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Genre: Role-playing (RPG), Adventure, Indie

Antaria Online

Jungle Choices



Which Jungle layout do you like the most?

Patch #3 - Port Aria West

* Port Aria West Zone Added
* 10 new quests added
* Level cap raised to 25
* J.P. Tiddlywinks spawns every 10 minutes
* Updated Trainer NPC with new outfit
* Added Trainer Vanity items to Port Aria Vanity Shop
* Updated Banker NPC with new outfit
* Items can now have an available until date. After this date they will not be available for sale until the available again date. Look for this information in item tooltips.
* Banker now uses the same green color as Shops
* Fixed tooltip display bug
* White Beard and Gray Beard now spawn every 10 minutes
* Stun now actually works (enemy will not attack for 4 seconds)
* Infused Daggers & Infused Sword added to shop in Port Aria West
* Vanity items do not need to be unequipped to change jobs
* Focus fixed? Let me know.

Have Fun & Keep Gaming!

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Port Aria West coming this week!

Mining & Monkey Results

Monkey Choices

Patch#2 - MiniMap & More

* MiniMap version 0.1
* Bounties Added - Each city hub will have an npc asking you to take out named enemies
* 2 Bounties for White Beard and Gray Beard added
* More bounties will be added as more zones are added
* Drag & Drop skills from Skillbook to Skillbar
* Shift+Click to remove a Skill from the SkillBar
* Added Stats tab to Character Window
* Added Rep tab to Character Window
* Rep = Reputation from Factions (There are no Factions yet, just preparing.)
* Stun is now given out automatically on leveling up
* Decreased spawn time of all spawns except the named pirates
* Fixed selection issue in Lost Isle
* Dagger animation fix
* Graphical fixes

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Patch#1 - The Bandit Job

* CLIENT UPDATE REQUIRED *

* Added Job Trainer Window
* Added Bandit Job
* For a limited time the Bandit Job will be FREE to unlock (100 Gems soon)
* Added Bandit Skills up to level 20
* All Jobs have their own quest log
* When unlocking and switching to a new job your quest log will be empty! Don't worry, that's how it works!
* Removed level req from Crabby Cove -> Port Aria
* Various graphical bugs fixed
* Pirates, Epic Turtur, Mega Tartar, Epic Tartar all spawn faster
* 3 Server crashing bugs found and destroyed, pew pew
* Zones are instanced
* Lowered the max capacity of Lost Isle and Crabby Cove so that there's less fighting over monsters
* Added Wooden Daggers
* Added Steel Daggers
* Clicking an enemy while fighting will no longer stop the fight
* Currently the only way to stop fighting is to run far far away!
* Fixed a large rock one could walk through in Lost Isle
* Added Stinky Barrel to several Lost Isle drop tables (Farm Coins)
* Fixed an issue with movement rubber banding
* Fixed update issue with pirate quests
* Added Dagger sound effects

Bandit Job Overview



The Bandit is very different from the Adventurer. Starting with zero energy, the Bandit must execute skills to gain temporary energy. This energy can then be used by other skills to unleash large amounts of damage. The maximum energy is 50 at this time.

Stab - 150% Weapon Damage and +10 Energy.
Assassinate - 100% Attack Power Damage per 10 Energy.
Focus - +5% Critical Damage chance for 10 minutes.
Stun - Stun for 4 seconds and +20 Energy.

Stun -> Stab -> +30 Energy -> Assassinate 3 * Attack Power Damage -> 0 Energy

It's a very different play style that can be quite fun!

All Jobs have their own Quest Logs so, no need to just grind monsters!

-AO

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Look for this in our first Patch coming by the end of the week!

Have Fun & Keep Gaming!