Now you can attach a gem to a card to change it depending on which gem is attached to it.
How to get gems:
Gem will drop from the treasure after winning the battle (Gem drop rate will increase according to the opponent's strength).
Buy gems from the merchant.
Inventory
A place to store gems collected during exploration, all gems will be lost at the end of the run
How to attach gem to card and remove the gem from it:
The campfire event will have an additional option where you attach gems to the card
The merchant now has a service to attach gems to cards
Added a new event: Jeweler
He provides the service of attaching and removing gems without any charge.
Card Library
In this feature, you can see all the cards in the game and their variations
Treasure UI rework
Now after opening the treasure dropped from the opponent, a popup will appear showing all the rewards in the treasure chest
Balance
Momentum now offers 2 AGI combos instead of 4.
ːdazed_yetiː Fixed bugs
Fixed a bug where low-level monsters used cards that didn't match their main stat.
Fixed a bug where Zeus would automatically activate every card in the hand.
Fixed bug related to passives with keyword: when play a card.
ːag_smileː Others
Fixed some grammar errors in English based on player feedback.
Add some bugs as always ːlaughing_yetiː.
That's all in this update. Remember if you wanna talk about Ancient Gods or simply chat with people I suggest you join our Discord Server: https://discord.gg/Ge8kBBSgDE
[Hotfix] Ancient Gods patch 0.4.3
Ancient Gods patch 0.4.3 Change-log
Fixed a bug where discarding 1 card would create 1 more copy in the discard pile.
Fixed a bug where the consume card still appeared in the discard pile after playing.
Fixed a bug where more than 1 card with the keyword activate when drawn in the starting hand caused a crash.
Fixed a bug where cards are drawn by Ruby Amulet would not remove cards in the draw pile.
Fixed a bug where the last card keyword not working properly.
Fix bug that cant be discarded keyword doesn't work.
Others
Fixed some grammar errors in English based on player feedback.
[Hotfix] Ancient Gods patch 0.4.2
- Fix bug where Zeus's 1st passive doesn't work
[Hotfix] Ancient Gods patch 0.4.1
Ancient Gods patch 0.4.1 Change-log
Fixed bug where Gungnir card didn't work.
Fixed a bug where the starting hand wouldn't turn off when redrawing when there was a passive called Ancient Power.
Fixed a bug where the actions that trigger at the start of each combat wouldn't work and then activate twice the next turn.
Fixed a bug where the order of cards on your hand was wrong.
Fixed dupe card bug when keeping card Bleeding in starting hand.
Fixed a bug that made Skadi's passive only hit once instead of twice when playing cards.
Fixed a bug that prevented the Atef card from re-adding itself if it was the first card played each turn.
Fixed bugs related to the prediction of Focus and Recover cards.
Fixed a bug that caused the card to be lost.
Now, it will be counted as the end turn when all actions of the current turn are completed
Sorry for the late release to fix bugs due to the team's health reasons
Ancient Gods patch 0.4.0
Ancient Gods patch 0.4.0
The update will be released at 08 pm on March 5, 2022 (UTC+0)
WARNING: After updating, unfinished runs will automatically be abandoned, so please complete them before the update 👀
New feature
ːriftfireː New event: Tree of Souls
You can now choose passive of the gods you own to use in this run (Up to 4).
ːriftwaterː New cards
9 new cards
ːriftlifeːUnlock the gods with shard
You can use their own 200 shards to unlock them.
Balance
Buff Crackle
Zeus's 1st Passive rework: Old: At the start of your turn, gain 2 Ice Spike New: Active when draw card activated twice
Hades's 1st Passive rework: Old: At the start of your turn, gain 2 Thorn New: For the first time your HP drops below 10% in this combat, gain Hades's Lifesteal: When attacking, heals for 300% of the damage dealt. Lose at the end of your turn. Can't stack
Quality of Life
The effect icons will now show up in the card description and in the tooltips.
Fixed bug
Fixed a bug where the card reward screen wouldn't turn off.
Fixed bug where 2 Cyclops were swapped.
Fixed a bug that caused the event rate to be wrong after continuing the run.
Others
Fixed some grammar errors in English based on player feedback.
Rename Harpy and Vali.
Adjust the colors and some buttons of the UI.
Ancient Gods patch 0.3.0
Ancient Gods patch 0.3.0 is LIVE now!
ːsurprised_yetiː New mechanism: Teleport
Now you can use diamond to teleport to a stage in endless mode (do not exceed the highest stage the god has ever crossed)
ːsurprised_yetiː QoL
We will now predict and calculate the health, block of characters and opponents after you play a card when you hover over any card in your hand
Show enhance level, and character's personal record in character selection screen
You can press and hold the Enhance button to automatically upgrade your character
ːheart_eyes_yetiː New BGM
Each map will have a different soundtrack according to its culture
ːhappy_yetiː New monsters
We added 23 new monsters to the game for a more varied game experience
ːdazed_yetiː Fixed bugs
Fixed bugs related to hand.
Fixed a bug where Stage 1 endless mode always had a cleansing fountain event.
Fixed a bug where goal stage was displayed incorrectly when continuing run.
Fixed a bug related to reward in god mission.
Fixed a bug where passive like AGI master, INT master only works in the first match.
Fixed a bug of currency bar in Summoning.
Fixed a bug where some opponent's passives could not be rolled out.
ːag_smileː Others
Now effects like Lifesteal, Reflect, Thorn, Blade Mail or Ice Spike will still work after enemy dies
Fancy health bar
Add some bugs as always ːlaughing_yetiː.
Ancient Gods patch 0.2.0
ːheart_eyes_yetiː Have a great holiday and a fantastic year ahead! Merry Christmas and Happy New Year!
Ancient Gods patch 0.2.0 is LIVE now!
This is an update that focuses on improving Quality of Life.
ːsurprised_yetiː QoL:
Separation of normal damage and pierce damage in the prediction system (both player and opponent):
Improve the experience of using cards in the hand.
Upgrade UI card and add new mana icon:
Added some missing sound effects.
New card trails.
A few other minor UI and Ux tweaks.
ːsurprised_yetiː Balance
Removing cards at the forgotten lake event will no longer increase the price of removing cards service at merchants.
ːdazed_yetiː Fixed bugs
Stuck after reloading the combat scene with pure combo.
Reload endless scene cause goal stage increase => cannot meet the boss.
Always have Cleansing fountain event at stage 1 endless mode.
Remove card not counted if we quickly close the Remove Card Scene when the animation is happening.
Currency UI does not reload properly.
Fix ugly button animation.
Fix loud audio issue.
Others
Optimize ːsurprised_yetiː.
Add some bugs ːlaughing_yetiː.
[Hotfix] Ancient Gods patch 0.1.1
Ancient Gods 0.1.1 is LIVE Here is the full change-log
Balance
ːgoldbarsː Increased diamond and gold from combat in early stages significantly (<100).
Fixed bugs
Bugs related to card prediction.
Bug where new passives enemy name and content is missing.
Some other visual bugs.
Ancient Gods patch 0.1.0
Ancient Gods patch 0.1.0
The update will be released tomorrow 16/12/2021 UTC+0
Classes rework:
You must choose exactly 3 classes for your god.
The chosen classes will decide the available card pool for that run.
Pure combo rework:
Now pure combo will convert the current combo to pure combo and keep the amount of combos.
Pure combo when receiving another combo will change to that combo and keep the same amount.
-> Pure card will act as a bridge between combo types to serve hybrid decks.
Starting deck rework
The starting deck is decided by the composition of chosen classes/
New feature
God's mission
Use god to do quests, the reward is that god's shard.
God's short story
New event: Cleansing Fountain
An event capable of removing cursed cards
The number of cards removed will depend on the result when rolling 2 dice at the same time.
Balance
Increase the speed of scaling the opponent's strength in endless
Adjusted Campaign rewards: Give more gods instead of shards and diamonds
Gold and diamonds earned by events or battles will scale according to the current stage
Life steal's mana cost reduced from 1 to 0
Phalanx's mana cost reduced from 3 to 1
Ares's passive will no longer receive overloads
Add 2 new monster's passives: Shield Block & Recover
Quality of Life
Now you can cancel discard.
Added quest info, you can track quest progress while you're exploring.
WARNING: This update will reset all quests and rewards in the campaign. Unfinished runs will automatically be abandoned, so please complete them before the update 👀
Fixed bug
Visual bug that retains previous opponent's block
Bug where Odin casts passive every time he uses 1 mana
Bug where Passive of monster named Rage can roll out more than 1 time
In Endless the backgrounds for Greek and Egypt have been swapped
Discard-related bugs
Bug where Xipe Topec's passive always draws 2 cards at the start of the turn