Antistatic cover
Antistatic screenshot
Genre: Fighting, Indie

Antistatic

Antistatic v0.7.4 - Some tidying

0.7.4 - Jan 23 2021



More handling changes, substantial bug fixes, and animation work.

Features








Characters







Misc







Fixes










v0.7.1, v0.7.2, v0.7.3 - Bug fixes, physics, and etcetera

A quick set of three patches over the last two weeks, featuring a new knockback curve and a little bit of menu polish.

v0.7.1 - Dec 26 2020


Minor balance patch.

Tweaks






Characters


Carbon



Helium




Misc









0.7.2 - Dec 30 2020



Another rework of knockback and stun, character handling tweaks, and balance changes.

Tweaks








Characters







Misc






0.7.3 - Jan 3 2021



Picking back up on bug fixes/quality of life improvements, which will be the priority for the rest of 0.7.

Features






Tweaks








Fixes










New netcode: Antistatic 0.7



It's been a while, but 0.7 is finally released.

Headlining the changes, and the source of many delays, is refined netcode: mostly rewritten, and much more stable. There have also been substantial tweaks to knockback curves, several bug fixes, and polish passes over some parts of the game.



As usual, report any bugs in the Steam discussion board or on the official Discord.

Full change log:

0.7.0 - Dec 20 2020



New controller polling code, new netplay code, tons of netplay improvements, a lot of code cleanup, more visual improvements, new knockback curves.

Features









Balance















Fixes














Misc












v0.5.0 - Getting A Head

For the one-year anniversary, this patch lays the groundwork for per-character models, improves hit response, and fixes several netplay bugs. Through the 0.5.x series of patches, the focus will be on improving Antistatic's aesthetic: more modeling work, replacing placeholder animations, and building graphics engine tech to support more visual effects.


Patch notes:

v0.5.0


Groundwork for per-character models. Helium's body is finished, but others mostly only have heads. WIP.

Features


* Per-character models

Characters


* Landing friction changed

Helium
* Up-B no longer has a sweetspot
* Dair momentum changed a bit, early auto cancel window widened

Iron
* Up-B is now flexible; previously locked to cardinal directions
* Neutral-B works more consistently

Misc


* `dbg animations` now includes slide momentum in velocity values
* Node.js upgraded to 13.7.0

v0.4.8


A handful of changes, improved hit response, plus some netplay fixes before the 0.5.0 release.

Features


* A lot of changes to how hit response works; grounded hits are particularly improved
* Light shielding is now disallowed in 19XX

Characters


* A lot of animation improvements for Silicon, Carbon
* Energy recharge delay +10 frames

Carbon
* A lot of animation polish
* Increased ledge grab range
* Increased bair range
* Reduced dtilt startup
* Up-B sweet spot improved, safer

Rhodium
* Buffed up-tilt, up-tap, forward-tap

Silicon
* Animation polish
* Up-B tweaked slightly

Fixes


* Fixed some weirdness with tap inputs
* Spot dodge is properly disallowed in 19XX again
* Fixed IK not really working right
* A ton of fixes for netplay, but still not ideal

Misc


* `dbg animations` shows more stuff, more cleanly
* Upgraded Node to 13.6.0

Alpha 0.4.6 - More translations!

0.4.6 - Nov 16 2019


Unicode support is finalized. Machine translations now included for Japanese, Simplified Chinese, Traditional Chinese, and Korean. More UI is now translated, including stage names. Text looks nicer, too.

Features







Characters





Fixes








Misc







v0.4.5: New Character, Rhodium

New character: Rhodium.

Rhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely different trajectory. All moves are reset when using down-B, which can be jumped out of.

Balance


Rhodium
<*>New character
Xenon
<*>Dtilt buffed

Fixes


<*>Fixed some bugs with animation redirects
<*>Fixed potential bugs from not re-initializing characters on respawn

Misc


<*>Replaced a few placeholder miscellaneous animations for all characters
<*>Updated to Node 13.0.1
<*>Updated to SDL 2.0.10
<*>Updated to FreeType 2.10.1


0.4.4 - Sep 29 2019


Working prototype for a control rebinding menu with bad keyboard support, plus small changes while busy with life.


To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translations

Features


<*>Functional control rebinding menu; very rough and keyboard support doesn't allow adding/removing keys yet
<*>Can now toggle tap-jump mid-game by holding down taunt (d-pad down by default) and pressing jump
<*>D-pad can now be used to navigate new menus

Balance


Carbon
<*>Bair knockback rescaled
<*>Down-tap knockback increased
Helium
<*>Reduced startup/backswing of side-B
<*>Drastically reduced landing lag of down-B 2 (after hit)
<*>Reduced nair startup, duration, backswing
<*>Reduced dair duration, backswing
<*>Side-B now drains energy over time as held

Fixes


<*>Fixed controls menu not always populating
<*>Fixed a few things that prevented building on Linux (distributable coming later)
<*>Fixed multibyte symbols being measured incorrectly (Russian language fix)

Translation Alpha - v0.4.3

Mostly internationalization work. Most UI now goes through the translation system, so the game should largely be understandable (depending on machine translation quality). The next step is better Unicode support, to allow for CJK translations.

Machine translations available for testing: Spanish, French, Italian, German, and Russian.

To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translations

Features










Fixes





Balance


Carbon





Misc




Patch 0.4.2

0.4.2 - Aug 11 2019



Internationalization prototype for the main menu, powered by Fluent! Tries to guess proper language, change with `config locale [en/es/de/ru/it]`; reads from `app/assets/ftl` directory. Right now, it's just temporary machine translations. Let me know if anything's particularly funny.

To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translations

Unicode support was improved dramatically, but still not good enough for CJK character sets. Soon?

Also fixed a really annoying bug when connecting for netplay.

Features







Fixes









Misc


Patch v0.4.1

Some random additions making progress to 0.5.

Features











Fixes





Misc




Main Menu Update - v0.4.0

0.4.0 - Jun 8 2019



New UI infrastructure, used for the new main menu. Lots of random changes.

Features












Netplay










Balance










Silicon






Training






Fixes





















Misc