Another Sight - Definitive Edition now available on PC and Mac
Welcome to the New Edition of Another Sight!
Enjoy the refreshed adventure of Kit and Hodge in the most definitive edition of the game and now for the first time on MAC OS.
We have lifted the hood of the game to improve the adventure even more, including:
Improved gameplay:
Kit's pacing has been re-tuned to improve the game rhythm, rendering her adventure more fluid than ever.
Improved UI:
It is possible now to see all the characters and location description directly in-game, without exiting to main menu.
Improved controls:
Kit and Hodge are easier to control now, controls are more accurate and input lag has diminished.
Improved visuals:
New highlight system has been developed, allowing the player to easily identify interacting objects without affecting the visuals.
Kit's Other Sight: Light bubbles were completely re-tuned, giving a new and more appealing feel to Kit's view with new colors and effects.
Improved Camera:
Most of the game cameras are new and improved, in order to provide a more immersive experience and help the underline the action.
Improved performance:
Optimizations were made in order to make the game more fluid and loading faster on every platform.
New languages supported:
Korean and Russian have been added to the supported languages.
Bugfixes and much more:
Several small bugfixes and improvements in menu, key mappings, audio, level design, cutscenes, and more.
Another Sight - A BIG Update Has Come!
Strap yourselves in - your team here at Lunar Great Wall Studios have been hard at work on a pretty significant update for Another Sight!
As always, we pride ourselves on the fantastic fans and community that have been along the ride with us throughout the development and launch of Another Sight.
Having all of your feedback gives us an important chance to make the game even better - and boy have we been listening!
Take a look below at all the new improvements to Another Sight, including refined character control, level improvements and much more!
Improvements on characters:
- Completely new and precise jumping system added, both for Kit and Hodge
- Improvements on cat responsiveness
- Various improvements on Kit controls
- Kit now can grab the ledges after a failed jump
- Different speed tuning on the passage from light to dark for Kit
- Different speed tuning on ladder climbing
- Different speed tuning on Kit climbing walls
- Improved physics for Hodge and Kit
- Better control on jump length for the two characters
Improvements on levels:
- Tuning on jumps difficulty level
- Better magnets behavior on level 5
- Reduced backtracking on level 5
- New cameras and lighting for introduction level
We hope you enjoy these new improvements - Another Sight is a true labour of love and we are so happy for all of your ongoing support!
-- Team Lunar
Lions and Tigers and Hodge - Oh My!
We've been working away in the background on some special things for fans of Another Sight!
Hodge, the mysterious cat has quickly become a fan favourite character in Another Sight and as fans of him ourselves, we wanted to give players the chance to celebrate his feline brilliance!
Introducing the Hodge Skin Pack!
Players can now change the appearance of Hodge to suit their style and even turn him into a Tiger or Lion, which will even turn his meow into a ROAR or a GROWL!
We hope you have even more fun with Hodge the cat and enjoy making him look even more mysterious or even like your own cat!
We have more special things on the horizon, so start your speculation and stay tuned!
-- Team Lunar
A New Update Has Landed on all Four Paws!
Thank you to everyone for playing Another Sight so far! Your incredible feedback and input help us to make our game EVEN better!
Our team over at Lunar Great Wall gave been working away on a new update to implement some of your suggestions!
Here’s what the new patch adds to Another Sight!
- Fixed particles on low framerates
- Fixed some issues on rats behavior
- Fixed some crashes on cutscene during fade
- Menu optimization in Kit's view
- Fix on Train Level 1 particles
- Fix on air control
- Added support for DLC
- Fix on Hodge tips
- Fix on Monet Town light portal
- Improved ladder climbing behaviour
- Improved voiceover behaviour
- Improved performances on 4K when in Kit's view
- Credits update
Please keep your feedback rolling into us!
Stay tuned for more updates soon!
--Team Lunar
Cat Has Got New Tricks!
[H1]We have been busy keeping the cat well fed since the launch of Another Sight![/H1]
Team Lunar Great Wall here, just dropping by to let you all in on some recent updates we have made to the Steam version of Another Sight on PC!
NEW UPDATES
· Some improvement and optimization on framerate and general performance in 4K resolution
· Improved performance on cutscene loading
· Fixed a problem with interactions that could potentially result in a crash
· Improved interaction during narrative sections
· Improved level design on level 5, some fixes on interactive objects and checkpoints
· Better stability on some physics based objects
· Improved checkpoint effectiveness
· Some fixes on stealth mechanics
We hope you all enjoy these improvements in Another Sight and are having a great time journeying with Kit and Hodge!
As always, if you have any questions or requests (we can't deliver sandwiches to all corners of the world, we're afraid...), do let us know in the comments below!
Thank you for all of your support as always.
-- Team Lunar
A Study of Cats - Making Hodge in Another Sight
Do you like cats?! Ever wanted to know how we made Hodge in Another Sight? Well today, you're in luck!
If you've played Another Sight already or are contemplating trying it out yourself, we wanted to share a behind the scenes look at how we brought Hodge the cat to life in Another Sight!
A lot of love and care went into the creation of Hodge to ensure players connect with Hodge as a cat - from idle animations (where he will groom himself in traditional cat fashion) to a full breakdown and analysis of the anatomical structure of felines!
Make sure to stay tuned for more behind the scenes updates and more, coming soon!
-- Team Lunar
Another Sight - Making Your Adventure Even Better
Thank you to everyone who has played Another Sight so far, we are truly overwhelmed by the discussions and comments shared from people playing our surreal adventure around the world.
Our team at Lunar Great Wall Studios are very proud of what we have made and shared with you - but our work doesn't end there!
We're constantly listening to feedback from all of you about your experiences with Another Sight and pur team have been taking note and implementing your feedback and tweaking the smallest details!
Our first update for Another Sight has resulted in the following improvements for you all to enjoy.
1) Fixed a bug that sometimes prevented the achievements to be unlocked after you finish the game;
2) Improved Hodge animations and controls, now the Hodge has more inertia and is simpler to control;
3) Fixed the Sewers door that could clip with the crate;
4) Added a new cutscene in Laboratories level that show Kit’s objective to solve the puzzle;
5) Fixed Hodge flying through Laboratories level when jumping on the liftable panel;
6) Added Wall bump for Kit with every suit;
7) Improved presentation of the final level;
8) Now the game correctly pauses when minimized on tray;
9) Fixed a bug that could occur if Kit gets caught while a cutscene is played, causing players to lose input;
10) Fixed a bug occurring only with really low framerate that could block Hodge movements when climbing;
11) Added skip cutscene button for keyboard;
12) Improved feedback particles of the big machine in Sewers;
13) Fixed a guard that sometimes lost his head;
13) Added various footsteps sounds on missing materials;
14) Added bespoke music during credits;
15) Updated credits text;
16) Resolved some minor issues on Kit’s vision bubbles;
17) Fixed the cartstopper that could clip in the cart in the London Underground level;
18) Various minor improvements on level design (Laboratories, The Node and London Underground);
19) Now only Kit can end The Node level;
20) Various tuning on SFX volumes;
21) Fixed subtitles appearance when dialogue volume is set to zero.
Thank you all for tuning in and sharing your passion for Another Sight - as always, stay tuned for more information from the development team and feel free to leave us your suggestions!
Thanks for playing!
-- Team Lunar
The Journey Is Just Beginning!
Upon the release of Another Sight, the journey of Kit and Hodge now belongs to more than just the development team, but also you, the fans!
We hope everyone has had a fantastic first day playing Another Sight so far, it has been a big moment for us to witness all of you checking out the game and sharing it with your friends.
Another Sight was made from the heart by a team of 12 developers over 12 months, with the goal of creating something much more personal than ever before.
We're very lucky to share this experience with all of you and bring you into our family at Lunar Great Wall. As passionate developers, we never stop working and thinking about ways to improve every experience within our game and are already acting upon making it better and better!
Our game is made for you and as such, the development team is open to feedback from our fans!
If you've noticed something in the game or have a suggestion (or just want to leave a message for the team), then please do let us know in the comments below and we will collate, consider and get to work!
Once again, thank you all for taking the time to experience our tale of a girl and her mysterious cat companion...
-- Team Lunar
Another Sight - First Review - 8.7
Launch is ONE day away and the first reviews for Another Sight are beginning to come in!
This is a small group of the 12 member development team for Another Sight (plus Hodge in the corner...), and we're on the cusp of releasing our game experience to all of you and we only hope that you will all find something to enjoy in our game made from the heart.
Today, we're very delighted as reviews are starting to come in as we prepare to open the floodgates and we're very proud of the first review which has landed!
The folks over at The Games Machine (in Italy) have given Another Sight an 8.7/10!
"Another Sight deserves all your attention and proves to be one of the most interesting Italian productions ever"
We'll be back with a full review wrap up just after launch, so make sure to stay tuned!
-- Team Lunar
Behind the Scenes - Building The World
Launch is almost upon us and the team here at Lunar Great Wall Studios are both nervous and excited to share our game with you all!
12 people. 12 months. 1 game.
Ahead of launch, we wanted to invite you behind the scenes to meet some of the development team responsible for bringing Another Sight to life and provide a glimpse at the process of building the world our game takes place in, the influences as well as what to expect.