1. The bug that, the equipped skill “Thunder” will be removed after restarting the game, is fixed.
2. The bug of incorrect automatic target lock-on for channeling skills(such as Beam of Ice), is fixed.
3. The setting error of Steam Achievements is fixed.
4. The character and skill settings for certain enemies are modified.
Game experience & balance improvements
1. Certain UI designs and the operations are improved.
2. The model of weapon “Damasc Maul” is replaced.
3. Remove the unnecessary path-finding function executions to increase the loading speed of the game.
Version 0.9.8 Update (2018/5/2)
New Contents
1. Chapter 5 of story mode is available (the end of main story).
2. 13 new Unique Gems are added, which can be acquired in “Tower of Trials” mode.
3. 2 new potions are added, which can be acquired in “Tower of Trials” mode and equipped in “Skill” menu.
Bugs Fixed
1. The direction turning error, which occurs during enemy generation, is fixed.
2. The HP bar display error, which occurs when player or the companions die, is fixed.
3. The bug that, the enemy mark in the mini map might remain even after the enemy dies, is fixed.
4. The bug that, when a revived companion dies again, the character can not be revived anymore, is fixed.
5. The error of weapon “Demon Maul” model is fixed.
6. The category and skill setting errors of weapon “Crystal Staff” are fixed.
7. The incorrect description and numerical setting error of skill “Cure” are fixed.
8. The incorrect description and casting effect error of skill “Frozen Armor” are fixed.
9. The casting effect error of skill “Thunder” is fixed.
10. The problem of certain sound effects being staticky are fixed.
Game experience & balance improvements
1. For those rare Monster Gems with “Health” effect, the maximum value of HP regeneration is decreased from 4% to 2%.
2. When casting a skill, the character will lock on and attack the enemy within the attack range automatically.
3. The animation of “Frozen” debuff is improved, and the effect is adjusted from 100% frozen to 35% chance frozen, and an extra 100% slow effect is added, lasting 2 seconds.
4. The Boss of Chapter 2, The Dragon, has higher diversity in attacking mode, which now includes a new skill: Fire Breath.
Version 0.9.7b Update (2018/3/31)
Bugs Fixed
1. The error that some quests cannot be completed is fixed.
2. The animation bugs of crossbow skills are fixed.
3. The bug of invalid animation settings for certain magic skills is fixed.
4. The error of the background music in Tower of Trials is fixed.
5. The turning movement abnormality of AI companions is fixed.
6. The viewing angle error of the view field lock-on for bosses is fixed.
Game experience & balance improvements
1. Now the Steam Achievement and the quest menu in the game will show the achieved level in Tower of Trials for the assigned character.
2. The viewing angle option configurations is improved.
3. The completion process of battles in Tower of Trials is improved.
4. When the summoner dies, the summoned creatures will die at the same time.
Version 0.9.7a Update (2018/3/27)
Bugs Fixed
1. The display error of Chapter 4 story dialogues is fixed.
2. The bug that characters might get stuck in certain locations in the stage is fixed.
3. The occasional displacement error of dropped items is fixed.
4. The setting errors for certain monsters are fixed.
5. Steam Achievement icon and description errors are fixed.
Version 0.9.7 Update (2018/3/26)
New Contents
1. Chapter 4 of story mode is available.
2. New equipment added: six weapons, one shield and five armors.
3. “Tower of Trials” mode major update: “Tower of Trials” and story mode now use the same set of character, equipment and Monster Gem data. There are 3 trials available. (For those quests regarding Tower of Trials, if the quests had been completed, it will remain completed. For those not completed yet, the completion of the quests follows the requirements of new system.)
Bugs Fixed
1. The AI-controlled companions will bypass the obstacles when use ranged attacks or skills.
2. The AI-controlled companions will now try to attack the enemy you are aiming for.
3. The lasting time error of certain buffs are fixed.
4. The category setting of skill “Sprint” are changed from “Bow” to “Magic.”
Game experience & balance improvements
1. The setting of viewing angle switch will be kept when proceeds to the next region or goes back to the village.
2. The skill and animation variety of boss Griffin the Stormy are improved.
3. The skill casting frequency of certain monsters are decreased.
4. The skill set of character Euclid is adjusted, with more skills available.
5. Certain scenes are improved.
6. The values of certain weapons are adjusted.
Version 0.9.6 Update (2018/3/2)
New Contents
1. Chapter 3 of story mode is available.
2. New character added: Euclid the Arcane Master.
3. New quest added: “Xiang’s Shop Investment Plan”.
Bugs Fixed
1. When players complete the stages and the result window pops out, if the character under control dies, a “failed” message shows up. This error is fixed, and a “victory” message shows up instead.
Game experience & balance improvements
1. Monster models are improved.
2. Scenes of the village and forest are improved.
3. Sound effect configurations are improved.
4. Battle UI is improved.
5. The melee normal attack effect of the character under control is reinforced: knock-back and skill casting interruption effects are added.
6. “Viewing angle switch” function is improved.
7. All characters now equip their default skills at the beginning.
Function under testing
1. Steam Cloud data synchronization.
Version 0.9.5 Update (2018/1/30)
New Contents
1. English and Simplified Chinese are supported.
New Functions
1. Viewing angle switch: Players can switch the viewing angles by clicking middle mouse button for keyboard users or pressing L3 button for controller users (still under testing).
2. Aiming reinforcement function: Aiming reinforcement function is added. When the characters attack, it’s easier to hit the target.
3. Skill type description tag: Skill type description tags are added to the skill names in skill page (still under testing).
4. Victory requirement hint: The victory requirements are shown in the stages.
Game experience & balance improvements
1. Arrowhead indications are shown when there are other pages you can shift to.
Version 0.9.4 Update (2018/1/24)
New Functions
1. Companion revival function: Players can revive dead companions in 1 minute after the death by consuming golds, and the revived companions will be transported to the character controlled by players; the corresponding keys for keyboard users are “O” and “P”, and for joystick users are “Y” plus “← and →” arrow key.
2. Steam Achievements (still under testing): Current available Achievements includes “Story mode Chapter 1 completed”, “Story mode Chapter 2 completed”, “Level 25 of Tower of Trials completed”.
Bugs Fixed
1. Scene object errors in Chapter 2 stages are fixed.
2. The display errors of certain buff and debuff icons are fixed.
3. The bug of abnormal treasure chest items in stage 2-3 is fixed.
4. The corresponding key error for joystick users to enlarging mini-map is fixed (change to the “Up” arrow key).
Game experience & balance improvements
1. Joystick control improvement.
2. Other UI design improvements.
Version 0.9.3 Update (2018/1/20)
New Contents
1. Chapter 2 of story mode is available.
2. Supports English (still under testing).
New Functions
1. “Unique Gems”: After completing specific quests, “Unique Gems”, which give the characters special abilities, can be obtained. Players can equip those Unique Gems in “Monster Gem” page.
2. Quest system: New quests are available after completing Chapter 1 of story mode.
3. Mini-map: A mini-map is shown in the dungeons. Press ”M” for keyboard users and the “Up” arrow key for joystick users to enlarge the map.
4. Icons of buffs and debuffs are shown on the battle interface.
5. Settings: Display options (Full screen or Windowed) and resolution options are added.
Bugs Fixed
1. Sound effect errors are fixed.
2. Map object bugs are fixed.
3. Certain description texts of equipment are modified.
4. The shooting direction error of skill “Multishot” is fixed.
5. Display error of the weapon damage value in the menu is fixed.
6. Value calculation of “AP” attribute is modified.
Game experience & balance improvements
1. The position of pop-up hints for obtaining golds and items is adjusted.
2. The critical strike rate of skill “Righteous Blow” is changed from 100% to 50%.
3. Viewing angle of scenes is adjusted.
4. The AI of companions is improved.
5. Background musics of scenes are improved.
6. The direction cursor of the character under manual control is modified.
7. Other UI design improvements.
Version 0.9.2 Update (2017/12/27)
System
1. Amount of MP consumption of skills are shown in the Skill page.
2. Certain UI texts are changed to Chinese for clarity:
3. The growth curve of HP, which is determined by “VIT” attribute, is adjusted.
4. The bug of abnormal high basic attributes of Luna is fixed. [Not that we have certain preference for this character, just an unintentional mistake.]
5. Parameters of certain equipment are adjusted:
A. “Mithril” weapons: SP increase is adjusted from 200 to 100
B. “Mithril” armors: S increase is adjusted from 100 to 50
C. The amount of MP consumption of attacks with staffs / wands is adjusted from 15~20 MP to 1 MP
D. The beneficial effects of staffs / wands for SP and MP are adjusted upwards
6. The bug of character model abnormality when certain character is equipped with certain weapon is fixed.
7. Monster Gem destruction: don’t have to equip a gem first to destroy it, you can destroy the gems in the gem list.
8. The overall strength of monsters in main story mode is mildly adjusted upwards.
“Tower of Trials”
1. The bug that the BOSS – Lich on level 25 will cease fire when its HP is down to certain level, is fixed.
2. Overall strength of monsters is adjusted.
Character Skills
1. Emil & Luna: the bug that the effective range of skill “Whole Healing” is too short to be observed, is fixed.
A forecast of the update of version 0.9.3
1. “Unique Gems” function will be embedded into this update. These Unique Gems can be equipped at the bottom of Monster Gem page, and only two are allowed for each character. Once equipped, it will infuse the character with unique passive skill effects.
2. We plan to embed “Commission” function (like side quests). When players use certain characters to complete the novice challenge on level 25 in Tower of Trials, and come back to finish the Commission in main story mode, players will be awarded with corresponding Unique Gems, which can be used to face the challenges in Chapter 2.
3. We are testing the details of contents in Chapter 2, and the difficulty & rewards of the “Ceaseless Challenge” from level 26 to 35 in Tower of Trials as well. We’re also working on the translation of the game. Since we have only 5 people in the team, we mainly release updates with higher frequency but less changes.