Please let me know of any issues at support@quantum-soup.com - I'll be doing a series of updates to add some peripheral features that I couldn't complete in time for launch, like Steam Achievements, cloud saves and localisation (technically working but haven't had the strings translated yet). I will roll any bugfixes into those updates over the next few weeks.
Thanks for your patience, and I hope you enjoy exploring the Otherworld...
Two weekends, two shows!
It's been a manic fortnight!
Annwn was exhibited in the Leftfield Collection at EGX Rezzed and then at Wales Comic Con a week later.
What went wrong? ...last minute changes and poor testing left me with an EGX build I had to restart after each play...
...tutorial unclear...
...balanced far too difficult for most players...
...not enough time to play other games...
...failed to contact press ahead of time...
...meetings during show meant I had to leave the game unattended for long periods...
...broke the build AGAIN for ComicCon...
What went right? ...lots and lots of useful feedback...
...detailed discussions of game mechanics and narrative theme...
...met many other devs...
...meetings at EGX were good...
...games I did get to play were inspiring...
...fixed the ComicCon build on the show floor...
...loads of help from the graduate teams at Glyndwr University...
...and the sun shone!
What's next?
A new demo build incorporating feedback from both shows.
We now have a Discord group for Annwn ...which would be a great place to share feedback on the demo.
Wishlist the game, join the Discord, keep in touch!
The shores of Annwn await you...
New version of Annwn demo!
We just published a new build!
Includes bug fixes, tutorial improvements and an entirely new island.
In detail:
Teleporting between totems no longer loops indefinitely, as this confused some players.
Stacking rocks under a totem now gets more expensive the higher you stack, to prevent success making the campaign too easy.
Changed the tutorial island seed to generate a new island, providing the player with more tactical options early on.
Tutorial hints slowed down and fixed first hint being skipped.
Tutorial and pause screen now include a mouse controls diagram.
Minor UI polish.
Annwn Demo now available!
You can now download a demo of Annwn: The Otherworld from our store page. It's a small gameplay sample, locked to a single island. The full game includes unlimited procedural islands, but each campaign is a finite archipelago to explore.
You are very welcome to stream it, and of course wishlist it if you enjoy!
Feedback from the PC Gamer Weekender indicated that the fairly basic tutorial text is insufficient - I'm working on a proper tutorial island for the full game.
Thanks for your support!
- Chris
http://twitter.com/qixotl
http://twitter.com/annwn_game
http://twitter.com/quantumsoupltd