It’s time for another update to the world of Phiohm. This time we’ve been working on improving some of the visual aspects of the game. We went through the game, looking for areas that needed some sprucing up. We’ve added meshes, materials, and lighting to areas that were a little barren before. We also added a few additional material effects and post process effects.
Hopefully this brings a little extra polish to the game, and we hope you enjoy the changes.
Thanks!
Anomaly 1729 - Game Improvements and Sale!
Hi everyone,
We’ve been working recently on another game patch. This time we’ve made improvements to the rotation system, making world rotations smoother and improving in particular the end of a rotation, cleaning up some bugs that made the transition from the room during rotations to the room not rotating rough.
We’ve also made some general performance improvements, which should help PCs that meet our minimum specs run the game more smoothly.
Lastly, the game will be going on sale very soon! Keep an eye out for that, and keep rotating!
Thanks!
Game Update!
Hello everyone,
We recently updated Anomaly 1729 with a bunch of bug fixes and performance optimizations. On top of that, we made some big changes to the tutorial, based on user feedback, that should help new players better understand the basics of the game.
We tried to keep the tutorial as seamless as possible. As you play through the opening levels of the game, if you're completing objectives relatively quickly you won't see any tutorial messages. But if you're not making progress, a message will pop up that explains what you need to do and the overall context for that action. Fair warning, though, the tutorial only gives you the information necessary for making it through the levels. There are still mechanics to uncover and many secrets to find if you want to see all the game has to offer.
We do have a few more updates for the game planned, that should be rolling out soon. So keep a look out for those, and we really appreciate the help, and all the feedback and support.