Anno 2205 cover
Anno 2205 screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy

Anno 2205

Update about the Frontier DLC & Season Pass

Today we want to share a quick update for Season Pass owners who bought the Frontiers DLC before it became part of the Season Pass on Tuesday.

Details next week
The team has been organizing solutions for each impacted player in every country all along the week. An update with more details will be provided next week. Like mentioned earlier, you will receive an E-Mail from Ubisoft that contains a detailed description for your personal compensation.

Get ready to receive an E-Mail from Ubisoft
Please check if the E-mail address connected to your account is valid and ready to receive E-Mails (e.g. enough space, spam filter settings).

Your Anno Team

Season Pass & Frontiers DLC: Important Information (UPDATED)

Dear Anno Fans,
we value your feedback and promised more information last Friday: Starting today, the Season Pass includes the new FRONTIERS DLC.

Owners of the Season Pass just need to update the game and might have to restart their client. More details will be posted in the forums in a few minutes. Please give us only a bit more time to do that. In the meantime you can check out the new content ingame.

We will update this announcement shortly.

UPDATE: Our forum post with additional information is now live.

Your Anno Team

News To The FRONTIERS DLC

Dear Anno Fans,

The release of the latest FRONTIERS DLC has resulted in questions about the season pass which in turn have led to many discussions in our community.
We listen very carefully to our devoted and passionate fans and are sorry that our communication was not as clear as we would have hoped.
As always we value your feedback, and the community team will have more information to share at the beginning of next week.

Your Anno Team

Version Update 1.8 // FRONTIERS DLC (04.10.2016)

[IMG]http://static.cdn.ubi.com/0034/Anno2205/forum/headers/versionupdate_en.png[/IMG]

This is a short overview of the changes in the new version (1.8).
There is free content for all players included, as well as the FRONTIERS DLC which can be unlocked.
You can find a more detailed version [URL="http://forums.ubi.com/showthread.php/1502131"]here[/URL].

New Free Features (for everyone)


[LIST]
<*> [B]Starting Sectors[/B]
From now on you can choose the Wildwater Bay as a starting sector for new corporations.

<*> [B]20 New Corporation Titles[/B]
Instead of 21 there are now 41 unique corporation titles you can reach up until Corporation Level 300. Their order and unlocking points have been changed accordingly.
[/LIST]

New Features of the FRONTIERS DLC


[LIST]
<*> [B]Starting Sectors[/B]
DLC owners can now choose any temperate sectors as a start sector. In addition to the previous version, you can start in Wildwater Bay or in one of the two new DLC temperate sectors as well.

<*> New Sector: Madrigal Islands
The Madrigal Islands allow you to settle many different islets in the temperate region and to complete an abandoned spaceport prototype.

<*> New Sector: Greentide Archipelago
The Greentide Archipelago needs you to plan ahead for numerous small islands in order to restore a mysterious sealed off facility. It is located in the temperate region.

<*> New Sector: Savik Province
The Savik Province is a large continental plate located in the middle of the arctic. Slumbering geysers can be harnessed for their heat or for energy generation.

<*> Military Invasions
The Orbital Watch strikes back! Call your fleet to your sectors and protect your cities from enemy invasions.

<*> Synthetics
Regain a lost technology and upgrade your Investors' estates with Synthetics to revolutionize your workforce.

<*> New Ornamentals
3 new ornamentals are available: Corporate Holograph, Holographic Sculpture, Solar System Model.

<*> New Corporation Logos
When creating a new corporation players can now choose from 4 additional logos.

<*> New Achievements
16 additional achievements are waiting for you.
[/LIST]

Interface Changes (for everyone)


[LIST]
<*> [B]Corporation Creation[/B]
Reworked the Sector Selection in the Corporation Creation

<*> [B]Settings Menu[/B]
Added additional difficulty options to advanced settings
[/LIST]

Interface Changes: FRONTIERS DLC


[LIST]
<*> [B]Strategy Map[/B][LIST]
<*> Added the new sectors to Strategy Map
<*> Enemy Invasions are now displayed in the Assignment List and on the Strategy Map
[/LIST]

<*> [B]Sector UI[/B][LIST]
<*> Call Fleet Button added to sector UI
<*> Special Actions (Invasions) and Fleet Overview are now available in regular sectors
[/LIST]

<*> [B]Residence UI[/B]
Updated residence and promotion menus to include Synthetics
[/LIST]

Balancing Changes (for everyone)


[B]Important[/B]:
This update introduces many pervasive and extensive balancing changes! While a corporation update is possible for all save files, it is possible that your economy will not recover. You can decide if you want to update an existing corporation, but keep in mind that the challenge can be quite tough. Use the difficulty settings to set up the challenge level you like. All changes apply to all corporations once updated.

[LIST]
<*> [B]Revenue & Satisfaction[/B]
Revenue is now linked to your employees’ satisfaction. You can adjust the intensity when updating your corporation, including leaving it off.

<*> [B]Workforce/Goods Consumption & Satisfaction[/B]
Provided Workforce and Goods Consumption are connected with your employees’ satisfaction. The impact level can be adjusted in the new difficulty settings.

<*> [B]Stock Market[/B]
The Share Effect of the stock market can be customized as well to increase the challenge.

<*> [B]Modules[/B]
They now require construction materials instead of rare materials (upgraded/new corporations).

<*> [B]New difficulty options [/B]
New options were added for the frequency and difficulty of invasion.

<*> [B]Rebalanced several military vehicles[/B][LIST]
<*> Turtle / Glacier / Flare / Monsoon: Increased Damage per Hit at all upgrade levels
<*> Turtle / Glacier: Increased missile reload time at all upgrade levels
<*> Flare / Monsoon: Increased missile reload time at lower upgrade levels
<*> Flare / Monsoon: Decreased missile reload time at higher upgrade levels
<*> Enemy: Charger and Bombarder: Increased Damage per Hit
<*> Enemy: Bombarder: Increased missile reload time
<*> Enemy: Eradicator and elite units drop less fuel and fewer special actions
[/LIST]

<*> [B]Achievements[/B]
Achievement points were adapted to accommodate more achievements in total.
[/LIST]

Improvements & Fixes (for everyone)


[LIST]
<*> [B]Spaceports[/B][LIST]
<*> Fixed a bug that caused upgraded Spaceports behave like Level 1 Spaceports
<*> Upgrading the Spaceport via Promotion Mode does not show hitboxes anymore[/LIST]

<*> [B]Ornamentals[/B][LIST]
<*> Ornaments now draw smaller crowds
<*> Building several ornamentals at once no longer creates empty spaces in between[/LIST]

<*> [B]User Interface (UI)[/B][LIST]
<*> Object Menus of modules now display all Sector Trait effects
<*> Fixed the empty info tip that appears when hovering above the scrollbar in the Buildings Quick View
<*> Fixed the offset in the background of the trade route overview warning[/LIST]

<*> [B]Feedback[/B][LIST]
<*> Selecting a Drainage Pump now triggers the correct character notifications
<*> Sam Beaumont does not hint at building relocation if the relocation mode was disabled[/LIST]

<*> [B]Escort Missions[/B]
Attaching and detaching ships in escort missions now show the correct cursor

<*> [B]Strategy Map[/B]
Fixed the sector icons offset on the Strategy Map

<*> [B]Localization[/B]
Fixed several localization issues
[/LIST]

Your Anno Team

3 Days Left...

Only 3 days until our big Anno 2205 announcement. We are dropping another hint in this pictureà What do you make of it?

[IMG]http://static.cdn.ubi.com/0075/steam/dlc_frontiers/3-days-left_EN.png[/IMG]

5 Days Left...

We have a big announcement for Anno 2205 coming up in 5 days. What could it be? Lets hear your theories!

[IMG]http://static.cdn.ubi.com/0075/steam/dlc_frontiers/5-days-left_EN.png[/IMG]

Here the solution...

Here the solution of our little riddle. At the beginning of October, we can finally tell you what this building is.

[IMG]http://static.cdn.ubi.com/0075/steam/2016_09_27_gridriddle2_solution_en.jpg[/IMG]

The blueprint for yet another building

The blueprint for yet another building: Feel free to guess! The exact number of polygones will be revealed on Tuesday.

The blueprint for yet another building

The blueprint for yet another building: Feel free to guess! The exact number of polygones will be revealed on Tuesday.

Part 3 of Concept Art Awesomeness

Today you can see how the designers came up with the food production including its harvest. In the temperate zone the production takes place in the water. The Pharmalab, however, is surrounded by frozen H2O. ;)

[IMG]http://static.cdn.ubi.com/0075/steam/2016_09_22_conceptart1.jpg[/IMG]
[IMG]http://static.cdn.ubi.com/0075/steam/2016_09_22_conceptart2.jpg[/IMG]