Animal Friends Adventure cover
Animal Friends Adventure screenshot
PC XONE Steam
Genre: Adventure, Indie

Animal Friends Adventure

Major update Imminent.

Since release We have been hard at work improving our beloved game.

Some of improvements in the next update are:
AI Overhaul. Monsters are now much smarter. Some also have ranged attacks to make your life tougher. :)

Graphical updates. Trees, grass, shrubbery and a texture overhaul is underway. The first phase is almost complete and other updates will be coming as we manage to grow our team.

We will continue to update the game and make it better.

Coming soon!

Stats, Leaderboards and more Achievements!

There is nothing cooler than knowing how many Mushroom Monsters, Forest Golems and other monsters you've taken out over the course of the game. It's even more fun when you see exactly where you stand with the rest of the world.

Now that I've figured out this mystical Steam interface all this will be added and soon. I can't wait this will be fun!

TGIF Patch Notes

It's Friday and some exciting changes have made their way into this adorable little game.

What's coming?



  • While still a lot of fun, the current AI is dumb as a rock. The next update will fix this, add in new monsters and things will shoot at you. Why wait? Buy now. Tell your friends and help support this and future projects.


What's updated?



  • Daria Deer no longer has that weird "double feint" thing. It was caused by a leftover animation event triggering and causing the level restart menu to pop back up after respawning. I stopped using animation events because of these hard to track bugs.
  • Particle textures had the wrong transparency setting. They look how they should now.
  • Coin Bags stopped dropping early, littering the landscape with rogue coins.
  • What rogue coins? Good one, I also fixed spawned coins from falling through the terrain which created rogue coins which is now mostly all fixed.
  • Treasure Goblins are bursting with coin now. It's a literal money fountain and so much fun to watch.
  • More monsters spawn coins.
  • In game prices for things across the board have been dramatically lowered. This coincides with the game having zero InApp purchases. You can now buy characters and pets earlier in the game for a less grindy, more fun experience.
  • Some clever animals managed to escape the level bounds. That's been fixed.


What's Confusing



  • Some water zones are bouncy. Some hurt and others mercilessly make you restart no matter how many hearts you have.

Small Changes Big results.

Now that the major hurdles have been overcome (getting the game publish ready/published) I can focus on gameplay tweaks and making Animal Adventures way more fun than it already is.

Patch Notes



  • Slight adjustment to the animation system fixed character "throws". They are more responsive, can throw in the air and do what they were supposed to do.
  • Springboards have more springiness in world 3.
  • Some game breaking issues were fixed in world 3.
  • Gradual updates to how the characters use their throwing items.

Quality of Life Improvement Patch

It was bound to happen, weird things found, bug, and ancient interfaces hidden away only to be found by avid streamers. So I worked and stuff to get these awesome fixes out.

Quality of Life



  • Placeholder popup was fixed with correct information and much better grammar.
  • Super Panda's throw speed is fast and responsive. He's throwing with purpose now!
  • Starting the level takes far less time now that I adjusted the animation trigger on all characters.
  • Steam Cloud Saves! Moved the save file to the standard Steam location for happy cloud pickup. This took way longer than it should have.
  • Did another pass over all the UI interfaces. Some places with popup windows, buttons would lose focus when exclusively using the gamepad. Hopefully this is fixed for good.
  • Bad Panda is still bad but we love him for it.
  • The Acorn in level one is back where it belongs.


Other stuff


Graphical issues in later levels where materials should have been translucent have been fixed.
Bugs in code fix.
Took out a lot of unused junk in the project. This doesn't affect the game it's mostly to keep me "sane".

Thank you everyone, and the streamers who have helped make this game better!

Thank you

A huge thank you to everyone who has purchased the game, the curators and the streamers!

This is my first Steam Game and the last few days since release has been an amazing learning experience and quite busy.

I'm working on adding in Cloud saves (That "should" convert current saves). There's also a few bugs that some streamers and awesome Gamers pointed out that i'll be fixing in the next few days.

The bug fixes are being worked on and will be out as soon as the beta branch is thoroughly tested and I do some playthroughs.

Thank You everyone. You're all awesome!

The Long Journey Here

Hello everyone. Thank you so much for being a part of this huge moment in my life. I'm moments away from pushing the "Big Green Button" to release Animal Friends upon the world for frenzied gamers, young and old to enjoy.

This is my first major release, my first Windows game and first Steam game. It's been a long awaited dream to get this far and a lot of work and sacrifice.

This is a solo dev shop, so please work with me to help resolve any bugs I may have missed on this journey. I'll strive to be active in the forums as much as possible, but my time is limited. So not hearing back for a day or more does not mean "I disappeared".

This won't be my only ever published game. There will be more. Hopefully lots more.