Another Farm Roguelike cover
Another Farm Roguelike screenshot
Genre: Simulator, Indie

Another Farm Roguelike

QoL

Bugs



  • Crows no longer bug the sprite that showed what crops were planted


New things



  • Ability to harvest all crops, pick up all items and collect items from all buildings is available to assign in the hotkey section

Animals optimization & bug fixes

Bugs



  • Bug with cockchafer fixed
  • Rats do not count as animals
  • Animal Whisperer feeds the animals immediately after taking perk
  • The energy number is drawn above the consumables icons
  • Sprinkler and mine settings are now saved
  • Rolling uprades when the number of remaining is small doest not freeze the game
  • Animals huge optimization


New things



  • Now you can choose a random character class
  • Now you can see what character class you are playing
  • Hovering over crops shows what is planted
  • Now you can choose the difficulty level in infinite mode
  • Now you can cast any number of rods in one place


Changes



  • Truffle soup and rose cake require more crafting ingredients
  • Pickles and juices are more expensive
  • Kegs require less wood and less hammering
  • Tutorial deleted


Note, playing on the save file from previous versions may cause some graphical glitches

Full release - Big update

New Things:



  • When the number of animals exceeds the maximum amount, the animals will die
  • Black Market - Place where you can buy upgrades
  • More Quests
  • Now you can set several hotkeys
  • New items
  • New character classes
  • New buildings
  • New day modifiers
  • New week modifiers
  • New upgrades
  • Now you can expand backpack
  • New game modes


Changes:



  • Rat cage is more accessible
  • Fish cage is more accessible
  • Dog character classes changes
  • Some item sprites has been changed
  • Now it shows on the finals screen wheter you won or lost
  • Initial backpack size set to 24 from 32
  • Upgrade roll count set to 2 from 1
  • Seed machine gives 8 seeds


Bugs & Other:



  • A lot of Items and buildings prices has been changed
  • Consumable items are playable now
  • Ore price in the shop has been fixed
  • The tool stays in its square after being upgraded
  • Sell button has been mobed to the other side
  • Bug with "Carefull Miner" fixed
  • You can't ineract with min and sprinkler while eq is open
  • Missing items in price list - fixed
  • Some tools using too much energy - fixed
  • Plenty bugs with shop - fixed
  • Exiting while selecting an upgrade no longer causes the upgrade to be gone when returning
  • Bad water sprites - fixed
  • Big optimization



Note, the save file from previous versions will be deleted

Quests & Character Classes

New Things:



  • Consumable items
  • Character Classes
  • Quests
  • 48 New Items
  • 12 New Buildings
  • 1 New crop
  • 1 New type of tree



Changes:



  • You can set what resources are to be created by the mine
  • The number of animals is limited
  • Trees now can drop it's own seeds
  • Fishing length shortened twice


Other:



  • Minor QoL changes
  • Minor bug fixes



Note, the save file from previous versions will be deleted

Crops & Buildings changes

New Things:



  • Fruit can be used to make seeds for trees
  • It says in the descriptions of the seed how many crops they yield
  • Now you can move around the map with the mouse
  • You can put multiple items into buildings at once
  • You can change the resolution and window mode in the options
  • Navigate the inventory vertically with the TAB
  • 5 new flowers - daisy, lavender, pansy, rose, tulip
  • You can burn wood for 2 coal
  • Possibility of changing the irrigation direction of the sprinkler


New Upgrades:



  • Flower Lover - flowers value x1.5
  • No Crows - The crows no longer harass you


Changes:



  • Upgrade Good trade gives diamond tool
  • Upgrade steroids - "Crops take 1 less day to fully grow (no less than 2)"
  • Upgrade Rich Harvest now have 50% to give 1 more resource instead of 100%
  • Building prices increased significantly
  • Beehouse accelerates flower growth twice

Crops now give variable amount of items



  • Beetroot: 3-6 instead of 4
  • Cabbage: 3-6 instead of 4
  • Carrot: 3-8 instead of 5
  • Cauliflower: 2-3 instead of 2
  • Kale: 2-3 instead of 2
  • Parsnip: 4-6 instead of 4
  • Potato: 6-9 instead of 6
  • Pumpkin: 1-2 instead of 1
  • Radish: 5-8 instead of 4
  • Sunflower: 1-2 instead of 2
  • Wheat: 4-7 instead of 5


Grow length changed:



  • Pumpkin 5 days instead of 4
  • Radish 4 days instead of 3
  • Sunflower 5 days instead of 6


Rent Changes:



Previous


Easy - 500, 2000,7500,15000,30000
Medium - 750, 3000,12000,21000,40000,80000
Hard - 1200,5000,22000,45000,80000,150000,250000

Now


Easy - 500,2000,8500,17000,35000,
Medium - 750,3000,15000,25000,50000,100000,
Hard - 1200,7500,25000,55000,95000,175000,300000

Bugs & Other:



  • Buildings after loading the game have the appropriate amount of hp
  • Upgrade Connections now rounds rent
  • Meteor was destroying a slightly too large area
  • Rain puts a lot less strain on the computer
  • The scarecrow can already be placed between the soil
  • Fixed targeting buildings when they are close together


Daily & Weekly Events

Changelog:



New Things:



  • Daily Events
  • Weekly Events
  • New building - Mine
  • Diamond & Diamond tools
  • Planting trees


Other:



  • Store unlock prices have increased
  • Store unlocks have descriptions
  • Wood & Stone no longer avaliable in the shop
  • Now you can get the achievement "Good Price III"


Quick Update

Changelog:




  • Fixed the possibility of killing animals without energy.
  • Now you can use axe, pickaxe, hammer while holding down the LMB
  • Fixed building scarecrows on each other
  • Upgrade "Good Trade" now gives you tool that you don't have
  • The "Light Hammer" upgrade has been chnged due to a related exploit
  • The summary screen now counts correctly, even when accesing a previously saved game
  • Now you can destroy soil with pickaxe even if you've already planted someting
  • Wood and Stone returned to the store (temporarily)


Quick Update

Changelog:



New Things:



  • 10 new upgrades
  • Unlimited items in 1 stack
  • Pickaxe can destroy soil


Other:



  • Game crushes after loading the game and destroying building - fixed
  • The price range takes into account the upgrade bonuses
  • Fixed fertilizer targeting
  • Other minor bugs fixed


Quick Update

Changelog:



New Things:



  • Hovering the mouse over an item shows its price range
  • Quick sell option (CTRL + LMB)
  • Unlocking items in the store, such as animals or coal, is no longer possible with upgrades. Now you can do it for $ in the store


Tools:



  • Energy costs changed
  • Crafting costs changed
  • Bonuses for iron and gold tools have been added


Other:



  • Fixed bug in the store that allows you to buy even if you don't have enough money
  • Destroying a building returns all materials used to build it


Quick Update

Changelog:



New Things:



  • Destroying buildings
  • The Buy button has been removed from the shop, now you buy 1 item with LMB and all items with RMB
  • Now, in addition to clicking LMB, you can craft items while holding LMB

Other:



  • Fixed graphic bug in build mode
  • Better building collision in build mode
  • Minor changes to the menu and difficulty levels
  • Fixed bugs with item names
  • The tools have better descriptions

Nerfs:



  • Preserves keg gives 1 item (2 before)
  • Keg gives 1 item (2 before)
  • Windmill gives 3 items (4 before)
  • Seed machine gives 8 items (10 before)
  • Mayonnaise machine gives 3 items (5 before)
  • Loom gives 3 items (5 before)
  • Cheese machine gives 3 items (5 before)
  • Triple Upgrade 1 multiplier reduced to x2 (x4 before)
  • Triple Upgrade 2 multiplier reduced to x2 (x4 before)
  • Triple Upgrade 3 multiplier reduced to x2 (x4 before)