Hey, thank you again for the continued support and reviews for the game! I've got some more small bug fixes and patches for you all, please keep reporting them in the discord or the official bug report form, and we'll get them fixed up.
Patch Notes:
Fixed 'find all weapons' achievement getting triggered on the second-to-last weapon
Fixed OOB using crossbow in the Chimaera's boss room
Added missing player sprites to show the crossbow in the mirrors
Anopek Update 1.3.856 "Temple in the Sky"
Journey back to the world of Anopek to discover the new content and quality of life changes! This patch is a big one, so there's a lot to go over. Once more, thank you so much for supporting this game and leaving good reviews or telling friends about it, it's extremely helpful!
Temple in the Sky Venture into an entirely new level of the game, with an accompanying new weapon and boss! Master the Winged Ballistae, a devastating new item that pierces through enemies damaging all in a line. Battle against the Sun God An Karo! Explore the gorgeous new environment with a unique tileset and more animations. I'll leave you to figure how to get there!
Mirror Mode Already beat the game time and time again? Try selecting the new 'Mirror Mode' in the settings menu. This allows you to play the game with the map turned on it's head! Great for replaying the game with a fresh new perspective.
Controller Support One of the most requested features has arrived: Controllers are now completely supported throughout the game and in menus! In addition to this, both keyboard and controller are completely rebindable for any possible inputs that are the most comfortable for you.
Improved Minimap In addition to the improvements added in the last patch, the minimap is now entirely color-coded based on level! Now you can easily tell what 'section' of the game you are in. Furthermore, the player sprite now points the direction they are facing on the minimap.
Full Patch Notes
Added new "Temple in the Sky" map, with accompanying new weapon and boss
Added new "hard" variant of wasp enemy
Added Field of View (FOV) slider to settings menu
Separated Music and Sound Effects sliders in settings menu
Added Mirror Mode to settings menu
Removed legacy control settings (it's still possible to recreate this using keybindings)
Fixed localization in text panels throughout the game that were keyboard specific
Added support for Game Controllers, and added rebinding in settings menu
Added better player sprite, an arrow, in minimap, to indicate direction facing
Added color-coding to sections of the minimap to help navigation
Fixed bug with alt-tabbing game while on the map
Misc smaller bugs
Anopek Update 1.2.767 "Gauntlet of the Gods"
Hey, I'm really excited to release more content for Anopek! Thanks again to those who took the time to review the game and report bugs, your feedback helps so much. On to the main event...
Return to the ancient temple once more! This free, extra content is for players who have completed the game and want an additional challenge. Explore the temple once more to find the hidden gems that unlock the Gauntlet of the Gods, then face them once more again with added layers of difficulty in unique arenas.
In addition to the new content, check out the bug fixes and quality of life changes below: Edit: This list has been amended with fixes for the 1.2.779 patch.
Added boss health bars
Fixed boss doors being shut when loading into game.
Fixed bug with opening the pause menu while viewing the map; now only one can be open at a time.
Fixed bug where beating the game granted invincibility when starting a new game or continuing immediately afterward.
Fixed bug with breakable walls, allowing the player to dash and break them much easier.
Fixed incorrect grating assets for final boss.
Fixed sounds left behind by various bosses and boss spawns during new content
Fixed various enemies waking up incorrectly, and fixed various enemies clipping through walls
Fixed issue with librarian boss projectiles missing the player sometimes
Fixed necromancer boss colliding and causing damage while invisible
Improved performance and fixed load hitches during level loads
Fixed music behaving weirdly when exiting and re-entering game
Changed wording for the rocket launcher pickup to make it clearer that the player can boost dash through breakable walls, in addition to shooting them.
As always, feel free to reach out with any bugs or feedback here, and join the discussion on our discord server here.