Hello all! Thank you for the overwhelming support for our full release of ANDERSON. Early feedback has been incredibly helpful, and it appears that performance is still not up to our standards. Today we are releasing a hotfix so that everyone is able to play our game while a bigger, long-term fix in the works.
Changes:
Low and Medium Quality settings have been adjusted to offer better performance increase
Adaptive resolution floor has been lowered to offer better framerate as a tradeoff of quality
Camera view distance has been slightly reduced in some situations
ANDERSON Update 1.0.0
Update 1.0.0
To our fans: Thank you so much for your continued patience and support. We are excited to announce that ANDERSON is leaving Early Access. Our self-funded passion project between 3 friends has come full circle and reached its completion. We are proud of our accomplishment, and hope you enjoy the conclusion to ANDERSON’s story.
If we can afford to in the future we would love to add more content, however we are happy with the state of the game as is, and have no plans to change it further. We will continue to address game breaking bugs and other larger issues as needed.
Additions
New Downstairs Area Added
New Ending Added
Added new intro
Island scene additions
Improved Hand Collisions
Improved Distance Grab Accuracy
Improved Player Rig spawning
Adaptive Resolution can now be toggled in settings
Fixes
Utility room Power map visual bug
Bot downstairs is ungrabbable
Fixed water puzzle mechanics
Respawner in Lab was too big
Added bigger text sheet to utility room paper
Added more light to utility room
Fixed sounds not linked to proper audio mixers
Made gap in lighthouse not walkable
No backface on security room wall
Too much bloom in lab
Can walk through security room wall in waiting room
Make downstairs area dark on start and give tablet earlier
Downstairs lights do not toggle with light controls
Dialogue not playing in onboarding
Rebake lighting on island
Can pull lighthouse lever to cancel critical dialogue
Onboarding missing audio
You can hear audio in First loading scene
Changed the circle lights on the security tube green on puzzle complete
Downstairs spawn makes you face a pole
Several missing colliders
ANDERSON - Update 0.9.9
Okay Goodie! We were able to find a few more bugs to squash as we continue to develop new content. Our goal is to strike a balance between plussing up the ANDERSON Early Access build and providing our players with the rest of the game. As we move into the holidays, expect less patches, and more teasers for what's to come! We can't wait to share what we've been working on.
Thanks for playing! Alex
Patch Notes
Water Puzzle Wonkiness - During our testing we realized that the water levels for the tanks in the Lab could get thrown out of alignment by rapid inputs. We cleaned the code up here, and it is working better than ever!
Additional Menu Fixes - We noticed that if the player opened their menu while near any in-game UI, the pointer didn't know which layer to interact with. This has been resolved completely. We will also overhaul the menu system as we move closer to the final release build.
Teleporting Through the Floor 2: Electric Boogaloo - We have another area where the player was able to teleport through terrain. We have patched this bug for now, and will implement a permanent fix when we refactor teleporting.
Ghost Objects - We happened upon a few objects in the world that were missing their colliders, so player's could move right through them. Spooky! These have all been fixed.
As always we are committed to making ANDERSON the best game it can be. Join our Discord to submit feedback and bugs directly: https://discord.gg/kqacxpA