It's been 8 months since our Beta Testers got their hands on v0.76 and frankly this should be v0.8 but we're not that brazen.
Huge improvement, huge feature implementations, a massive amount of unit/structure model and visual enhancements. The implementation of Rogue Dive in it's most basic form. Huge amounts of AI improvements and build order overhauls, mixed with new tools and UI to manipulate them.
There's so much that's been done it's near impossible to try to list out...
ATS is now at version 0.75. There are very many things that have been added, fixed, updated, and improved since 0.71
Namely:
- The Shallows Campaign ( which has been overhauled as the game has grown and improved hugely over the year ) is effectively at the brink of completion. Needing only polish, and balance. The story is finalised, the level drafts have been brought in to solidity, and the gameplay is fluid. Lessons have been learnt.
- The new Mk2 Base AI overhaul has finally been merged in from it's experimental branch that has taken over 9 months of development and improvement. It's working far more reliably.
- The Kontaalen, Vaalkorei, and Tychon continue to have their ships balanced, their models enhanced and reworked, and their weaponry given new functionality.
- Large improvements to certain aspects of game performance, such as target finding, processing, spawning, etc.
- Major update to the Map Editor for a better, easier, more "Age Of Empires" editor experience.
Demo Release is looking all the more promising each day.
ATS Beta Version 0.71
Howdy. To anyone interested in the progress of ATS, let me bring you up to speed.
Work: We're only 3 months off the 2nd anniversary of ATS's development beginning. There's been a lot of work, and a huge number of drastic improvements to the game's quality standard and style have been made since just January. We've gone from a 2D battlescape to a (though still 2D in gameplay) visually 3D battlescape with starships able to fly high into the sky and drones to swoop low below cruisers.
Due Date: It's very hard to estimate when our game will be done, due to the unstable nature of our indie-dev lives. But, we're always pushing for a Demo. It's the main thing we want, and need. Feedback from a lot of people.
More Info: Join our Discord server, to receive updates on ATS's continued development and the milestones we hit.
V0.5 Major Update
update 2021.12.19
Major Changes
+ Version >>> 0.5
+ Databank added The Databank provides a detailed central repository of information on all Units ( Ships and Structures ) in the game. It can be accessed at any time by either pressing O, pressing i on a Unit's build-image, clicking "Info" on a selected unit. Or opening it via the Unit Databank on the Main Menu.
+ Campaign Maps and Progress Tracking A campaign map now exists for the Demo campaign "The Shallows"!!!!!!! It contains Map Nodes ( click to launch mission ) for each of the planned missions in the Shallows campaign. Once a mission is completed, the next node will unlock. ( Only two actual missions present, and intended in-mission communications don't exist yet... sadly. Also there are no Staging-Posts yet so Mission 2 doesn't work the way it should... you can still Tolly Spam them to destruction. )
+ Other stuff??? There was a lot of things that changed under-the-hood. A lot of work was done both to improve the game's performance and to make the game's code more maintainable and easier to build off of. ( Something we're always doing, obviously. But should be pointed out. )
+ Resource Capacity Resources are now capped at 3000 Matter, 1500 Energy. This is just until we get Storage structures working.
+ Ah... other stuff? Listen, I did so much work over the last while that I've lost track. There's probably a few more Quality Of Life changes that... oh yeah.
+ Quality of Life Click and Drag to place multiple structures!!! Fullscreen switching F11 Stuff?
+ Faction Tweaks Plenty of faction unit tweaks in this one. Always messing around with the units. ( At least Kontaalen units )