Patch 1.181 is now live and should be downloaded automatically if you are using Steam.
This fixes an oversight with the previous patch as not all instances of an issue were fixed when using the Spanish translation.
Angels with Scaly Wings 1.18 Patch Notes
Patch 1.18 is now live and should be downloaded automatically if you are using Steam.
This fixes an issue that appeared when using the Spanish translation.
Happy Anniversary, Angels with Scaly Wings! (+ Sequel Development Update)
(This blog was initially shared on social media on January 31st, the anniversary of AwSW's release date.)
Another year has gone by as today marks Angels with Scaly Wing's 8th birthday. Wow! It's hard to believe it's been this long.
When I was initially planning the sequel (around 2017 if I remember correctly), I knew that the game with its increased scope and planned improvements compared to AwSW would take a long time to complete.
It was then that I decided to create the webcomic Angels with Broken Hearts to both bridge the gap and give greater context to the setting and characters - which will be very relevant in the sequel.
Of course, AwBH then turned out bigger than I initially expected as well, which I suppose is only fitting as it continues to tell new stories about the AwSW characters while I diligently continue working on the sequel. With over 300 pages already released, we may end up with over 400 in total when it's all said and done.
For the last few years I believed the end of development for the sequel to be in sight, and we have never been closer to that than we are now. However, after missing the previously announced 2023 release date I am hesitant to make any announcements I may not be able to keep. As such, only expect one when we are very close to release and I'm sure we'll make it this time - even though I do already have a date in mind I'm aiming for.
But while development has certainly taken its time, for me it is finally starting to feel like we're getting there. Why am I saying that? Because in our current build, the first playthrough of the game (seeing the first ending) is already fully playable, including the possible endings and all main character routes.
Why is this such a huge milestone? Because the first playthrough alone will take the average player longer to play than getting 100% in AwSW (with all achievements and endings).
As such, it should be no surprise that the script of this build is already significantly larger than that of AwSW in its entirety.
So, what is the current state of development? What have we achieved so far, and what is still missing?
Let's break it down:
- Planning / Game design is 100% done. This includes the plan for the overarching story, mechanics, mini-games, characters, main and secondary character routes, all endings, etc.
- Character designs are about 95% done.
- Backgrounds are about 90% done.
- Music is about 90% done.
- We have finished sprites for 30 story-relevant characters so far.
The sprites for about a handful of these characters are still missing (which makes a total of ~35 characters with story relevance in the game), and after that we only have to add an extra sprite to a character here and there based on other aspects of the game (such as what happens in certain endings and playthroughs beyond the first).
AwSW had sprites for 21 different characters (with story relevance) + 8 one-off characters (cameos which only had a very small role in the game).
The sequel will have many one-off characters as well, though they are handled differently this time. The current build has about ~30 of them so far.
- Programming/writing is about 80% done.
I still need to write and implement everything that is not available during the first playthrough based on my extensive notes for what we have planned for this.
This includes secondary character routes, certain endings and things that can change throughout the game based on prior playthroughs.
While nothing to scoff at, this is dwarfed by the content that's already in our current build.
- CG Illustrations: ?
These are pictures that are usually only seen once during a playthrough, such as when meeting a character for the first time (like Adine in the rain in AwSW) or as part of the story.
We haven't made quite as much progress with these yet as with the other areas, mostly because many CG illustrations are dependent on certain other things in the game being finalized first. But with the previous milestone being met, making more of these illustrations is a focus for us now. The good thing is there is really no upper limit to how many of these we can include.
Most likely, we will just keep making more until it's time to release this game.
With all the progress in mind, I feel like I can finally start to share a lot more about the game in the coming months. For example, I already have a gameplay clip in mind I want to release soon.
Of course, I know people still have a lot of questions about the game. I believe these are answered best by experiencing the answer, rather than just being told.
To that end, I am also considering to release a demo for the game that would feature the entirety of the game's first chapter. With over 70.000 words, the script for chapter 1 alone is already the size of a novel.
Preparing something like this might only be possible once we are close to release, though. Perhaps another option could be to release a smaller chunk or two of chapter 1 as their own demos. What do you think?
In the meantime, I'll try thinking of more fun and interesting ways I can share more about this game.
Angels with Scaly Wings 1.17 Patch Notes
Patch 1.17 is now live and should be downloaded automatically if you are using Steam.
This adds French as a language option.
Thanks to everyone without whom this would not have been possible. Your efforts are greatly appreciated!
The following people worked on making the French translation possible:
Patch 1.16 is now live and should be downloaded automatically if you are using Steam.
This improves the issue about the game not starting when mods are installed. We have found this helps in some cases, although for others the issue still remains. We will continue to investigate.
Angels with Scaly Wings 1.15 Patch Notes
Patch 1.15 is now live and should be downloaded automatically if you are using Steam.
This adds Spanish as a language option.
Thanks to Yisus, Omegalfa1, Cattiston and DragonDesigner without whom this would not have been possible. Your efforts are greatly appreciated!
Angels with Scaly Wings 1.14 Patch Notes
Patch 1.14 is now live and should be downloaded automatically if you are using Steam.
This fixes an issue where achievements would not unlock on Steam.
Starting the game with this version should automatically unlock all achievements on Steam that you have unlocked in the game.
There is a possibility that starting the game will display an error message due to files from the old version not being deleted automatically.
If this happens to you, you can follow these steps:
1. Navigate to the game's install directory.
2. Uninstall the game on Steam.
3. Delete any remaining files inside the game's install directory.
4. Re-install the game.
Angels with Scaly Wings 1.13 Patch Notes
Patch 1.13 is now live and should be downloaded automatically if you are using Steam.
This fixes an issue where the game sometimes refused to start when mods are installed.
An anniversary gift - free mobile version of AwSW.
It doesn't seem that long ago that I wrote the last anniversary post. Time can just fly when you're busy. Despite that, I unfortunately wasn't able to keep the anticipated release date of 2023 for the sequel to Angels with Scaly Wings.
I again could go into the reasons for why the game is taking so long due to the vastly increased scope compared to the first game, but I've already talked about that at length.
Skip the next few paragraphs if you want to go into the sequel with no prior knowledge (which I would recommend).
--Potential spoilers starting here--
Perhaps one tidbit I haven't mentioned before is that this time around, the main character will be working with a team of characters instead of mostly being on their own. What does this mean?
There will be a lot more scenes where multiple characters are present, and they will feature interactions between these characters.
Investigations are much more interesting this time around, and will typically involve at least one other character besides the player character.
The presence of one or more other characters during these scenes add a lot of complexity as they will be influenced by each character's moods and other factors.
Doing this when the game's final script will have roughly double the word count compared to the first game is adding a lot more work than we initially anticipated.
But we'll keep at it! And I think the end result will be more than worth it.
--Potential spoilers ending here--
I am definitely planning to show much more of the game throughout this year.
But to ease the wait a little bit, we have prepared something special for you.
Some years back, we created a mobile version of the game for android devices. Unfortunately, we never got the opportunity to publish it on the various mobile platforms, so we are adding the .apk file for this to Steam and itch.io.
So, anyone who has previously purchased Angels with Scaly Wings will be able to access and play this mobile version.
However, there is a downside to this. As we made this version some years ago, it is only updated to version 1.08. The latest patches, including the Japanese language overhaul and other added languages are not present here.
But we figured we should make this version available as we had no other way to release it at this point and it's just been sitting here collecting dust.
Quite some effort went into making the game work as nicely as possible on both phones and tablets, including gesture controls, and new settings to adjust text and cursor size.
On Steam, you should find the .apk file to install it on your android device in the game's install directory.
On itch.io, you should find the file available as separate download on the game's download page.