrades too. We heard your feedback and we’re making Beast Blood feel a lot more valuable.





Destruction is about to feel a lot more... destructive. We’re adding visual destruction to dungeon elements like walls, ceilings, pillars, and floors.


While this won’t turn Ancient Dungeon into a dig-your-way-out sandbox, it opens up exciting new design paths that we're actively exploring like:

  • Secrets hidden behind destructible walls
  • Secret rooms revealed by throwing explosive orbs
  • Doors that can be blasted open with explosions or fire



We want every impact to feel satisfying and who doesn’t want to break more stuff?



Our modding community has been asking for more support, and we're making your lives easier. Coming alongside the next update:

  • An updated Room Modder
  • A Visual Studio Code Extension
  • Full autocomplete, syntax highlighting, and error checking for mod development



This is a full quality of life patch for our fellow modders.



More floors are coming. We're currently working on three new dungeon floors:

  • A castle courtyard style alt floor for the Overgrown Gatehouse (first floor)
  • A new Library Alt floor
  • A floor after the Beast's Cradle with new dangers, tougher enemies, and final lore pieces (we'll share more soon)

Our goal is that every dungeon gets an alternate path and a few surprises beyond that.



We're tweaking the flow of how you unlock content. Here's what's coming:

  • Weapon unlocks will require discovery in Points of Interest (these will not require the POI Insight Upgrade), instead of appearing automatically at the blacksmith.
  • Lore pages will be split across base and alt floors (whereas before they weren't any in alt floors), with more chances per run
  • We'll be finishing the journal storylines in the deeper dungeon layers

We want progression to feel earned immersive, and more satisfying each run.



We're making some upgrades and general improvements, here's a list below:

  • Upgraded to Unity 6 for better performance, stability, and bug fixes (including that stubborn multiplayer audio bug)
  • Major memory usage improvements to keep high NG+ runs stable and crash free
  • Kickstarter NPCs will be added as part of a future weapon update


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That's it for now! First up is the community weapon poll. You'll decide what comes next so make sure to vote!

As always, thank you for playing, exploring, and having fun with us. More updates (and sneak peeks) are coming soon. Make sure to join our discord for the latest and to chat with us!

Stay sharp,
-The Ancient Dungeon Team

Hotfix ea0.1.6.6


  • Fixed prepare run screen not showing up after the first time in multiplayer (again)
  • Fixed seated mode offset not getting correctly applied when climbing ladders
  • Reduced sticky finger probability

Hotfix ea0.1.6.5

- fixed not being able to start a second run in a multiplayer game
- fixed climbing ladders sometimes resulting in a weird offset being applied to the player position
- fixed pit friend not working with new food relics

April 1st - Monkey Mode Movement Update?!



🍌 Ancient Dungeon – Monkey Mode Movement Update 🍌



Adventurers… we may have gone bananas.

Starting today, you’ll find a brand new movement option in your settings menu:

Monkey-Style Locomotion 🐒

  • Swing through the dungeon like a true Ape
  • Use your hands to launch, climb, and swing Gorilla-style
  • Totally not how you would imagine exploring dungeons. Surprisingly effective.

To activate it:
Settings → Movement Options → Monke-Style Locomotion

This experimental feature is available for a limited time only! So if you’ve ever dreamed of throwing yourself through the dungeon with pure upper-body strength, now’s your chance.


Watch the chaos unfold.

Let us know: Is this the next step in dungeon exploration for Ancient Dungeon? Or just us losing our grip (on reality)?

Happy April 1st. Probably. 👀

Hotfix ea0.1.6.3


  • fixed messengers mark not having i-frames in certain conditions
  • vial of blue blood now correctly disables your heart container visuals
  • fixed biologist delve spawning the wrong enemies
  • fixed a potential issue where you could fall through crystals in the depths
  • fixed pit friend not working with new foods items
  • fixed a generation issue with gloaming mines ghost rooms
  • improved looks of gloaming mines ghost rooms
  • fixed a world generation issue causing broken transitions and softlocks
  • fixed chests spawning inside slopes
  • fixed chests spawning inside luminous depths rubble tiles
  • fixed clarence spawning twice in hard mode
  • fixed bog slowing down all players in multiplayer
  • fixed cursed knife not spawning
  • fixed coins disappearing visually when magnetic aesthetic insight upgrade was bought
  • fixed secrets and wall insets being broken when next to a bog tile
  • fixed luminous depths ambiance particles not being removed when leaving the floor
  • fixed a crash when picking up vial of blue blood while having ethereal hearts
  • fixed a crash when picking up ethereal hearts when vial of blue blood is active
  • fixed yam not healing half an ethereal heart when player already has half an ethereal heart
  • fixed rock and crystal elementals not having a correct center set, so wisps could not correctly target them
  • fixed an incorrect calculation of ethereal hearts for players
  • fixed evasion getting rolled multiple times when standing inside an enemy
  • bandit boxes now get destroyed when the shopkeeper has been killed

New Update: New Features, Content, Upgrades, Fixes and More!

⛓️ Ancient Dungeon - New Update! ⛓️



Adventurers, a brand-new update has arrived! This update introduces new enemies, relics, insight upgrades, a Bestiary to track all dungeon creatures, player statistics, and more! Plus, major quality-of-life improvements, bug fixes, and autosaving!

The update is live on Quest and Steam, and coming to PSVR2 next week!

Read on for the full details:





  • Added 3 new enemies
  • Added Bestiary – Track all 71 enemies you've encountered throughout the dungeon.

  • Added 10 Points of Interest – Unique dungeon areas for more exploration variety (this is just the beginning!)

  • Added 6 new milestones to challenge your dungeon runs.
  • Added locked loot rooms to Noxious Sewers and Luminous Depths.
  • Added 11 new relics to enhance build variety.
  • Added 2 new final boss rooms for more endgame variety.
  • Added 1 new orb.
  • Added 10 new Insight Upgrades to refine progression.

  • Added 7 new food types (including CHEESE! 🧀)
  • Added 5 new Ethereal Heart types.

  • Added Player Statistics Screen – Track dungeon runs, kills, loot collected, and more.





  • Autosaving added! The game now autosaves when entering a new floor (just like pressing the save disk).
  • Glittering Orb now turns slimes into golden slimes, chests into golden chests, and pots into golden pots.
  • Updated Photon Multiplayer version for better online stability.
  • Updated Render Pipeline version.
  • Reworked dungeon generation logic to prevent objects like crates from spawning inside walls.




  • Fixed visual glitch with the number of adventurers shown on the Game Over screen.
  • Fixed extra insight calculation from Hard Mode not displaying correctly.
  • Fixed Gambler’s Delve not awarding relics properly in some cases.
  • Fixed other players’ crossbow bolts not making sounds in multiplayer.
  • Fixed alternate floors appearing as unlocked on the world map before being discovered.
  • Fixed Possessed Skulls respawning incorrectly when killed.
  • Fixed exploit allowing modded players to join unmodded lobbies.
  • Fixed bosses not spawning in their rooms in singleplayer.
  • Fixed Hammertime not unlocking correctly in certain cases.
  • Fixed Overstuffed achievement so it now carries over between saves.
  • Fixed trigger spam issue in the introduction text screen.
  • Fixed Mod Settings menu issues.


Have fun diving in and let us know what you think!

Devlog 17 - Our Valentines Gift to you!




Adventurers, it’s time for another Ancient Dungeon devlog discussing the next update that is rolling out on PSVR2, Quest, and PCVR! This one is packed with exciting new content, quality-of-life improvements, and of course, some classic bug fixes. This update is scheduled for release at the end of this month.

Let's dive into what is coming:

New Additions


  • One New Orb
  • 11 New Relics - more ways to customize your runs!
  • 10 new Insight Upgrades - Plus, a redesigned insight board to refine progression.


  • Exploring Points of Interest - A new Layer of Adventure! This upcoming update brings Points of Interest (POIs)unique areas designed to add more variety, challenge, and intrigue to your dungeon runs!

      What are POIs?
    • These areas break up regular dungeon rooms with new enemies, semi-bosses, puzzles, or just better loot. Some are designed to test your skills, while others add fresh environmental storytelling to Ancient Dungeon.


      Examples of POI
      Lost Storage – A massive, cluttered room filled with crates and lost relics. This acts as a more rewarding item room replacement. Who knows what treasures (or dangers) lie within?

      Entangled Thicket – A twisting maze of vegetation and thorns. You’ll have to slash and carve your way through to escape! This replaces standard corridor and enemy rooms, adding a unique traversal challenge.

      These are just two examples, many more POI's await for you to discover!

  • New Ethereal Heart types – More ways to manage health!

  • New food types (yes, including CHEESE) - MOR snacks, I mean who doesn't like to eat?
  • Autosaving during Dungeon Runs - No more lost progress mid-run!
  • More Boss Room Layouts for The Beast's Cradle - Greater variety and fresh challenges!
  • Enemy Bestiary - Learn more about the creatures lurking in the depths.

  • Player Statistics - Track your Dungeon runs and flex your adventuring skills.


Improvements and Fixes



As always, a host of bug fixes and optimizations to improve your dungeon delving experience are packed in this upcoming update as well.

What's Next after this Update?



  • A brand new weapon combo
  • More cosmetics to personalize your adventurer!


This update is just the beginning of what’s to come. Let us know what you're most excited about!

Hotfix ea0.1.5.3

Hey everyone!

This hotfix addresses some of the most reported bugs and issues from the past few weeks to improve your experience. We’re also hard at work on exciting new content, but as a little bonus, we’ve included a few new cosmetics in this update for you to enjoy. Thank you for your continued feedback and support!

Happy playing!

Changelog

  • new multiplayer cosmetics: mustache, afro, ponytail, locs, slime hat
  • added option to only allow players without mods to join your lobby
  • fixed multiple generation softlock issues
  • fixed two rooms in mines having a glitched ceiling
  • fixed winged shoe not working over water and sludge pits
  • fixed rotten slime particles sometimes spawning on wrong positions

Into 2025 and Beyond!



Welcome to the final post about 2024, adventurers!

Our team of dungeoneers have been hard at work this year, and we hope you’ve enjoyed the results of all that effort. In addition to putting the final touches on multiplayer, this year has given adventurers new floors to explore, new monsters to smash, and new relics to discover! Who could ask for more than that?

What? You could? Oh, okay…well, in that case…

EVERYTHING WILL BE MORE, AND BETTER, AND GREAT IN 2025!!1!!111!!

pant pant...I really shouldn’t yell like that, my doctor says it’s bad for my blood pressure…anyway…

Here’s the sitch for 2025, friendos: new weapons, weapon skins, cosmetics, more insight upgrades, more floors, more relics–and possibly other things we’ll think of later! The Ancient Dungeon is a wild place!

Now, in all seriousness: thanks to you all for playing and enjoying our game. We’ve been at this for awhile, and it is the unending enthusiasm and love our players provide that keeps us motivated, happy, and eager to work everyday. We still have a ways to go before we hit the big 1.0, but we can’t wait to be there with you all.

Happy New Year, happy this year, and happy every year after!