[p][/p][p]For the upcoming February 23rd holiday, we’re giving you a promo code.[/p][p][/p]
Promo code: defday2026
[p][/p][p]Adrenaline Syringe – 30[/p][p]Injector with Enhanced "Hellcat" – 5[/p][p]Injector with Enhanced "Brusnikovka" – 5[/p][p]Injector with Enhanced “Ryabinovka” – 5[/p][p]Large Field Ration – 3[/p][p]Energetic – 2[/p][p]Search for Traders (10 days) – 1[/p][p]Injector with Experimental "Nerve Stimulator" – 2[/p][p]Big Set for Merchants (7 days) – 1[/p][p]Portable Magnetic Grip Device (7 days) – 1[/p][p]Artifact "Piedmont Brutor Whistle" (10 days) – 1[/p][p]"A-Zone" Pin – 60[/p][p][/p][p][/p][p]The promo code is valid until the end of the day on February 24th.[/p]
Special offer in Store!
Stalkers!
[p]On the eve of Defender of the Fatherland Day, crates containing various types of loot and weapons have been added to the store.[/p][p]Additionally, until the end of February 23, a 20% discount is available on all items in the store, except for gold bundles.[/p][p]Happy shopping![/p]
[p][/p][p]This Monday, February 23rd, Elderly Fiends, will once again attack the Zone.[/p][p]A reward of 2000 gold is put out for killing each of them. The fiends will appear in random spots of the Zone, away from any safe zones, bases or fortifications. [/p][p]The total number of fiends is 7 per server. [/p][p]Only one fiend can appear per location. [/p][p]The event will start at 8 pm on the RU server and at 8.10 pm on both Steam servers, Moscow time. [/p][p][/p][p]Have fun hunting![/p]
Goodbye and Hello
[p]Dear Friends,[/p][p]Starting March 1st, I am getting a new position with New Story, so I will no longer work as Community Manager. I will be replaced by "Morgoth" - a young yet very knowledgeable and capable colleague of mine. [/p][p]Our game is amazing. I am staying with the project and will keep on working for its benefit - just in a slightly different capacity.[/p][p]Love you all, please welcome Morgoth![/p][p]Sincerely,[/p][p]Soldier Daisy[/p][p]Hello everyone![/p][p]My name is Morgoth. The development team and I personally are very grateful to Irina (Soldier Daisy) for her work and for her part of the history of our project.[/p][p]Her contribution is truly invaluable and irreplaceable.[/p][p]If you have any gameplay questions, suggestions, or need assistance from the administration, please feel free to reach out to me — no one will be left without a response.[/p]
[p][/p][p][/p][p]In this Dev Blog episode, we take a detailed look at the transition to the new lighting system and share the technical details behind its implementation.[/p]
New Lighting System
[p]We have completely reworked the rendering pipeline and implemented Deferred Rendering. This significantly improves visual quality without sacrificing performance and lays the foundation for more advanced lighting effects, as well as increasing the number of simultaneously active light sources.[/p]
Dynamic Shadows
[p]All major light sources now cast real-time dynamic shadows.[/p]
[p]Proper shadow softness depending on distance[/p]
[p]More accurate silhouette geometry[/p]
[p]Improved stability without flickering[/p]
HDR Support
[p]Full HDR (High Dynamic Range) support has been added to the project:[/p]
[p]Expanded brightness dynamic range[/p]
[p]More realistic highlights and glow[/p]
[p]Deep shadows without loss of detail[/p]
[p]Richer and more natural colors[/p]
[p]Bright light sources now look truly bright, while dark scenes retain detail. Combined with the new lighting system, HDR enhances immersion and delivers a more cinematic visual experience.[/p]
Updated Particle System
[p]The particle system has also received a major upgrade:[/p]
[p]Correct interaction with the new lighting[/p]
[p]Support for dynamic shadows[/p]
[p]Proper rendering in HDR scenes[/p]
[p]Effects now blend naturally into the environment, respond to lighting changes in real time, and appear significantly more realistic.[/p][p]In the video, we compare the old and new rendering systems, demonstrate the visual quality improvements, and showcase HDR performance across different scenes.[/p]