Antegods cover
Antegods screenshot
Genre: Strategy, Indie

Antegods

Antegods at Tokyo Game Show 2017



The Codeglue team will be at Tokyo Game Show this week showing off the latest version of Antegods! This new version is the culmination of months of work and is bursting with new features and improved gameplay including:

Special Abilities



Turtle Shield
Place it to protect your allies from getting shot while they’re delivering energy, or barricade your opponent’s path to block their escape.


Wolf Bloodlust
Restores shields whenever you land the killing blow on an opponent. It doesn’t matter how close to death you are, once you destroy an opponent you can keep going, picking off the rest one by one.


Rhino Stampede
Deals heavy damage when you hit an opponent. Charge into a fight, bash your enemy for a quick damage burst and then drill them to pieces.


Chameleon’s Camouflage
Turns you invisible until you fire, dash or receive damage. Use it to sneak behind enemy lines and obliterate unsuspecting opponents, or to disappear when you’re caught out of position and need to run.


Native Regions


We have completely changed the way teams must enforce control on the arena. The new region system has a larger strategic impact on each match. Regions dictate which areas of the level are safe to retreat to, where a team can safely position their Titan, and whether or not the enemy team can advance onto your Titan safely. Throughout the entire match the regions are contested as teams try to move forward and exert more control.

That's not the only change however. Regions now contribute directly to the respawn timers, affecting how quickly a team can respawn and get back into battle. This causes players to decide between powering up their Titan or capturing more regions for a great time advantage.

New weapons


We have added 2 brand new weapons to the game that are bespoke for each mech and playstyle.

Rhino Drill - Melee destruction
Matched to the Rhino mech the drill lets you slice through terrain very easily and forces you to track your enemy constantly. Combined with the Stampede ability above this makes the Rhino the perfect choice for close quarters combat. Players can dash into a cluster of enemies and deal high damage quickly, before using the Stampede to land the finishing blow.

Wolf Shotgun - Mid-range burst damage
Matched to the Wolf the shotgun has a very bursty up-close playstyle and requires you to use your short dash smartly.
Combined with the Bloodlust ability the Wolf is now a weapon that is perfect for the pack mentality, the ultimate support class that increases the threat of fighting a group.

Turtle Grenades - Long-range destruction
The Grenade launcher is now tied to the Turtle Mech and has been rebalanced to be more damaging to structures. Combined with the turtle shield the Turtle mech is now the best fit for demolitions experts, necessary for any team assault on an enemy region.

Chameleon Railgun - Long-range precision
The Railgun has also been rebalanced. We have removed the charge up mechanic to make it more fluid. A single piercing shot that is high damage has made this the best weapon for the sniper class, which is perfectly suited to the Chameleon and its new cloaking ability.

This is the mech for players who want to take their time, wait in the shadows and make that one crucial shot.

Respawn wave timer


Respawning has been completely overhauled and is now done in waves. Respawns used to be one of the least fluid mechanics in Antegods, with players waiting up to 15 seconds to get back into the action.

We have now added respawn wave timers and reduced the duration for respawning. This has changed how players can react to threats and re-join their team when defending attacks on their Titan.

Spindle Point


We recently made a change to the Spindle Point. The old Spindle Point would generate energy passively every 40 seconds. This felt a little stale and caused players to always leave combat to time the energy generation.

The new Spindle Point only generates energy if there’s a player nearby. This has forced teams to be more strategic about collecting energy as time is invested in generating it.

Tokyo Game Show


So if you happen to be going to Tokyo Game Show this year be sure to drop by the Dutch pavilion and check out the latest build. You can also pick up some of our cool Rhino stickers

Announcing Antegods Fig crowdfunding campaign



Friends, fans, customers and fellow gamers:

In 2009 we released our first game, Rocket Riot, on Xbox and over the years have ported it to a number of new platforms, including Steam in September of last year. A lot of fans of Rocket Riot have said how much they loved the multiplayer aspect of the original versions and playing deathmatch games against their friends.

The first ideas for what would become Antegods started in 2014. Back then we were thinking about a more tactical version of Rocket Riot. We knew we wanted to keep the jetpack controlled characters and destructible landscapes but felt that it needed deeper and more strategic gameplay. The first name for the game we considered was GlitchForce1, but eventually we came up with Antegods.


The backstory with warring Gods and their Mayan worshippers started to fill our heads with lots of great ideas. The first playable prototype we created for Gamescom stayed very close to the original Rocket Riot visuals. So most of the remarks we got were, hey is that Rocket Riot 2? And that was not what we were after! So in early 2015 we decided to start over. We developed a new visual style and came up with lots of new game ideas. We upscaled the team and the game has now been in full development for over a year.


Throughout 2016 we brought the game to different gaming events such as GDC, insomnia58, FirstLook and Nordic Game. Each event had a different motive, starting with acquiring feedback from other developers about the mechanics and visual feedback and then with gamers themselves seeing if they liked the game and understood the goals. We’re happy to say the feedback was very positive on both fronts and we continued to develop the game incrementally, responding to the feedback and testing it as we moved forward.

We’re now at a point in production where we want to upscale the team once more and try to bring the release date forward. With this in mind we have partnered with Fig.co and are running a crowdfunding campaign with a goal of $70,000.

http://www.fig.co/campaigns/antegods

We felt that Fig was the best choice as it would allow fans of Rocket Riot to invest directly in the game and tell us what they liked or did not like.
We’ll be running an early Beta in the coming year and we would like you to join us. For now you can grab a copy of Antegods for a reduced price, but only until April 6th.

So what is Antegods?



Antegods is an action-packed arena game in which the remnants of the Mayan civilization have taken to space. Two teams of 4 players each control customizable stonepunk mechs to hunt for energy and fight off opponents in a procedurally generated and highly destructible map. The ultimate goal is to activate enormous ‘titan’ statues that will bring explosive mayhem down upon the enemy team. Whoever wins these tactical battles climbs an intergalactic tournament ladder, ultimately becoming gods themselves.


Why Titans?


Antegods is about teamwork and epic scale: the Titans are huge structures at the heart of each team, which can be powered up to be controlled by two players. The pilot player controls the movement and shockwave of the Titan, while the gunner player controls the huge Titan cannon. Cooperatively you can siege down the enemy mechs and structures, and ultimately destroy the enemy Titan to win the game.


What do the mechs do?


You can fly your jetwing-equipped mech through maps, dash away from your opponent’s shots, and fire lethal weapons. Additionally you can use your mech’s unique ability, such as the Wolf regaining shields after taking down an opponent. The controls are direct and simple, but the combat is intense and tactical.


How do you control the map?


Besides fighting, you explore the map to collect silk energy. Keep an eye out for energy-holding plants and spindle temples that periodically generate energy. Energy is used to power stonepunk machines in the world of Antegods, such as activating a network of powerful turrets for your team. These turrets start firing at nearby enemies, giving you a safe area to retreat to and fight from. Outwit your opponents by strategically taking control of important areas of the map.


Why procedural generation?


We want players in Antegods to constantly think on their toes, so each match we generate a new level. Each match you have to analyze the level structure, come up with a good strategy and execute it. You can't repeat your strategies, as different levels require different approaches.


So we are asking you to place your trust in us and help us fund our passion for the final stages of its development Your support will help us to make Antegods the best game it can be, which is the game we want it to become. In return we want you, our backers, to be involved in the final stages of production by giving you the chance work personally with us in order to reach our goal.

Please support us by backing our game and spreading the word about our campaign!
http://www.fig.co/campaigns/antegods

Yours faithfully,
The Antegods & Rocket Riot team