Angel Droid cover
Angel Droid screenshot
Genre: Role-playing (RPG), Adventure, Indie

Angel Droid

Version Eight Point Twenty-Something: More Environments

Here are more details on the update:

  • We added more environments

v0.8.23 - Many Many Many Updates!

All elements fully functional for every socket!


As of yesterday, there is unique code running for all elemental types. We are excited to expand the Angel Droid's arsenal of elements to craft into spells, and this is a huge milestone for the game.



In addition, dozens of other changes have been made. Here's a brief log of what we updated.


  • Added difficulty modes
  • Hotfix for hitboxes, button text, and level-up first selected
  • Many little tweaks, back buttons, harmony spell, player hurt and shield effects
  • Added iframes to end of level-up, and changed invincible animation
  • Added auto-leveling, still fixing iframes animation
  • Enhanced auto-level, and made other tweaks
  • Added high score, also added fix for enemies' scripts running while paused
  • Fixed a bug where high score label was missing
  • Added Chaos mod socket
  • Added labels for locked spells on level up
  • Added Truth mod socket
  • Added Illusion mod socket
  • Added credits and a volume slider
  • Fixed issue where XP sparks stopped spawning

v0.8.10 - Minor QoL fixes

Add a back button somewhere
Players can clearly see when they get hurt (I think there's screenshake now?)
Changed some text in several places to make bonuses and spell effects more clear

v0.8.9 - Early Access Release of Angel Droid!

Hello there!



This project represents the admiration, curiosity, and respect of the developer's personal gaming history. Having played Chrono Trigger, Super Metroid, every Final Fantasy, every Zelda, Mega Man X, Elder Scrolls, Xenoblade, Risk of Rain, Sundered, CrossCode, Hades, Dark Souls, Donkey Kong Country, Monster Hunter, Shin Megami Tensei, Pokemon, Magicka, Kingdom Hearts, Slay The Spire, Child of Light, Portal, Halo, Moonlighter, older Star Wars games, Golf Story, Fez, The Bridge, The Witness, The Swapper, Superliminal, Backpack Hero, NiGHTS Into Dreams, Panzer Dragoon, and Astal, these games have inspired concepts seen in Angel Droid's gameplay, artwork, and music.

To Nobou Uematsu, David Wise, and especially Yasunori Mitsuda: thank you, your music will inspire me for the rest of my life.

Everything you see was created by one person. All content seen in this game is the result of self-taught skills, ranging from animation, game design, user experience, combat mechanics, optimization, physics algorithms, music composition & arrangement, 3D modeling, monster design, code/game architecture, marketing, and publishing. The developer has never excelled at any individual skill, so he sought pleasure in all of them.

Like every other Early Access game, you may encounter menu bugs and physics glitches during gameplay. Angel Droid will receive updates whenever the developer feels like adding stuff. The game has plenty of content even being incomplete, so go have fun!