Angel Precario cover
Angel Precario screenshot
Genre: Indie

Angel Precario

Angel Precario development canceld

Hello everybody.

It took me a while but here I am now telling you that I've decided to stop development on Angel Precario.
It was long ride with way more problems I've could imagine.
Since development startet It was cursed with so many problems caused by the software I was programming the game with, as well as hardware problems on my end which also forced me to pause development in the past.

It really wasn't an easy decision but I think its just the best to cut development and remove the page + game from steam. I just didn't feel the motivation on working on this game anymore after all that problems in the past, may it be because of hardware or software problems, or even because of personal mental health.

I really hope everyone of you understands that decision.

Mistakes have been made

It has been a while since I posted an update about 'Angel Precario' and there's a clear reason why I had been quiet for that long.

I think mistakes have been made my myself with announcing this game while I was just starting developing 'Angel Precario'. I had the idea about this free game which should be story only, and what would be better than visual novels, right?
Well, I guess pretty much everything.
There has been times where I was working on the game while being motivated. But sooner or later I started to don't like the story at some points. So I changed dialoges and changed some parts of the story here and there.
Than that software I'm using to develop the game with had an update and killed every progress I had so far and I needed to start at zero again.
At that moment I started to lose my motivation to work on 'Angel Precario', and I started to dislike the story even more. I changed the story more and more and rewrote the whole story again, and it was just getting worse in my honest opinion.

At that time Life is Strange 2 (Episode 1) had been released. I've also started to play the first Life is Strange and Life is Strange: Before the Storm. Espacially the first LiS hit me hard, and while I was seeing how well written the story of the game is and how lovely it looks... I started to ask myself if it's even worth to keep working on 'Angel Precario'.
I know... I shouldn't compare 'Angel Precario' with LiS but that game hit me right in my face and feels, in a positive way of course. It was such an emotional rollercoaster ride for me that I started to think that 'Angel Precario' will suck anyway and nobody will even care about it.
Why would anybody play my VN when you can play Life is Strange?

And I have to tell you, if you haven't played LiS yet... go and play it. The first chapter is for free and that game is just awesome.

Okay, that's no review for Life is Strange so lets get back to my... game.
There has been a lot of stuff happend in the past which leads me to the point that I'm absolutly not happy with 'Angel Precario'. If I wouldn't had changed the story and dialogues that often I think the game would already had been released.
I haven't promoted the game. Something you normally should do as an developer.
I was way to silent about the game and updates.
I totally sucked when it comes to every of those amazing voice actors who didn't know whats going on. Hell... even 3 or 4 voice actors where still waiting for some demo dialogues to check if they would fit the character I recommended to them.

I've made so many mistakes and I'm truly sorry about all of it.

I don't have any experience in marketing or how to communicate with any of you. It doesn't matter if you are someone who's waiting for the game to play it or if you are one of the voice actors...
I just didn't know what to tell you or anything about this stuff.

Don't get me wrong, it's not my first game I'm working on. But it's almost the first game I've publicly announced and now there are 600+ people waiting for the game here on steam.
I never even thought I would reach 100 people.
You guys and girls are awesome and to be honest, I didn't deserve any of you for being that silent to all of you.

So a month ago I've read through the story again and I wasn't happy with it. Not even a little bit. I started to dislike it that much that I deleted the whole story while I was playing the first chapter of Life is Strange 2.
I know... I shouldn't compare my game with other games but what would you do?

I started to dislike the story of my game and I started to hate it.
That's when I was deleting the whole story and wanted to start all over again.
I even wanted to inform you about it but I didn't.
Why? Because I still haven't written a single word for the story.

I don't know what to tell you now but the truth.
In my point of view I failed in anything I've tried to do with this project and game.

So how am I going to continue?
To be honest... I don't know. Yet.
I still think that the idea of a visual novel with a story I wrote about depressions is shit. I think I will never be able to create an emotional story just with pictures and some text.
I always will keep comparing my game to others and every new chapter of LiS2.
And while it might sound that I don't like the Life is Strange games... I love them. That's why I'm comparing my game to LiS.

Maybe I just need some time to get my mind clear again.
Christmas, New years eve and my birthday always let my depression climb the ladder and take over my life for a few weeks.

I just wanted to let everybody of you know what's going on and why I have been silent for that long.
I'm sorry for failing communicating with all of you and in developing the game.

I will let you know when something has changed but I can't promise anything.


ZG-Games on Twitter:
https://twitter.com/games_zg

Angel Precario on Twitter:
https://twitter.com/AngelGameSeries

German Facebook-Site for Angel Precario and Angel - The Silver Sword:
https://www.facebook.com/projekt1kraft

English Facebook-Site for Angel Precario and Angel - The Silver Sword:
https://www.facebook.com/zggames/

ZG-Games on YouTube:
https://www.youtube.com/channel/UCgzKFoxvuTI-HuUcqvbcGEA

Where is 'Angel Precario'?

Before I get to the point on where 'Angel Precario' currently stands, I want to say thank you first for the 100 members in the official group. Of course, I also want to thank the 500+ people who have 'Angel Precario' in their Steam wish list.
These aren‘t huge numbers, but I'm grateful for EVERYONE who joins the official Steam group and has 'Angel Precario' on their wish list. You are the best! ːsteamhappyː


But where is 'Angel Precario' now?
There is a clear need for explanation here, because a lot has happened in the past weeks and months. Let's just start from the beginning.

Actually, I had planned to release 'Angel Precario' either before or shortly after the week of E3. Unfortunately, there were some problems with the software I am using to work on 'Angel Precario‘. This software is not necessarily the best, but it is the easiest, most understandable software to use while I'm working on the main game, 'Angel - The Silver Sword'.


So, what are those problems right now?
Until just a few weeks ago, everything was still in development and working as planned, so good that 'Angel Precario' could have celebrated his release on Steam this week. Unfortunately, as you can see, this is not the case. There was an update for the software that I'm working with on 'Angel Precario'. The software forces the update to such an extent that it is impossible to reject it. If you try to refuse the update, the software won't start until you install said update.

So, I surrendered to the software and had the update done. The next problem came directly from the fact that my project 'Angel Precario' received the update as well. Since I had changed several things in the code of the game, the project crashed completely and made it impossible for me to save the project in any way. Even back-up files did not save anymore. It was a sad certainty that I had to start over.

That alone would not be a big problem. After all, I still know the workflow and what I've done, but the software update brought more problems with it. Originally I had removed various functions in the options and added some things. For example, the main menu had been adjusted by removing the "Gallery" menu. The "gallery" does not make any sense for me, because I have nothing to fill a gallery with. So, I removed it.

However, when I removed the gallery from the software code again, it left an ugly gap in the menu that unfortunately can not be filled. Likewise, any progress in the English translation has been lost as well. Unfortunately, everything is really lost in this particular part, so I have to start over again, before I can send the English translation to be reviewed and corrected.


In short, any progress I had was lost with a single software update. Unfortunately, that's why 'Angel Precario' is not available yet.
But, I promise you that the visual novel will be released in the next 2 or 3 months. I hope you understand this setback and are still interested in 'Angel Precario'.


To stay up to date, like and follow our social media channels:
ZG-Games on Twitter
'Angel Precario' on Twitter
'Angel Precario' & 'Angel - The Silver Sword' on Facebook (English site)
'Angel Precario' & 'Angel - The Silver Sword' on Facebook (German site)
ZG-Games on YouTube
Steam-Developer Website

"Why do I have the feeling that I have already seen those graphics?"

You might have realized that we're using some assets that you might have already seen. But why is that the case?

Since we announced 'Angel Precario' almost a year ago, we said that it will be free. Since that time, we have worked hard on the story and tried to keep the costs as low as possible. Due to the fact that we're a very small team, we don't have the resources that we want to have.

We had to pay for the software we're using, some additional content for the music, and the steam presence. We're also currently working on our main game 'Angel - The Silver Sword' which is a full RPG.

Why do we want to release 'Angel Precario' on steam?
We want to do that because it's the prequel to our main game 'Angel - The Silver Sword'. We want to give everybody the chance to play the prequel and enjoy the game, without searching the internet when you've read about it somewhere.

We hope we've answered the most important question about the game and why we're using the standart free2use assets that come with the software that we're using. If there are any more questions, feel free to ask us about anything you want to know.