Genre: Simulator, Indie Another Farm Roguelike
QoL
Bugs
- Crows no longer bug the sprite that showed what crops were planted
New things
- Ability to harvest all crops, pick up all items and collect items from all buildings is available to assign in the hotkey section
Animals optimization & bug fixes
Bugs
- Bug with cockchafer fixed
- Rats do not count as animals
- Animal Whisperer feeds the animals immediately after taking perk
- The energy number is drawn above the consumables icons
- Sprinkler and mine settings are now saved
- Rolling uprades when the number of remaining is small doest not freeze the game
- Animals huge optimization
New things
- Now you can choose a random character class
- Now you can see what character class you are playing
- Hovering over crops shows what is planted
- Now you can choose the difficulty level in infinite mode
- Now you can cast any number of rods in one place
Changes
- Truffle soup and rose cake require more crafting ingredients
- Pickles and juices are more expensive
- Kegs require less wood and less hammering
- Tutorial deleted
Note, playing on the save file from previous versions may cause some graphical glitches
Full release - Big update
New Things:
- When the number of animals exceeds the maximum amount, the animals will die
- Black Market - Place where you can buy upgrades
- More Quests
- Now you can set several hotkeys
- New items
- New character classes
- New buildings
- New day modifiers
- New week modifiers
- New upgrades
- Now you can expand backpack
- New game modes
Changes:
- Rat cage is more accessible
- Fish cage is more accessible
- Dog character classes changes
- Some item sprites has been changed
- Now it shows on the finals screen wheter you won or lost
- Initial backpack size set to 24 from 32
- Upgrade roll count set to 2 from 1
- Seed machine gives 8 seeds
Bugs & Other:
- A lot of Items and buildings prices has been changed
- Consumable items are playable now
- Ore price in the shop has been fixed
- The tool stays in its square after being upgraded
- Sell button has been mobed to the other side
- Bug with "Carefull Miner" fixed
- You can't ineract with min and sprinkler while eq is open
- Missing items in price list - fixed
- Some tools using too much energy - fixed
- Plenty bugs with shop - fixed
- Exiting while selecting an upgrade no longer causes the upgrade to be gone when returning
- Bad water sprites - fixed
- Big optimization
Note, the save file from previous versions will be deleted Quests & Character Classes
New Things:
- Consumable items
- Character Classes
- Quests
- 48 New Items
- 12 New Buildings
- 1 New crop
- 1 New type of tree
Changes:
- You can set what resources are to be created by the mine
- The number of animals is limited
- Trees now can drop it's own seeds
- Fishing length shortened twice
Other:
- Minor QoL changes
- Minor bug fixes
Note, the save file from previous versions will be deleted Crops & Buildings changes
New Things:
- Fruit can be used to make seeds for trees
- It says in the descriptions of the seed how many crops they yield
- Now you can move around the map with the mouse
- You can put multiple items into buildings at once
- You can change the resolution and window mode in the options
- Navigate the inventory vertically with the TAB
- 5 new flowers - daisy, lavender, pansy, rose, tulip
- You can burn wood for 2 coal
- Possibility of changing the irrigation direction of the sprinkler
New Upgrades:
- Flower Lover - flowers value x1.5
- No Crows - The crows no longer harass you
Changes:
- Upgrade Good trade gives diamond tool
- Upgrade steroids - "Crops take 1 less day to fully grow (no less than 2)"
- Upgrade Rich Harvest now have 50% to give 1 more resource instead of 100%
- Building prices increased significantly
- Beehouse accelerates flower growth twice
Crops now give variable amount of items
- Beetroot: 3-6 instead of 4
- Cabbage: 3-6 instead of 4
- Carrot: 3-8 instead of 5
- Cauliflower: 2-3 instead of 2
- Kale: 2-3 instead of 2
- Parsnip: 4-6 instead of 4
- Potato: 6-9 instead of 6
- Pumpkin: 1-2 instead of 1
- Radish: 5-8 instead of 4
- Sunflower: 1-2 instead of 2
- Wheat: 4-7 instead of 5
Grow length changed:
- Pumpkin 5 days instead of 4
- Radish 4 days instead of 3
- Sunflower 5 days instead of 6
Rent Changes:
Previous
Easy - 500, 2000,7500,15000,30000
Medium - 750, 3000,12000,21000,40000,80000
Hard - 1200,5000,22000,45000,80000,150000,250000
Now
Easy - 500,2000,8500,17000,35000,
Medium - 750,3000,15000,25000,50000,100000,
Hard - 1200,7500,25000,55000,95000,175000,300000
Bugs & Other:
- Buildings after loading the game have the appropriate amount of hp
- Upgrade Connections now rounds rent
- Meteor was destroying a slightly too large area
- Rain puts a lot less strain on the computer
- The scarecrow can already be placed between the soil
- Fixed targeting buildings when they are close together
Daily & Weekly Events
Changelog:
New Things:
- Daily Events
- Weekly Events
- New building - Mine
- Diamond & Diamond tools
- Planting trees
Other:
- Store unlock prices have increased
- Store unlocks have descriptions
- Wood & Stone no longer avaliable in the shop
- Now you can get the achievement "Good Price III"
Quick Update
Changelog:
- Fixed the possibility of killing animals without energy.
- Now you can use axe, pickaxe, hammer while holding down the LMB
- Fixed building scarecrows on each other
- Upgrade "Good Trade" now gives you tool that you don't have
- The "Light Hammer" upgrade has been chnged due to a related exploit
- The summary screen now counts correctly, even when accesing a previously saved game
- Now you can destroy soil with pickaxe even if you've already planted someting
- Wood and Stone returned to the store (temporarily)
Quick Update
Changelog:
New Things:
- 10 new upgrades
- Unlimited items in 1 stack
- Pickaxe can destroy soil
Other:
- Game crushes after loading the game and destroying building - fixed
- The price range takes into account the upgrade bonuses
- Fixed fertilizer targeting
- Other minor bugs fixed
Quick Update
Changelog:
New Things:
- Hovering the mouse over an item shows its price range
- Quick sell option (CTRL + LMB)
- Unlocking items in the store, such as animals or coal, is no longer possible with upgrades. Now you can do it for $ in the store
Tools:
- Energy costs changed
- Crafting costs changed
- Bonuses for iron and gold tools have been added
Other:
- Fixed bug in the store that allows you to buy even if you don't have enough money
- Destroying a building returns all materials used to build it
Quick Update
Changelog:
New Things:
- Destroying buildings
- The Buy button has been removed from the shop, now you buy 1 item with LMB and all items with RMB
- Now, in addition to clicking LMB, you can craft items while holding LMB
Other:
- Fixed graphic bug in build mode
- Better building collision in build mode
- Minor changes to the menu and difficulty levels
- Fixed bugs with item names
- The tools have better descriptions
Nerfs:
- Preserves keg gives 1 item (2 before)
- Keg gives 1 item (2 before)
- Windmill gives 3 items (4 before)
- Seed machine gives 8 items (10 before)
- Mayonnaise machine gives 3 items (5 before)
- Loom gives 3 items (5 before)
- Cheese machine gives 3 items (5 before)
- Triple Upgrade 1 multiplier reduced to x2 (x4 before)
- Triple Upgrade 2 multiplier reduced to x2 (x4 before)
- Triple Upgrade 3 multiplier reduced to x2 (x4 before)