New Feature: We are proud to announce the return of splatter effects when attacking monsters.
You will now see a lot of this when in Combat. Not all enemies have the same Splatter!
Changes: - Particle and Decals now trigger on hitting enemies
Bugs Fixed: * Double Damage no longer applied to primary target
* Pike and Sword Splash Damage now working correctly
* All weapons - Splatter effects now working as intended
(Demo will be updated to this version soon)
Thanks for Playing!
Tom
http://www.ShogunateGames.com
v0.58a The Difficult Update
New Feature:
Expanded Difficulty Modes, We have enhanced the game by adding more effects to your Choice of Difficulty. All the Detail are Below!
You already were able to gain Starting Gold (found in your house) by choosing Normal or Easy modes.
This will offer increased challenge or a casual experience based on your Choice when playing a new game.
(Demo Players - an update has been pushed, keeping you up to date!)
Enemy Spawning:
At any given time you may be in range of up to 3 spawners when Exploring the adventure maps.
Difficulty now scales the amount of enemies, increasing in each chapter, as detailed below.
Awakened Mode: (special)
Every time you hit an Enemy your Awakened bar (yellow) charges up. When full you may activate this by pressing 4.
The Awakened Bar drains down over time, during the period you do not pay for Mana Casting (space bar).
When selecting Easy mode, Stamina is also free while you are in Awakened mode.
Hard Mode:
Hard mode gives no Starting money and boasts the highest amount of enemies in the game, scaling all the way to the end.
Enemies are also given Double Damage and Double HP, to offer the greatest Challenge to the Player.
The Chapter Level also raises Base Spawn Limits on top of these changes, as before.
Changes:
- Easy mode:
| Enemy Spawner Base Limit = 10
| Free Mana & Stamina in Awakened mode
| Starting Gold = 2000
- Normal Mode:
| Enemy Spawner Base Limit = 15
| Free Mana in Awakened mode
| Starting Gold = 1000
- Hard Mode:
| Enemy Spawner Base Limit = 20
| Free Mana in Awakened mode
| Starting Gold = Zero
| All Tier 1 Enemies = Double HP + Damage
Bonus XP option still available, unaffected by these changes.
Bugs Fixed:
* Scalp Counter now displays correct Scalp Goal in Bounty Menu.
NOTE: during Early Access we may ask you to delete your savegame to ensure smooth running of ANGLES.
Patches that cause savegame resets are unavoidable during this stage.
In order to benefit from recent additions and enhancements made, we recommend you delete your savedata this time.
Thanks for Playing!
Tom
Shogunate Games
V0.57a Scalps
New Feature:
The Bounty Board offers 500 Gold for killing Tier 1 Enemies in the world.
You must kill the Target number of Enemies and hand the scalps in for reward.
Once handed in the number of scalps required for payment will be increased,
but this resets back to 100 once the boss is defeated.
Changes:
- Splash Damage for Sword and Pike reduced by 1/3
- reduced Captain Special Charge Gains by 200%.
- Stuck Villager is now Free
- Treestump removed from Road
- Goodbye Bug should now be solved
- More issues Fixed as reported below:
Bugs Fixed:
* Loading Screen Time of Day now Visible.
* Awakening Gains for Captain rebalanced.
* Captain Kill count Check passes at 20 as intended.
* Awakened mode now forced off, on village return.
* AI kill count and Captain Kill count now Reset to Zero at Chapter end.
* Location button now hidden after defeating boss.
* V binding now removed - Zoom out (Debug feature)
* NPC Convo no longer allows multiple menus that cannot be closed (MAJOR)
Tom
Shogunate Games
V0.55b Multi-Hit System Added
We are excited to offer the first major enhancement to ANGLES since early Access Release. This change will affect gameplay and is subject to balance.
When Hitting an Enemy, Any Adjacent Enemies will also take damage.
The more Enemies there are in that small space, the more your damage is split across them.
This will apply to the Sword and Pike Weapon Slots.
The Damage will be displayed in The Enemy Health Bar.
Captains and Bosses are Immune to this "Splash Damage" effect.
Different Weapons in future classes may have larger or smaller AOE.
Thanks for Playing!
Tom
Shogunate Games
FREE Demo for ANGLES!
Today we have released our Free Demo of Angles!
It features the first Chapter of the Game so you might Try-before-you-Buy.
It is restricted in Three ways,
1. There is no Ability to Save your Game.
2. The Game Ends after completing the first Chapter.
3. You only have access to The Forest, Mountains & Dungeon Maps.
Thanks to all the Players who purchased the Full version!
We have already begun adding the content for Chapter 2,
so watch out for more News right here!
Tom
Shogunate Games
Angles Patch Notes v0.55a
* Added Map Preview Image to Loading Screens
* Added New Icons to Game UI
- Stamina, Health, Mana, Special
* Added Tier 1 Enemy for Chapter 2 (Bee Person)
- Once the first Boss is defeated, these will spawn.
- These enemies have increased HP and Attack Strength!
* Added Blue Blood for the Bee Person Race
* Fixed Mountain Atmospheric Audio
Following Feedback from Players we have made a few changes/additions to the game, we are also on track with this months new features.
Some Bee Persons are Shown in the Image Below:
Thanks For Playing!
Angles v0.54c Patchnotes
* Removed Show-Mouse-Pointer Hotkey. (debug feature)
* Enemy Spawners no longer producing 300 enemies at Level 5.
Thanks goes out to all the early adopters, we really appreciate your support!
Following watching a few videos on the Game made by you guys, we have
put together a day one patch to eliminate any bugs that were identified.
Angles Is now Available on Early Access!
You can now purchase Angles during the Early Access Period.
The 1st Chapter representing 20% of the finished game is already fully playable and the foundations are all in place. We are aiming to release regular updates over the next 8 weeks expanding the game content with new artwork for Enemies, Bosses, Maps and Player Classes.
Special Thanks to all those in who got in touch with us these past few days!
We appreciate your interest!
For those wishing to wait for the finished version of the Game, expect to see version 1.0 landing during May later this Spring.
Thanks again to all wishing to support us in our efforts during this stage.
15 Hours to Angles Early Access
We are on the final countdown to Early Access Launch.
If you are in the UK expect this to happen at 3pm GMT.
Thanks to everyone mailing in, everyone in the team hopes you enjoy the first chapter of Angles and look forward to seeing people playing it!
See you in 15 hours!
Tom
Shogunate Games
Early Access Begins in 2 Days
Angles will Launch in just two days time!
Our Early Access Phase will last for a few months where we will complete adding all remaining art assets.
The first chapter of the game is completed and available in the free Demo. The free demo ends after the first Boss is defeated and has no savegame feature.
The Early access version already has the second player class available for use. This can be unlocked after defeating the first boss and of course allows you to save your progress.