Another Bad Day in the Future cover
Another Bad Day in the Future screenshot
Genre: Indie

Another Bad Day in the Future

March 23 Update

Hi,
Sorry for the delay, moved across country and due to a comedy of IT errors, i had to rebuild a bunch of things (yay redundant backups so i didn't lose everything). But hey, that meant i could improve things as well. Here is a non exhaustive list of changes.

Security:
Added patrol bots and kill bots that are triggered by security alerts. Security Alerts are triggered by failed Diving or entering Scanner range. Scanners added to some cameras as well as Patrol bots.
Added a Dive maze puzzle and a Trash sort puzzle for diving doors and servers respectively.

Surface:
New monster, the Shin Sucker added. Corrected issues with monster scaling. Reduced monster density. Added sound cues to the monsters.

Missions:
Missions can now be linked together and have audio context. Simplified text descriptions. Auto turn in on buy missions. All buy missions send you to Low Station.

Quality of Life
You can only spawn 1 menu at a time. When you have ammo boxes in your inventory, your magazines refill when dropped into your inventory. There is now a grab indicator, but i'm still improving it. Added Audio explanations in the tutorial.

Feb 8 Update

Hi,
So i fixed the gun offset bugs that were going on. Reverted inventory layout retention until I can get it behaving. Corrected a number of back end bugs related to mission object spawning and detection in safes. Corrected the unintended momentum retention when using the glider augment.

Feb 7 Update

Hi,
So i did a light build, and corrected a number of replication related bugs. Made some improvements and bug fixes with guns, but still have more to do. Fixed error causing debt to be maintained.

Feb 3 update

Hi,
Another day, another patch. This time i finally fixed the scale without having to rebuild the whole game world! This plus a slight movement speed increase makes you really glide around. I've also added a Rob mission. Pretty straight forward, go to a location and steal all the stuff that's there. I've also updated the security System UI to try to make it clearer what you are doing.

Feb 2 update

Hi,
So it’s been another day of me strong arming this game together. Chiefly, I've added a new mission type, where you need to go hack a server. Currently, there is only one pretty lame puzzle involving checking random characters of a string to see if they are vowels. The plan is for the server hacking missions to involve puzzles that have nothing to do with manipulating strings but i needed to start with something to test all the other goodness involved in adding a new mission type. Though the mission is in the live game now, so it’s at least something. Additionally, i fixed some bugs related to your party selection getting lost when you were the client. Also added a button to the in world main menu that lets you bail on the game you’re in and join another instance rather than host your own. Also where you have set your inventory now carries over between deaths, but not from the tutorial to live world, nor between instances. So like every other aspect of this game, its gradually improving.

Got to Start Somewhere

Hi,
So the first early access build is now available. So you too, can have a bad day in the future! I’m a single guy developing this game, so there are going to be bugs. I would appreciate if you let me know about them when you find them by posting to the community page and i will try to monitor it as best i can. I would also appreciate your patients as i can only fix things so fast and can only respond so much. I try to post frequent developer update videos, which are unscripted. Forgive the poor quality of these videos, as i would rather be making the game than videos, but also want to keep you lot in the loop on what i'm up to.